Added 6 more functions...
This commit is contained in:
parent
607f7d0e32
commit
5bb0d020ce
115
raylib.ads
115
raylib.ads
@ -627,18 +627,22 @@ package Raylib is
|
||||
type Quaternion is new Vector_4D;
|
||||
|
||||
type Matrix_4D is record
|
||||
--~M00, M10, M20, M30,
|
||||
--~M01, M11, M21, M31,
|
||||
--~M02, M12, M22, M32,
|
||||
--~M03, M13, M23, M33 : Float := (
|
||||
--~1.0, 0.0, 0.0, 0.0,
|
||||
--~0.0, 1.0, 0.0, 0.0,
|
||||
--~0.0, 0.0, 1.0, 0.0,
|
||||
--~0.0, 0.0, 0.0, 1.0);
|
||||
M00, M10, M20, M30,
|
||||
M01, M11, M21, M31,
|
||||
M02, M12, M22, M32,
|
||||
M03, M13, M23, M33 : Float;
|
||||
M00 : Float := 1.0;
|
||||
M10 : Float := 0.0;
|
||||
M20 : Float := 0.0;
|
||||
M30 : Float := 0.0;
|
||||
M01 : Float := 0.0;
|
||||
M11 : Float := 1.0;
|
||||
M21 : Float := 0.0;
|
||||
M31 : Float := 0.0;
|
||||
M02 : Float := 0.0;
|
||||
M12 : Float := 0.0;
|
||||
M22 : Float := 1.0;
|
||||
M32 : Float := 0.0;
|
||||
M03 : Float := 0.0;
|
||||
M13 : Float := 0.0;
|
||||
M23 : Float := 0.0;
|
||||
M33 : Float := 1.0;
|
||||
end record with Convention => C_Pass_By_Copy;
|
||||
|
||||
Id_Matrix : Matrix_4D;
|
||||
@ -725,6 +729,8 @@ package Raylib is
|
||||
Projection : Camera_Projection := Camera_Perspective;
|
||||
end record with Convention => C_Pass_By_Copy;
|
||||
|
||||
No_Camera_3D : Camera_3D;
|
||||
|
||||
type Camera_2D is record
|
||||
Offset : Vector_2D := (0.0, 0.0);
|
||||
Target : Vector_2D := (0.0, 0.0);
|
||||
@ -732,6 +738,8 @@ package Raylib is
|
||||
Zoom : Float := 0.0;
|
||||
end record with Convention => C_Pass_By_Copy;
|
||||
|
||||
No_Camera_2D : Camera_2D;
|
||||
|
||||
type Mesh is record
|
||||
Vertex_Count : Integer := 0;
|
||||
Triangle_Count : Integer := 0;
|
||||
@ -1475,44 +1483,65 @@ package Raylib is
|
||||
Import => True,
|
||||
Convention => C,
|
||||
External_Name => "UnloadShader";
|
||||
--~################################################################
|
||||
--~################################################################
|
||||
--~################################################################
|
||||
--~function Ray GetMouseRay (Vector2 mousePosition, Camera camera) with
|
||||
--~Import => True,
|
||||
--~Convention => C,
|
||||
--~External_Name => "";
|
||||
|
||||
--~function Matrix GetCameraMatrix (Camera camera) with
|
||||
--~Import => True,
|
||||
--~Convention => C,
|
||||
--~External_Name => "";
|
||||
function Get_Mouse_Ray (
|
||||
Mouse_Position : Vector_2D := (0.0, 0.0);
|
||||
Camera : Camera_3D := No_Camera_3D
|
||||
) return Ray with
|
||||
Import => True,
|
||||
Convention => C,
|
||||
External_Name => "GetMouseRay";
|
||||
|
||||
--~function Matrix GetCameraMatrix2D (Camera2D camera) with
|
||||
--~Import => True,
|
||||
--~Convention => C,
|
||||
--~External_Name => "";
|
||||
function Get_Camera_Matrix_3D (
|
||||
Camera : Camera_3D := No_Camera_3D
|
