cleaned up background, multiple palettes
This commit is contained in:
parent
5a14e2f17f
commit
ad72f02c91
5
ass/grass.ass
Normal file
5
ass/grass.ass
Normal file
@ -0,0 +1,5 @@
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SECTION "Grass Tile", ROM0
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grassTiles::
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DB $00,$00,$00,$00,$20,$00,$02,$00
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DB $04,$00,$44,$00,$20,$00,$00,$00
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grassTilesEnd::
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@ -5,25 +5,25 @@ DB $1F,$18,$3F,$20,$7F,$48,$74,$57
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DB $26,$25,$0E,$09,$0E,$0A,$1E,$12
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DB $26,$25,$0E,$09,$0E,$0A,$1E,$12
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DB $F8,$18,$FC,$04,$FE,$12,$2E,$EA
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DB $F8,$18,$FC,$04,$FE,$12,$2E,$EA
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DB $64,$A4,$70,$90,$70,$50,$78,$48
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DB $64,$A4,$70,$90,$70,$50,$78,$48
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DB $0F,$08,$1F,$12,$1D,$14,$1F,$10
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DB $0F,$08,$1F,$12,$1D,$16,$1F,$10
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DB $0F,$09,$07,$04,$03,$02,$07,$04
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DB $0F,$09,$07,$04,$03,$02,$07,$04
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DB $F0,$10,$F8,$48,$B8,$28,$F8,$08
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DB $F0,$10,$F8,$48,$B8,$68,$F8,$08
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DB $F0,$90,$E0,$20,$C0,$40,$E0,$20
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DB $F0,$90,$E0,$20,$C0,$40,$E0,$20
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$03,$02,$03,$02,$07,$04
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DB $01,$01,$03,$02,$03,$02,$07,$04
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $80,$80,$C0,$40,$C0,$40,$E0,$20
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DB $80,$80,$C0,$40,$C0,$40,$E0,$20
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DB $0F,$08,$1F,$10,$1F,$12,$1D,$14
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DB $0F,$08,$1F,$10,$1F,$12,$1D,$16
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DB $0F,$08,$07,$05,$03,$02,$07,$04
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DB $0F,$08,$07,$05,$03,$02,$07,$04
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DB $F0,$10,$F8,$08,$F8,$48,$B8,$28
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DB $F0,$10,$F8,$08,$F8,$48,$B8,$68
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DB $F0,$10,$E0,$A0,$C0,$40,$E0,$20
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DB $F0,$10,$E0,$A0,$C0,$40,$E0,$20
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DB $07,$04,$1F,$18,$3F,$20,$7C,$4F
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DB $07,$04,$1F,$18,$3F,$20,$7C,$4F
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DB $76,$55,$2E,$29,$0E,$0A,$1E,$12
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DB $76,$55,$2E,$29,$0E,$0A,$1E,$12
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DB $E0,$20,$F8,$18,$FC,$04,$3E,$F2
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DB $E0,$20,$F8,$18,$FC,$04,$3E,$F2
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DB $6E,$AA,$74,$94,$70,$50,$78,$48
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DB $6E,$AA,$74,$94,$70,$50,$78,$48
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DB $0F,$08,$1F,$12,$1D,$14,$1F,$10
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DB $0F,$08,$1F,$12,$1D,$16,$1F,$10
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DB $0F,$09,$07,$04,$03,$02,$1F,$1C
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DB $0F,$09,$07,$04,$03,$02,$1F,$1C
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DB $F0,$10,$F8,$48,$B8,$28,$F8,$08
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DB $F0,$10,$F8,$48,$B8,$68,$F8,$08
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DB $F0,$90,$E0,$20,$C0,$40,$F8,$38
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DB $F0,$90,$E0,$20,$C0,$40,$F8,$38
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DB $3F,$20,$7F,$48,$77,$54,$24,$27
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DB $3F,$20,$7F,$48,$77,$54,$24,$27
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DB $06,$05,$0E,$09,$0E,$0A,$1E,$12
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DB $06,$05,$0E,$09,$0E,$0A,$1E,$12
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BIN
ass/villager.gbr
BIN
ass/villager.gbr
Binary file not shown.
