made everything nicer, wont compile
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100
Cards.hs
Normal file
100
Cards.hs
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@ -0,0 +1,100 @@
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module Cards where
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import Types
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getCardInfo :: CardSym -> CardLib -> CardInfo
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getCardInfo c cl = snd $ head $ filter (\(s, _) -> s == c) cl
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gCardLib :: CardLib
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gCardLib =
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[ (S01_Shinji, ciS01_Shinji)
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, (S02_Asuka, ciS02_Asuka)
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, (S03_Rei, ciS03_Rei)
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, (S04_Misato, ciS04_Misato)
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, (S05_Ritsuko, ciS05_Ritsuko)
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, (S06_Gendo, ciS06_Gendo)
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]
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ciS01_Shinji = CardInfo
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{ ciName = "3rd Child - Shinji Ikari"
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, ciFaction = Blue
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, ciType = Character
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, ciText = "Can speak one blue card every turn."
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, ciTraits = [Male]
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, ciLineMarks = Just [(Circle, Blue)]
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, ciLine = Just "I feel like I belong here!"
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, ciDP = Just 0
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS02_Asuka = CardInfo
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{ ciName = "2nd Child - Asuka Langley-Soryu"
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, ciFaction = Red
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, ciType = Character
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, ciText = "Can speak one red card every turn."
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, ciTraits = [Female]
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, ciLineMarks = Just [(Triangle, Blue), (Triangle, Green), (Triangle, Yellow)]
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, ciLine = Just "What're you, stupid?!"
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, ciDP = Just 1
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS03_Rei = CardInfo
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{ ciName = "1st Child - Rei Ayanami"
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, ciFaction = White
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, ciType = Character
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, ciText = "Can speak one white card every turn. All white lines are zero DP. If down at the start of the Opening Draw phase, Rei recovers automatically."
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, ciTraits = [Female]
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, ciLineMarks = Just [(Circle, White)]
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, ciLine = Just "I feel connected."
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, ciDP = Just (-1)
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS04_Misato = CardInfo
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{ ciName = "Misato Katsuragi"
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, ciFaction = Green
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, ciType = Character
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, ciText = "Can speak one green card every turn."
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, ciTraits = [Female]
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, ciLineMarks = Just [(Circle, Green)]
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, ciLine = Just "We can't wait for a miracle, let's give it our best shot."
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, ciDP = Just 0
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS05_Ritsuko = CardInfo
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{ ciName = "Ritsuko Akagi"
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, ciFaction = Yellow
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, ciType = Character
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, ciText = "Can speak one yellow card every turn."
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, ciTraits = [Female]
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, ciLineMarks = Just [(Circle, Yellow)]
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, ciLine = Just "The one Unit Zero was after was me."
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, ciDP = Just 0
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS06_Gendo = CardInfo
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{ ciName = "Gendo Ikari"
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, ciFaction = Black
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, ciType = Character
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, ciText = "Can speak one black card every turn."
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, ciTraits = [Male]
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, ciLineMarks = Just [(Circle, Black)]
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, ciLine = Just "There is no problem."
