sprite animation testing
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51 lines
753B

  1. ;-----------------
  2. ; Actor Animation
  3. ;-----------------
  4. SECTION "Actor", ROM0
  5. ActorROM::
  6. .structs:
  7. dw ActorIdle
  8. ActorIdle::
  9. db 60
  10. db 15
  11. dw .framePa
  12. db 15
  13. dw .frameRe
  14. db 15
  15. dw .frameCi
  16. db 15
  17. dw .frameVo
  18. .framePa
  19. db (.framePaEnd - @) / 4
  20. db -8, -8, 1, 0
  21. db -8, 0, 2, 0
  22. db 0, -8, 9, 0
  23. db 0, 0, 10, 0
  24. .framePaEnd
  25. .frameRe
  26. db (.frameReEnd - @) / 4
  27. db -8, -8, 3, 0
  28. db -8, 0, 4, 0
  29. db 0, -8, 11, 0
  30. db 0, 0, 12, 0
  31. .frameReEnd
  32. .frameCi
  33. db (.frameCiEnd - @) / 4
  34. db -8, -8, 5, 0
  35. db -8, 0, 6, 0
  36. db 0, -8, 13, 0
  37. db 0, 0, 14, 0
  38. .frameCiEnd
  39. .frameVo
  40. db (.frameVoEnd - @) / 4
  41. db -8, -8, 7, 0
  42. db -8, 0, 8, 0
  43. db 0, -8, 15, 0
  44. db 0, 0, 16, 0
  45. .frameVoEnd