@ -68,8 +68,8 @@ VillagerWaving::
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db (.vwFrame01End - @) / 4
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db (.vwFrame01End - @) / 4
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db 8, -16, 17, 0
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db 8, -16, 17, 0
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db 8, -8, 18, 0
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db 8, -8, 18, 0
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db 0, -16, 19, 0
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db 0, -16, 19, OAMF_PAL1
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db 0, -8, 20, 0
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db 0, -8, 20, OAMF_PAL1
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db -8, -16, 21, 0
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db -8, -16, 21, 0
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db -8, -8, 22, 0
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db -8, -8, 22, 0
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.vwFrame01End
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.vwFrame01End
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@ -78,8 +78,8 @@ VillagerWaving::
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db (.vwFrame02End - @) / 4
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db (.vwFrame02End - @) / 4
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db 8, -16, 17, 0
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db 8, -16, 17, 0
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db 8, -8, 18, 0
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db 8, -8, 18, 0
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db 0, -16, 23, 0
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db 0, -16, 23, OAMF_PAL1
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db 0, -8, 24, 0
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db 0, -8, 24, OAMF_PAL1
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db -8, -16, 21, 0
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db -8, -16, 21, 0
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db -8, -8, 22, 0
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db -8, -8, 22, 0
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.vwFrame02End
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.vwFrame02End
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@ -88,8 +88,8 @@ VillagerWaving::
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db (.vwFrame03End - @) / 4
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db (.vwFrame03End - @) / 4
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db 8, -16, 25, 0
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db 8, -16, 25, 0
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db 8, -8, 26, 0
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db 8, -8, 26, 0
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db 0, -16, 23, 0
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db 0, -16, 23, OAMF_PAL1
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db 0, -8, 24, 0
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db 0, -8, 24, OAMF_PAL1
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db -8, -16, 21, 0
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db -8, -16, 21, 0
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db -8, -8, 22, 0
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db -8, -8, 22, 0
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.vwFrame03End
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.vwFrame03End
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@ -98,8 +98,8 @@ VillagerWaving::
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db (.vwFrame04End - @) / 4
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db (.vwFrame04End - @) / 4
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db 8, -16, 17, 0
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db 8, -16, 17, 0
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db 8, -8, 18, 0
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db 8, -8, 18, 0
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db 0, -16, 23, 0
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db 0, -16, 23, OAMF_PAL1
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db 0, -8, 24, 0
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db 0, -8, 24, OAMF_PAL1
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db -8, -16, 21, 0
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db -8, -16, 21, 0
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db -8, -8, 22, 0
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db -8, -8, 22, 0
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.vwFrame04End
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.vwFrame04End
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@ -108,8 +108,8 @@ VillagerWaving::
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db (.vwFrame05End - @) / 4
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db (.vwFrame05End - @) / 4
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db 8, -16, 17, 0
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db 8, -16, 17, 0
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db 8, -8, 18, 0
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db 8, -8, 18, 0
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db 0, -16, 19, 0
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db 0, -16, 19, OAMF_PAL1
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db 0, -8, 20, 0
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db 0, -8, 20, OAMF_PAL1
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db -8, -16, 21, 0
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db -8, -16, 21, 0
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db -8, -8, 22, 0
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db -8, -8, 22, 0
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.vwFrame05End
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.vwFrame05End
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@ -118,8 +118,8 @@ VillagerWaving::
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db (.vwFrame06End - @) / 4
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db (.vwFrame06End - @) / 4
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db 8, -16, 29, 0
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db 8, -16, 29, 0
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db 8, -8, 30, 0
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db 8, -8, 30, 0
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db 0, -16, 27, 0
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db 0, -16, 27, OAMF_PAL1
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db 0, -8, 28, 0
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db 0, -8, 28, OAMF_PAL1
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db -8, -16, 21, 0
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db -8, -16, 21, 0
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db -8, -8, 22, 0
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db -8, -8, 22, 0
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.vwFrame06End
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.vwFrame06End
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@ -17,10 +17,11 @@ Start:
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call Clear_Map
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call Clear_Map
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call Clear_OAM
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call Clear_OAM
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call Load_Tiles
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call Load_Tiles
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; call Load_Map
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call Load_Map
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ld a, %11100100
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ld a, %11100100
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ld [rBGP], a
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ld [rBGP], a
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ld [rOBP0], a
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ld [rOBP0], a
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ld a, %11000100
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ld [rOBP1], a
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ld [rOBP1], a
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xor a
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xor a
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ld [rSCY], a
