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- PlayerGfx::
- INCLUDE "res/actors/player.pal.asm" ; CGB palette
- db OAMF_PAL1 ; Additional attr
- dw PlayerTiles
-
- PlayerTiles:
- ; number of tiles:
- db (.displayStructs - .tiles) / 16
- .tiles
- INCBIN "res/actors/player.2bpp"
- .displayStructs
- dw PlayerStandingUp
- dw PlayerWalkingUp
- dw PlayerStandingDown
- dw PlayerWalkingDown
- dw PlayerStandingLeft
- dw PlayerWalkingLeft
- dw PlayerStandingRight
- dw PlayerWalkingRight
-
- PlayerWalkingDown:
- db $20
- db 8
- dw .frame0
- db 8
- dw .frame1
- db 8
- dw .frame0
- db 8
- dw .frame2
-
- .frame0
- db (.frame0End - @) / 4
- db -31, -8, 0, 0
- db -15, -8, 2, 0
- db -31, 0, 4, 0
- db -15, 0, 6, 0
- .frame0End
-
- .frame1
- db (.frame1End - @) / 4
- db -31, -8, 8, 0
- db -15, -8, 10, 0
- db -31, 0, 12, 0
- db -15, 0, 14, 0
- .frame1End
-
- .frame2
- db (.frame2End - @) / 4
- db -31, -8, 16, 0
- db -15, -8, 18, 0
- db -31, 0, 20, 0
- db -15, 0, 22, 0
- .frame2End
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