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, ciDP = Just (-1)
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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66
Group.hs
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66
Group.hs
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@ -0,0 +1,66 @@
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module Groups where
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import State
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import Util
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import Cards
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import Types
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import Data.Either
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-- Each characters default adjacents
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defFrens :: MainCharacter -> [MainCharacter]
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defFrens Asuka = [Rei, Shinji, Misato]
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defFrens Shinji = [Rei, Gendo, Ritsuko, Misato, Asuka]
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defFrens Rei = [Gendo, Shinji, Asuka]
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defFrens Misato = [Asuka, Shinji, Ritsuko]
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defFrens Ritsuko = [Misato, Shinji, Gendo]
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defFrens Gendo = [Rei, Shinji, Ritsuko]
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-- The group that character x belongs to
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charsGroup :: MainCharacter -> NeoTokyo -> Group
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charsGroup x nt = head $ filter (\g -> x `elem` g) nt
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-- The characters currently grouped with x
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curFrens :: MainCharacter -> NeoTokyo -> [MainCharacter]
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curFrens x nt = filter (/= x) $ charsGroup x nt
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-- The groups a character is adaject to
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adjGroups :: MainCharacter -> NeoTokyo -> [Group]
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adjGroups x nt = filter (\g -> any (\x -> x `elem` adjFrens) g) (otherGroups x nt)
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where
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adjFrens = uniq $ foldr (++) [] (map defFrens $ charsGroup x nt)
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-- The groups a character isnt in
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otherGroups :: MainCharacter -> NeoTokyo -> [Group]
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otherGroups x nt = filter (\g -> not $ x `elem` g) nt
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-- All characters a X is adjacent to
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getAdj :: MainCharacter -> NeoTokyo -> [MainCharacter]
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getAdj x nt = curFrens x nt ++ (foldr (++) [] (adjGroups x nt))
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-- X hurts Y (only if adjacent)
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hurt :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = hurt' x y (nt,d)
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-- X hurts Y (no restrictions)
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hurt' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt' x y (nt,d)
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| y `elem` d = if (curFrens y nt == [])
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then (nt, d)
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else ([y] : (groupMinusChar y) : (otherGroups y nt), d)
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| otherwise = (nt, y:d)
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where
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groupMinusChar y = (filter (/= y) $ charsGroup y nt)
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-- Attract X and Y (only if adjacent)
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attract :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = attract' x y (nt,d)
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-- Attract X and Y (no restrictions)
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attract' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract' x y (nt,d)
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| x `elem` d = (nt, (filter (/= x) d))
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| otherwise = ((uniq (charsGroup x nt ++ charsGroup y nt)) : (otherGroups y (otherGroups x nt)), d)
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29
Init.hs
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29
Init.hs
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@ -0,0 +1,29 @@
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module Init where
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import Types
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import Cards
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p1 :: Player
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p1 = ("Shaun", [S01_Shinji, S02_Asuka, S02_Asuka, S04_Misato, S05_Ritsuko, S06_Gendo], [])
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p2 :: Player
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p2 = ("James", [S01_Shinji, S03_Rei, S03_Rei, S04_Misato], [])
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bs1 :: BoardState
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bs1 = BoardState
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{ bsNeoTokyo =
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( [[Shinji], [Asuka], [Rei], [Misato], [Ritsuko], [Gendo]]
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, [UnitZero, UnitOne, UnitTwo]
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, []
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, []
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, []
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)
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, bsPlayerLib =
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[ (1, p1)
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, (2, p2)
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]
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, bsActivePlayers = [1, 2]
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, bsPriorityPlayer = 1
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, bsCardStack = []
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, bsCardLib = gCardLib
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}
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239
State.hs
239
State.hs
@ -1,49 +1,5 @@
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module State where
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import Data.Either
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type CardLib = [(CardSym, CardInfo)]
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type BoardState = (CardLib, Players, Downed, PutCards)
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type Downed = [MainCharacter]
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type PutCards = [(Either MainCharacter MainEva, CardSym)]
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type CardStack = [(PlayerId, CardSym)]
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type NeoTokyo = ([Group], Evas)
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type Evas = [MainEvas]
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type Group = [MainCharacter]
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type Angels = [Angel]
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type PlayerLib = [PlayerId, PlayerState]
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type ActivePlayers = [PlayerId]
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type PriorityPlayer = PlayerId
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type PlayerId = Integer
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type PlayerState = (PlayerName, Hand, Deck, Discard)
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type PlayerName = String
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type Hand = [CardSym]
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type Deck = [CardSym]
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type Discard = [CardSym]
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type GameLog = [GameMessage]
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type GameMessage = Either GameLine GameError