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ld [rSCY], a
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@ -29,23 +30,24 @@ Start:
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call CopyDMARoutine
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call CopyDMARoutine
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ld a, 100
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ld a, $3F
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ld [Player_YPos], a
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ld [Player_YPos], a
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ld a, 40
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ld a, $3A
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ld [Player_XPos], a
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ld [Player_XPos], a
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ld a, $FF
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ld a, $FF
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ld [Player_GFXCounter], a
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ld [Player_GFXCounter], a
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xor a
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ld a, 1
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ld [Player_GFXState], a
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ld [Player_GFXState], a
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xor a
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ld [Player_TileData], a
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ld [Player_TileData], a
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ld a, HIGH(ActorROM)
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ld a, HIGH(ActorROM)
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ld [Player_GFXData+1], a
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ld [Player_GFXData+1], a
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ld a, LOW(ActorROM)
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ld a, LOW(ActorROM)
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ld [Player_GFXData], a
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ld [Player_GFXData], a
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ld a, 24
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ld a, $71
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ld [NPC01_YPos], a
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ld [NPC01_YPos], a
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ld a, 24
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ld a, $8C
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ld [NPC01_XPos], a
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ld [NPC01_XPos], a
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ld a, 20
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ld a, 20
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ld [NPC01_GFXCounter], a
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ld [NPC01_GFXCounter], a
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@ -58,56 +60,60 @@ Start:
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ld a, LOW(ActorROM)
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ld a, LOW(ActorROM)
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ld [NPC01_GFXData], a
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ld [NPC01_GFXData], a
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ld a, 48
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ld a, $15
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ld [NPC02_YPos], a
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ld [NPC02_YPos], a
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ld a, 48
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ld a, $1C
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ld [NPC02_XPos], a
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ld [NPC02_XPos], a
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ld a, 30
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ld a, 30
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ld [NPC02_GFXCounter], a
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ld [NPC02_GFXCounter], a
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xor a
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ld a, 1
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ld [NPC02_GFXState], a
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ld [NPC02_GFXState], a
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xor a
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ld [NPC02_TileData], a
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ld [NPC02_TileData], a
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ld a, HIGH(ActorROM)
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ld a, HIGH(ActorROM)
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ld [NPC02_GFXData+1], a
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ld [NPC02_GFXData+1], a
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ld a, LOW(ActorROM)
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ld a, LOW(ActorROM)
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ld [NPC02_GFXData], a
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ld [NPC02_GFXData], a
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ld a, 72
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ld a, $29
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ld [NPC03_YPos], a
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ld [NPC03_YPos], a
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ld a, 72
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ld a, $90
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ld [NPC03_XPos], a
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ld [NPC03_XPos], a
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ld a, 40
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ld a, 40
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ld [NPC03_GFXCounter], a
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ld [NPC03_GFXCounter], a
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xor a
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ld a, 1
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ld [NPC03_GFXState], a
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ld [NPC03_GFXState], a
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xor a
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ld [NPC03_TileData], a
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ld [NPC03_TileData], a
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ld a, HIGH(ActorROM)
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ld a, HIGH(ActorROM)
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ld [NPC03_GFXData+1], a
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ld [NPC03_GFXData+1], a
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ld a, LOW(ActorROM)
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ld a, LOW(ActorROM)
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ld [NPC03_GFXData], a
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ld [NPC03_GFXData], a
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ld a, 96
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ld a, $71
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ld [NPC04_YPos], a
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ld [NPC04_YPos], a
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ld a, 96
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ld a, $4F
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ld [NPC04_XPos], a
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ld [NPC04_XPos], a
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ld a, 50
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ld a, 50
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ld [NPC04_GFXCounter], a
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ld [NPC04_GFXCounter], a
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xor a
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ld a, 1
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ld [NPC04_GFXState], a
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ld [NPC04_GFXState], a
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xor a
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ld [NPC04_TileData], a
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ld [NPC04_TileData], a
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ld a, HIGH(ActorROM)
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ld a, HIGH(ActorROM)
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ld [NPC04_GFXData+1], a
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ld [NPC04_GFXData+1], a
