sprite animation testing
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  1. ; File generated by rgblink
  2. 00:0634 parecivo_tile_data
  3. 00:0234 Map
  4. 00:01F8 CheckBoundry
  5. 00:01E5 game_loop
  6. 00:0230 CheckBoundry.skipRender
  7. 00:021E CheckBoundry.swap
  8. 00:022C CheckBoundry.render
  9. 00:0150 Start
  10. 00:0017 dPlayerHeight
  11. 00:0016 dPlayerWidth
  12. 00:0018 dPlayerSpriteTiles
  13. 00:0008 CopyDMARoutine
  14. 00:0004 DMARoutine.wait
  15. 00:0000 DMARoutine
  16. 00:0008 DMARoutine.end
  17. 00:000F CopyDMARoutine.copy
  18. 00:0853 Read_Pad
  19. 00:084A MemCpy.copy
  20. 00:0883 Read_Pad.onenibble
  21. 00:086C Read_Pad.legalUpDown
  22. 00:0875 Read_Pad.legalLeftRight
  23. 00:084A MemCpy
  24. 00:0744 Wait_VBlank
  25. 00:0816 Clear_Map
  26. 00:0824 Load_Tiles
  27. 00:07D7 PC_Update
  28. 00:0750 Player_To_OAM
  29. 00:0747 Wait_VBlank.wait
  30. 00:07D1 Player_To_OAM.add4hl
  31. 00:0762 Player_To_OAM.finner
  32. 00:075E Player_To_OAM.fouter
  33. 00:0786 Player_To_OAM.sinner
  34. 00:077B Player_To_OAM.souter
  35. 00:07A5 Player_To_OAM.tloop1
  36. 00:07AA Player_To_OAM.tloop2
  37. 00:07C1 Player_To_OAM.lloop1
  38. 00:07C6 Player_To_OAM.lloop2
  39. 00:07E6 PC_Update.up
  40. 00:07F1 PC_Update.left
  41. 00:07FC PC_Update.right
  42. 00:0807 PC_Update.last
  43. 00:081D Clear_Map.loop
  44. 00:C005 rPlayerX
  45. 00:C006 rPlayerY
  46. 00:C004 ANS
  47. 00:C002 N
  48. 00:C000 X
  49. 00:C100 wShadowOAM
  50. 00:FF88 hVBlankFlag
  51. 00:FF89 hCurKeys
  52. 00:FF8A hNewKeys
  53. 00:FF80 hOAMDMA