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type GameLine = String
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type GameError = String
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data Faction = Blue | Red | White | Green | Yellow | Black deriving (Show)
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data TypeSym = Character | Eva | Angel | Drama | Put | Intstrumentality deriving (Show, Eq)
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data Trait = Other | Reaction | Male | Female | Weapon deriving (Show)
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data MainCharacter = Shinji | Asuka | Rei | Misato | Ritsuko | Gendo deriving (Show, Eq)
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data MainEva = UnitZero | UnitOne | UnitTwo deriving (Show, Eq)
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data Angel = Sachiel | Shamshel | Ramiel | Gaghiel | Israfel | Sandalphon | Matariel | Sahaquiel | Ireul | Leliel | Bardiel | Zeruel | Arael | Armisael | Kaworu | Man | Lilith | Adam
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data CardSym = S01_Shinji | S02_Asuka | S03_Rei | S04_Misato | S05_Ritsuko | S06_Gendo deriving (Show, Eq)
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data Mark = Circle | Triangle deriving (Show)
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type Traits = [Trait]
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type LineMark = (Mark, Faction)
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type LineMarks = [LineMark]
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getCardInfo :: CardSym -> CardLib -> CardInfo
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getCardInfo c cl = snd $ head $ filter (\(s, _) -> s == c) cl
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defCharsFaction :: Faction -> MainCharacter
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defCharsFaction Blue = Shinji
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defCharsFaction Red = Asuka
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@ -55,12 +11,6 @@ defCharsFaction Black = Gendo
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numPut :: Either MainCharacter MainEva -> PutCards -> Integer
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numPut c p = toInteger $ length $ filter (\x -> (fst x) == c) p
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rmFirstMatch :: [a] -> (a -> Bool) -> [a]
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rmFirstMatch [] _ = []
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rmFirstMatch (l:ls) f
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| f l = ls
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| otherwise = (l : rmFirstMatch ls f)
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removeHand :: CardSym -> Player -> Either Player GameError
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removeHand c p@(n, h, d)
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| not $ c `elem` h = Right "Card not in hand"
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@ -81,193 +31,4 @@ playChar p@(on, oh, od) c ob@(cl, ps, d, pc)
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np = removeHand c p
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npc = (Left targetChar, c):pc
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unwrapLeft :: Either a b -> a
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unwrapLeft (Left x) = x
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unwrapLeft (Right _) = error "Not a Left value"
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unwrapRight :: Either a b -> b
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unwrapRight (Right x) = x
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unwrapRight (Left _) = error "Not a Right value"
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p1 :: Player
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p1 = ("Shaun", [S01_Shinji, S02_Asuka, S03_Rei, S04_Misato, S05_Ritsuko, S06_Gendo], [])
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gCardLib :: CardLib
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gCardLib =
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[ (S01_Shinji, ciS01_Shinji)
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, (S02_Asuka, ciS02_Asuka)
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, (S03_Rei, ciS03_Rei)
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, (S04_Misato, ciS04_Misato)
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, (S05_Ritsuko, ciS05_Ritsuko)
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, (S06_Gendo, ciS06_Gendo)
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]
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data CardInfo = CardInfo
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{ ciName :: String
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, ciFaction :: Faction
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, ciType :: TypeSym
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, ciText :: String
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, ciTraits :: Traits
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, ciLineMarks :: Maybe LineMarks
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, ciLine :: Maybe String
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, ciDP :: Maybe Integer
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, ciStrength :: Maybe Integer
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, ciLevel :: Maybe Integer
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, ciNextInst :: Maybe CardSym
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} deriving (Show)
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ciS01_Shinji = CardInfo
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{ ciName = "3rd Child - Shinji Ikari"
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, ciFaction = Blue
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, ciType = Character
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, ciText = "Can speak one blue card every turn."
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, ciTraits = [Male]
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, ciLineMarks = Just [(Circle, Blue)]
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, ciLine = Just "I feel like I belong here!"
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, ciDP = Just 0
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS02_Asuka = CardInfo
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{ ciName = "2nd Child - Asuka Langley-Soryu"
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, ciFaction = Red
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, ciType = Character
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, ciText = "Can speak one red card every turn."
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, ciTraits = [Female]
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, ciLineMarks = Just [(Triangle, Blue), (Triangle, Green), (Triangle, Yellow)]
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, ciLine = Just "What're you, stupid?!"
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, ciDP = Just 1
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS03_Rei = CardInfo
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{ ciName = "1st Child - Rei Ayanami"
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, ciFaction = White
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, ciType = Character
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, ciText = "Can speak one white card every turn. All white lines are zero DP. If down at the start of the Opening Draw phase, Rei recovers automatically."
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, ciTraits = [Female]
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, ciLineMarks = Just [(Circle, White)]
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, ciLine = Just "I feel connected."
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, ciDP = Just (-1)
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS04_Misato = CardInfo
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{ ciName = "Misato Katsuragi"
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, ciFaction = Green
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, ciType = Character
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, ciText = "Can speak one green card every turn."
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, ciTraits = [Female]
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, ciLineMarks = Just [(Circle, Green)]
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, ciLine = Just "We can't wait for a miracle, let's give it our best shot."
