Added 6 more functions...
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@ -627,18 +627,22 @@ package Raylib is
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type Quaternion is new Vector_4D;
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type Quaternion is new Vector_4D;
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type Matrix_4D is record
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type Matrix_4D is record
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--~M00, M10, M20, M30,
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M00 : Float := 1.0;
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--~M01, M11, M21, M31,
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M10 : Float := 0.0;
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--~M02, M12, M22, M32,
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M20 : Float := 0.0;
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--~M03, M13, M23, M33 : Float := (
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M30 : Float := 0.0;
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--~1.0, 0.0, 0.0, 0.0,
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M01 : Float := 0.0;
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--~0.0, 1.0, 0.0, 0.0,
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M11 : Float := 1.0;
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--~0.0, 0.0, 1.0, 0.0,
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M21 : Float := 0.0;
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--~0.0, 0.0, 0.0, 1.0);
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M31 : Float := 0.0;
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M00, M10, M20, M30,
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M02 : Float := 0.0;
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M01, M11, M21, M31,
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M12 : Float := 0.0;
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M02, M12, M22, M32,
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M22 : Float := 1.0;
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M03, M13, M23, M33 : Float;
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M32 : Float := 0.0;
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M03 : Float := 0.0;
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M13 : Float := 0.0;
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M23 : Float := 0.0;
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M33 : Float := 1.0;
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end record with Convention => C_Pass_By_Copy;
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end record with Convention => C_Pass_By_Copy;
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Id_Matrix : Matrix_4D;
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Id_Matrix : Matrix_4D;
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@ -725,6 +729,8 @@ package Raylib is
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Projection : Camera_Projection := Camera_Perspective;
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Projection : Camera_Projection := Camera_Perspective;
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end record with Convention => C_Pass_By_Copy;
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end record with Convention => C_Pass_By_Copy;
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No_Camera_3D : Camera_3D;
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type Camera_2D is record
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type Camera_2D is record
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Offset : Vector_2D := (0.0, 0.0);
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Offset : Vector_2D := (0.0, 0.0);
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Target : Vector_2D := (0.0, 0.0);
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Target : Vector_2D := (0.0, 0.0);
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@ -732,6 +738,8 @@ package Raylib is
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Zoom : Float := 0.0;
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Zoom : Float := 0.0;
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end record with Convention => C_Pass_By_Copy;
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end record with Convention => C_Pass_By_Copy;
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No_Camera_2D : Camera_2D;
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type Mesh is record
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type Mesh is record
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Vertex_Count : Integer := 0;
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Vertex_Count : Integer := 0;
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Triangle_Count : Integer := 0;
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Triangle_Count : Integer := 0;
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@ -1475,44 +1483,65 @@ package Raylib is
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Import => True,
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Import => True,
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Convention => C,
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Convention => C,
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External_Name => "UnloadShader";
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External_Name => "UnloadShader";
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--~################################################################
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--~################################################################
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--~################################################################
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--~function Ray GetMouseRay (Vector2 mousePosition, Camera camera) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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--~function Matrix GetCameraMatrix (Camera camera) with
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function Get_Mouse_Ray (
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--~Import => True,
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Mouse_Position : Vector_2D := (0.0, 0.0);
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--~Convention => C,
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Camera : Camera_3D := No_Camera_3D
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--~External_Name => "";
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) return Ray with
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Import => True,
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Convention => C,
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External_Name => "GetMouseRay";
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--~function Matrix GetCameraMatrix2D (Camera2D camera) with
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function Get_Camera_Matrix_3D (
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--~Import => True,
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Camera : Camera_3D := No_Camera_3D
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--~Convention => C,
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) return Matrix_4D with
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--~External_Name => "";
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Import => True,
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Convention => C,
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External_Name => "GetCameraMatrix";
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--~function Vector2 GetWorldToScreen (Vector3 position, Camera camera) with
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function Get_Camera_Matrix_2D (
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--~Import => True,
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Camera : Camera_2D := No_Camera_2D
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--~Convention => C,
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) return Matrix_4D with
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--~External_Name => "";
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Import => True,
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Convention => C,
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External_Name => "GetCameraMatrix2D";
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--~function Vector2 GetScreenToWorld2D (Vector2 position, Camera2D camera) with
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function Get_World_To_Screen_3D (
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--~Import => True,
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Position : Vector_3D := (0.0, 0.0, 0.0);
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--~Convention => C,
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Camera : Camera_3D := No_Camera_3D
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--~External_Name => "";
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) return Vector_2D with
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Import => True,
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Convention => C,
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External_Name => "GetWorldToScreen";
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--~function Vector2 GetWorldToScreenEx (Vector3 position, Camera camera, int width, int height) with
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function Get_Screen_To_World_2D (
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--~Import => True,
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Position : Vector_2D := (0.0, 0.0);
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--~Convention => C,
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Camera : Camera_2D := No_Camera_2D
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--~External_Name => "";
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) return Vector_2D with
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Import => True,
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Convention => C,
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External_Name => "GetScreenToWorld2D";
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--~function Vector2 GetWorldToScreen2D (Vector2 position, Camera2D camera) with
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function Get_World_To_Screen_Ex (
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--~Import => True,
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Position : Vector_3D := (0.0, 0.0, 0.0);
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--~Convention => C,
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Camera : Camera_3D := No_Camera_3D;
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--~External_Name => "";
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Width : Integer := 0;
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Height : Integer := 0
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) return Vector_2D with
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Import => True,
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Convention => C,
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External_Name => "GetWorldToScreenEx";
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function Get_World_To_Screen_2D (
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Position : Vector_2D := (0.0, 0.0);
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Camera : Camera_2D := No_Camera_2D
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) return Vector_2D with
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Import => True,
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Convention => C,
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External_Name => "GetWorldToScreen2D";
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################################################################
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################################################################
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################################################################
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procedure Set_Target_FPS (
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procedure Set_Target_FPS (
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FPS : Integer := 60
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FPS : Integer := 60
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) with
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) with
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@ -25,10 +25,9 @@ begin
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Begin_Drawing;
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Begin_Drawing;
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--
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--
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Clear_Background (Sky_Blue);
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Clear_Background (Sky_Blue);
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--
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Draw_Texture (Dragdown, 100, 100, White);
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Draw_Texture (Dragdown, 100, 100, White);
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Draw_Text_Pro (Get_Font_Default, Text, (90.0, 90.0), (9.0, 9.0), 0.0, 32.0, 4.0, Red);
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Draw_Text_Pro (Get_Font_Default, Text, (90.0, 90.0), (9.0, 9.0), 0.0, 32.0, 4.0, Red);
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Draw_FPS (60, 60);
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Draw_FPS (X, Y);
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Draw_Line (0, 0, 300, 300, Black);
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Draw_Line (0, 0, 300, 300, Black);
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Draw_Rectangle (120, 120, 30, 60, Blue);
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Draw_Rectangle (120, 120, 30, 60, Blue);
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--
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--
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