||||
) return Matrix_4D with
|
||||
Import => True,
|
||||
Convention => C,
|
||||
External_Name => "GetCameraMatrix";
|
||||
|
||||
--~function Vector2 GetWorldToScreen (Vector3 position, Camera camera) with
|
||||
--~Import => True,
|
||||
--~Convention => C,
|
||||
--~External_Name => "";
|
||||
function Get_Camera_Matrix_2D (
|
||||
Camera : Camera_2D := No_Camera_2D
|
||||
) return Matrix_4D with
|
||||
Import => True,
|
||||
Convention => C,
|
||||
External_Name => "GetCameraMatrix2D";
|
||||
|
||||
--~function Vector2 GetScreenToWorld2D (Vector2 position, Camera2D camera) with
|
||||
--~Import => True,
|
||||
--~Convention => C,
|
||||
--~External_Name => "";
|
||||
function Get_World_To_Screen_3D (
|
||||
Position : Vector_3D := (0.0, 0.0, 0.0);
|
||||
Camera : Camera_3D := No_Camera_3D
|
||||
) return Vector_2D with
|
||||
Import => True,
|
||||
Convention => C,
|
||||
External_Name => "GetWorldToScreen";
|
||||
|
||||
--~function Vector2 GetWorldToScreenEx (Vector3 position, Camera camera, int width, int height) with
|
||||
--~Import => True,
|
||||
--~Convention => C,
|
||||
--~External_Name => "";
|
||||
function Get_Screen_To_World_2D (
|
||||
Position : Vector_2D := (0.0, 0.0);
|
||||
Camera : Camera_2D := No_Camera_2D
|
||||
) return Vector_2D with
|
||||
Import => True,
|
||||
Convention => C,
|
||||
External_Name => "GetScreenToWorld2D";
|
||||
|
||||
--~function Vector2 GetWorldToScreen2D (Vector2 position, Camera2D camera) with
|
||||
--~Import => True,
|
||||
--~Convention => C,
|
||||
--~External_Name => "";
|
||||
function Get_World_To_Screen_Ex (
|
||||
Position : Vector_3D := (0.0, 0.0, 0.0);
|
||||
Camera : Camera_3D := No_Camera_3D;
|
||||
Width : Integer := 0;
|
||||
Height : Integer := 0
|
||||
) return Vector_2D with
|
||||
Import => True,
|
||||
Convention => C,
|
||||
External_Name => "GetWorldToScreenEx";
|
||||
|
||||
function Get_World_To_Screen_2D (
|
||||
Position : Vector_2D := (0.0, 0.0);
|
||||
Camera : Camera_2D := No_Camera_2D
|
||||
) return Vector_2D with
|
||||
Import => True,
|
||||
Convention => C,
|
||||
External_Name => "GetWorldToScreen2D";
|
||||
################################################################
|
||||
################################################################
|
||||
################################################################
|
||||
procedure Set_Target_FPS (
|
||||
FPS : Integer := 60
|
||||
) with
|
||||
|
@ -25,10 +25,9 @@ begin
|
||||
Begin_Drawing;
|
||||
--
|
||||
Clear_Background (Sky_Blue);
|
||||
--
|
||||
Draw_Texture (Dragdown, 100, 100, White);
|
||||
Draw_Text_Pro (Get_Font_Default, Text, (90.0, 90.0), (9.0, 9.0), 0.0, 32.0, 4.0, Red);
|
||||
Draw_FPS (60, 60);
|
||||
Draw_FPS (X, Y);
|
||||
Draw_Line (0, 0, 300, 300, Black);
|
||||
Draw_Rectangle (120, 120, 30, 60, Blue);
|
||||
--
|
||||
|
Loading…
Reference in New Issue
Block a user