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Added 6 more functions...

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2개의 변경된 파일73개의 추가작업 그리고 45개의 파일을 삭제
  1. +72
    -43
      raylib.ads
  2. +1
    -2
      window.adb

+ 72
- 43
raylib.ads 파일 보기

@@ -627,18 +627,22 @@ package Raylib is
type Quaternion is new Vector_4D;

type Matrix_4D is record
--~M00, M10, M20, M30,
--~M01, M11, M21, M31,
--~M02, M12, M22, M32,
--~M03, M13, M23, M33 : Float := (
--~1.0, 0.0, 0.0, 0.0,
--~0.0, 1.0, 0.0, 0.0,
--~0.0, 0.0, 1.0, 0.0,
--~0.0, 0.0, 0.0, 1.0);
M00, M10, M20, M30,
M01, M11, M21, M31,
M02, M12, M22, M32,
M03, M13, M23, M33 : Float;
M00 : Float := 1.0;
M10 : Float := 0.0;
M20 : Float := 0.0;
M30 : Float := 0.0;
M01 : Float := 0.0;
M11 : Float := 1.0;
M21 : Float := 0.0;
M31 : Float := 0.0;
M02 : Float := 0.0;
M12 : Float := 0.0;
M22 : Float := 1.0;
M32 : Float := 0.0;
M03 : Float := 0.0;
M13 : Float := 0.0;
M23 : Float := 0.0;
M33 : Float := 1.0;
end record with Convention => C_Pass_By_Copy;

Id_Matrix : Matrix_4D;
@@ -725,6 +729,8 @@ package Raylib is
Projection : Camera_Projection := Camera_Perspective;
end record with Convention => C_Pass_By_Copy;

No_Camera_3D : Camera_3D;

type Camera_2D is record
Offset : Vector_2D := (0.0, 0.0);
Target : Vector_2D := (0.0, 0.0);
@@ -732,6 +738,8 @@ package Raylib is
Zoom : Float := 0.0;
end record with Convention => C_Pass_By_Copy;

No_Camera_2D : Camera_2D;

type Mesh is record
Vertex_Count : Integer := 0;
Triangle_Count : Integer := 0;
@@ -1475,44 +1483,65 @@ package Raylib is
Import => True,
Convention => C,
External_Name => "UnloadShader";
--~################################################################
--~################################################################
--~################################################################
--~function Ray GetMouseRay (Vector2 mousePosition, Camera camera) with
--~Import => True,
--~Convention => C,
--~External_Name => "";

--~function Matrix GetCameraMatrix (Camera camera) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Get_Mouse_Ray (
Mouse_Position : Vector_2D := (0.0, 0.0);
Camera : Camera_3D := No_Camera_3D
) return Ray with
Import => True,
Convention => C,
External_Name => "GetMouseRay";

--~function Matrix GetCameraMatrix2D (Camera2D camera) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Get_Camera_Matrix_3D (
Camera : Camera_3D := No_Camera_3D
) return Matrix_4D with
Import => True,
Convention => C,
External_Name => "GetCameraMatrix";

--~function Vector2 GetWorldToScreen (Vector3 position, Camera camera) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Get_Camera_Matrix_2D (
Camera : Camera_2D := No_Camera_2D
) return Matrix_4D with
Import => True,
Convention => C,
External_Name => "GetCameraMatrix2D";

--~function Vector2 GetScreenToWorld2D (Vector2 position, Camera2D camera) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Get_World_To_Screen_3D (
Position : Vector_3D := (0.0, 0.0, 0.0);
Camera : Camera_3D := No_Camera_3D
) return Vector_2D with
Import => True,
Convention => C,
External_Name => "GetWorldToScreen";

--~function Vector2 GetWorldToScreenEx (Vector3 position, Camera camera, int width, int height) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Get_Screen_To_World_2D (
Position : Vector_2D := (0.0, 0.0);
Camera : Camera_2D := No_Camera_2D
) return Vector_2D with
Import => True,
Convention => C,
External_Name => "GetScreenToWorld2D";

--~function Vector2 GetWorldToScreen2D (Vector2 position, Camera2D camera) with
--~Import => True,
--~Convention => C,
--~External_Name => "";
function Get_World_To_Screen_Ex (
Position : Vector_3D := (0.0, 0.0, 0.0);
Camera : Camera_3D := No_Camera_3D;
Width : Integer := 0;
Height : Integer := 0
) return Vector_2D with
Import => True,
Convention => C,
External_Name => "GetWorldToScreenEx";

function Get_World_To_Screen_2D (
Position : Vector_2D := (0.0, 0.0);
Camera : Camera_2D := No_Camera_2D
) return Vector_2D with
Import => True,
Convention => C,
External_Name => "GetWorldToScreen2D";
################################################################
################################################################
################################################################
procedure Set_Target_FPS (
FPS : Integer := 60
) with


+ 1
- 2
window.adb 파일 보기

@@ -25,10 +25,9 @@ begin
Begin_Drawing;
--
Clear_Background (Sky_Blue);
--
Draw_Texture (Dragdown, 100, 100, White);
Draw_Text_Pro (Get_Font_Default, Text, (90.0, 90.0), (9.0, 9.0), 0.0, 32.0, 4.0, Red);
Draw_FPS (60, 60);
Draw_FPS (X, Y);
Draw_Line (0, 0, 300, 300, Black);
Draw_Rectangle (120, 120, 30, 60, Blue);
--


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