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, ciDP = Just 0
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS05_Ritsuko = CardInfo
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{ ciName = "Ritsuko Akagi"
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, ciFaction = Yellow
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, ciType = Character
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, ciText = "Can speak one yellow card every turn."
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, ciTraits = [Female]
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, ciLineMarks = Just [(Circle, Yellow)]
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, ciLine = Just "The one Unit Zero was after was me."
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, ciDP = Just 0
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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ciS06_Gendo = CardInfo
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{ ciName = "Gendo Ikari"
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, ciFaction = Black
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, ciType = Character
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, ciText = "Can speak one black card every turn."
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, ciTraits = [Male]
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, ciLineMarks = Just [(Circle, Black)]
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, ciLine = Just "There is no problem."
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, ciDP = Just (-1)
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, ciStrength = Nothing
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, ciLevel = Nothing
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, ciNextInst = Nothing
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}
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{--
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module Groups where
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import State
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-- Each characters default adjacents
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defFrens :: MainCharacter -> [MainCharacter]
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defFrens Asuka = [Rei, Shinji, Misato]
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defFrens Shinji = [Rei, Gendo, Ritsuko, Misato, Asuka]
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defFrens Rei = [Gendo, Shinji, Asuka]
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defFrens Misato = [Asuka, Shinji, Ritsuko]
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defFrens Ritsuko = [Misato, Shinji, Gendo]
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defFrens Gendo = [Rei, Shinji, Ritsuko]
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-- The group that character x belongs to
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charsGroup :: MainCharacter -> NeoTokyo -> Group
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charsGroup x nt = head $ filter (\g -> x `elem` g) nt
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-- The characters currently grouped with x
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curFrens :: MainCharacter -> NeoTokyo -> [MainCharacter]
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curFrens x nt = filter (/= x) $ charsGroup x nt
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-- Remove duplicates, stabily
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uniq :: (Eq a) => [a] -> [a]
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uniq x = reverse $ go x []
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where
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go [] al = al
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go (c:cs) al = if (c `elem` al) then (go cs al) else (go cs (c:al))
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-- The groups a character is adaject to
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adjGroups :: MainCharacter -> NeoTokyo -> [Group]
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adjGroups x nt = filter (\g -> any (\x -> x `elem` adjFrens) g) (otherGroups x nt)
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where
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adjFrens = uniq $ foldr (++) [] (map defFrens $ charsGroup x nt)
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-- The groups a character isnt in
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otherGroups :: MainCharacter -> NeoTokyo -> [Group]
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otherGroups x nt = filter (\g -> not $ x `elem` g) nt
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-- All characters a X is adjacent to
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getAdj :: MainCharacter -> NeoTokyo -> [MainCharacter]
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getAdj x nt = curFrens x nt ++ (foldr (++) [] (adjGroups x nt))
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-- X hurts Y (only if adjacent)
