here we can see the program loaded starting from address `$0150`, including the `XOR` instruction loaded to `$015B` during execution, and the `$69` we loaded to memory, along with the result of `XOR $F0` we loaded to memory, at `$0167` and `$0168` respectively. we can also see that the `A` register is `$68`, the same as the `L` register, as the `JP` instruction executed properly and we skipped the `STOP` at address `$0163`.
on a gameboy, the instruction `LD (HL), (HL)` is treated as a `HALT`, however i am not making a gameboy perfect vm as of now, so opcode `$76` is currently treated as `LD (HL), (HL)`