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ld a, LOW(ActorROM)
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ld a, LOW(ActorROM)
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ld [NPC04_GFXData], a
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ld [NPC04_GFXData], a
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ld a, 130
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ld a, $4A
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ld [NPC05_YPos], a
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ld [NPC05_YPos], a
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ld a, 130
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ld a, $67
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ld [NPC05_XPos], a
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ld [NPC05_XPos], a
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ld a, 10
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ld a, $FF
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ld [NPC05_GFXCounter], a
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ld [NPC05_GFXCounter], a
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xor a
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ld a, 1
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ld [NPC05_GFXState], a
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ld [NPC05_GFXState], a
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xor a
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ld [NPC05_TileData], a
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ld [NPC05_TileData], a
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ld a, HIGH(ActorROM)
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ld a, HIGH(ActorROM)
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ld [NPC05_GFXData+1], a
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ld [NPC05_GFXData+1], a
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@ -2,6 +2,7 @@ INCLUDE "inc/hardware.inc"
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INCLUDE "inc/structs.asm"
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INCLUDE "inc/structs.asm"
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INCLUDE "ass/parecivo.ass"
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INCLUDE "ass/parecivo.ass"
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INCLUDE "ass/tiles.ass"
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INCLUDE "ass/tiles.ass"
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INCLUDE "ass/grass.ass"
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INCLUDE "ass/villager.ass"
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INCLUDE "ass/villager.ass"
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INCLUDE "ass/map.ass"
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INCLUDE "ass/map.ass"
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INCLUDE "src/animation.asm"
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INCLUDE "src/animation.asm"
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14
src/misc.asm
14
src/misc.asm
@ -82,6 +82,10 @@ Clear_Map:
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ret
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ret
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Load_Tiles:
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Load_Tiles:
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ld hl, _BGTILES
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ld de, grassTiles
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ld bc, grassTilesEnd - grassTiles
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call MemCpy
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ld hl, _VRAM
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ld hl, _VRAM
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ld de, parecivo_tile_data
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ld de, parecivo_tile_data
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ld bc, parecivo_tile_data_size
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ld bc, parecivo_tile_data_size
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@ -92,9 +96,11 @@ Load_Tiles:
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ret
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ret
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Load_Map:
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Load_Map:
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xor a
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ld hl, _SCRN0
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ld hl, _SCRN0
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ld de, Map
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ld c, 0
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ld bc, Map_Size
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.loop
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call MemCpy
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ld [hl], a
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dec c
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jr nz, .loop
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ret
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ret
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@ -1,54 +0,0 @@
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PlayerGfx::
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INCLUDE "res/actors/player.pal.asm" ; CGB palette
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db OAMF_PAL1 ; Additional attr
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dw PlayerTiles
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PlayerTiles:
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; number of tiles:
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db (.displayStructs - .tiles) / 16
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.tiles
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INCBIN "res/actors/player.2bpp"
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.displayStructs
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dw PlayerStandingUp
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dw PlayerWalkingUp
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dw PlayerStandingDown
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dw PlayerWalkingDown
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dw PlayerStandingLeft
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dw PlayerWalkingLeft
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dw PlayerStandingRight
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dw PlayerWalkingRight
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PlayerWalkingDown:
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db $20
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db 8
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dw .frame0
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db 8
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dw .frame1
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db 8
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dw .frame0
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db 8
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dw .frame2
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.frame0
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db (.frame0End - @) / 4
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db -31, -8, 0, 0
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db -15, -8, 2, 0
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db -31, 0, 4, 0
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db -15, 0, 6, 0
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.frame0End
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.frame1
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db (.frame1End - @) / 4
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db -31, -8, 8, 0
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db -15, -8, 10, 0
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db -31, 0, 12, 0
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db -15, 0, 14, 0
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.frame1End
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.frame2
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db (.frame2End - @) / 4
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db -31, -8, 16, 0
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db -15, -8, 18, 0
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db -31, 0, 20, 0
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db -15, 0, 22, 0
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.frame2End
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