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hurt :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
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| otherwise = hurt' x y (nt,d)
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-- X hurts Y (no restrictions)
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hurt' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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hurt' x y (nt,d)
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| y `elem` d = if (curFrens y nt == [])
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then (nt, d)
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else ([y] : (groupMinusChar y) : (otherGroups y nt), d)
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| otherwise = (nt, y:d)
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where
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groupMinusChar y = (filter (/= y) $ charsGroup y nt)
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-- Attract X and Y (only if adjacent)
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attract :: MainCharacter -> MainCharacter -> BoardState -> BoardState
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attract x y (nt,d)
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| not $ y `elem` (getAdj x nt) = (nt,d)
|
||||
| otherwise = attract' x y (nt,d)
|
||||
|
||||
-- Attract X and Y (no restrictions)
|
||||
attract' :: MainCharacter -> MainCharacter -> BoardState -> BoardState
|
||||
attract' x y (nt,d)
|
||||
| x `elem` d = (nt, (filter (/= x) d))
|
||||
| otherwise = ((uniq (charsGroup x nt ++ charsGroup y nt)) : (otherGroups y (otherGroups x nt)), d)
|
||||
--}
|
||||
|
63
Types.hs
Normal file
63
Types.hs
Normal file
@ -0,0 +1,63 @@
|
||||
module Types where
|
||||
|
||||
import Cards
|
||||
|
||||
data MainCharacter = Shinji | Asuka | Rei | Misato | Ritsuko | Gendo deriving (Show, Eq)
|
||||
data MainEva = UnitZero | UnitOne | UnitTwo deriving (Show, Eq)
|
||||
data Angel = Sachiel | Shamshel | Ramiel | Gaghiel | Israfel | Sandalphon | Matariel | Sahaquiel | Ireul | Leliel | Bardiel | Zeruel | Arael | Armisael | Kaworu | Man | Lilith | Adam
|
||||
data CardSym = S01_Shinji | S02_Asuka | S03_Rei | S04_Misato | S05_Ritsuko | S06_Gendo deriving (Show, Eq)
|
||||
|
||||
type CardLib = [(CardSym, CardInfo)]
|
||||
type Downed = [MainCharacter]
|
||||
type PutCards = [(Either MainCharacter MainEva, CardSym)]
|
||||
type CardStack = [(PlayerId, CardSym)]
|
||||
type NeoTokyo = ([Group], Evas, Angels, PutCards, Downed)
|
||||
type Evas = [MainEvas]
|
||||
type Group = [MainCharacter]
|
||||
type Angels = [Angel]
|
||||
type BoardState =
|
||||
{ bsNeoTokyo :: NeoTokyo
|
||||
, bsPlayerLib :: PlayerLib
|
||||
, bsActivePlayers :: ActivePlayers
|
||||
, bsPriorityPlayer :: PriorityPlayer
|
||||
, bsCardStack :: CardStack
|
||||
, bsCardLib :: CardLib
|
||||
}
|
||||
|
||||
type PlayerLib = [(PlayerId, PlayerState)]
|
||||
type ActivePlayers = [PlayerId]
|
||||
type PriorityPlayer = PlayerId
|
||||
type PlayerId = Integer
|
||||
type PlayerState = (PlayerName, Hand, Deck, Discard)
|
||||
type PlayerName = String
|
||||
type Hand = [CardSym]
|
||||
type Deck = [CardSym]
|
||||
type Discard = [CardSym]
|
||||
|
||||
type GameLog = [GameMessage]
|
||||
type GameMessage = Either GameLine GameError
|
||||
type GameLine = String
|
||||
type GameError = String
|
||||
|
||||
data Faction = Blue | Red | White | Green | Yellow | Black deriving (Show)
|
||||
data TypeSym = Character | Eva | Angel | Drama | Put | Intstrumentality deriving (Show, Eq)
|
||||
data Trait = Other | Reaction | Male | Female | Weapon deriving (Show)
|
||||
type Traits = [Trait]
|
||||
data Mark = Circle | Triangle deriving (Show)
|
||||
type LineMark = (Mark, Faction)
|
||||
type LineMarks = [LineMark]
|
||||
|
||||
data CardInfo = CardInfo
|
||||
{ ciName :: String
|
||||
, ciFaction :: Faction
|
||||
, ciType :: TypeSym
|
||||
, ciText :: String
|
||||
, ciTraits :: Traits
|
||||
, ciLineMarks :: Maybe LineMarks
|
||||
, ciLine :: Maybe String
|
||||
, ciDP :: Maybe Integer
|
||||
, ciStrength :: Maybe Integer
|
||||
, ciLevel :: Maybe Integer
|
||||
, ciNextInst :: Maybe CardSym
|
||||
} deriving (Show)
|
||||
|
23
Util.hs
Normal file
23
Util.hs
Normal file
@ -0,0 +1,23 @@
|
||||
module Util where
|
||||
|
||||
rmFirstMatch :: [a] -> (a -> Bool) -> [a]
|
||||
rmFirstMatch [] _ = []
|
||||
rmFirstMatch (l:ls) f
|
||||
| f l = ls
|
||||
| otherwise = (l : rmFirstMatch ls f)
|
||||
|
||||
unwrapLeft :: Either a b -> a
|
||||
unwrapLeft (Left x) = x
|
||||
unwrapLeft (Right _) = error "Not a Left value"
|
||||
|
||||
unwrapRight :: Either a b -> b
|
||||
unwrapRight (Right x) = x
|
||||
unwrapRight (Left _) = error "Not a Right value"
|
||||
|
||||
-- Remove duplicates, stabily
|
||||
uniq :: (Eq a) => [a] -> [a]
|
||||
uniq x = reverse $ go x []
|
||||
where
|
||||
go [] al = al
|
||||
go (c:cs) al = if (c `elem` al) then (go cs al) else (go cs (c:al))
|
||||
|
Loading…
Reference in New Issue
Block a user