Added a lot of mesh and model functions...
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@ -718,6 +718,8 @@ package Raylib is
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Parent : Integer := 0;
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end record with Convention => C_Pass_By_Copy;
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No_Bone_Info : Bone_Info;
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type Material_Array_4 is array (0 .. 3) of Material;
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type Material_Array is array (Natural range <>) of Material;
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@ -743,6 +745,8 @@ package Raylib is
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Name : Character_Array_32 := Empty;
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end record with Convention => C_Pass_By_Copy;
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No_Model_Animation : Model_Animation;
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type Ray is record
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Position : Vector_3D := (0.0, 0.0, 0.0);
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Direction : Vector_3D := (0.0, 0.0, 0.0);
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@ -3770,105 +3774,171 @@ package Raylib is
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Convention => C,
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External_Name => "GenMeshPlane";
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--~function Mesh GenMeshCube (float width, float height, float length) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Cube (
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Width : Float := 0.0;
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Height : Float := 0.0;
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Length : Float := 0.0
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshCube";
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--~function Mesh GenMeshSphere (float radius, int rings, int slices) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Sphere (
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Radius : Float := 0.0;
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Rings : Integer := 0;
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Slices : Integer := 0
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshSphere";
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--~function Mesh GenMeshHemiSphere (float radius, int rings, int slices) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Hemisphere (
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Radius : Float := 0.0;
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Rings : Integer := 0;
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Slices : Integer := 0
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshHemiSphere";
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--~function Mesh GenMeshCylinder (float radius, float height, int slices) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Cylinder (
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Radius : Float := 0.0;
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Height : Float := 0.0;
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Slices : Integer := 0
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshCylinder";
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--~function Mesh GenMeshCone (float radius, float height, int slices) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Cone (
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Radius : Float := 0.0;
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Height : Float := 0.0;
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Slices : Integer := 0
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshCone";
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--~function Mesh GenMeshTorus (float radius, float size, int radSeg, int sides) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Torus (
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Radius : Float := 0.0;
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Size : Float := 0.0;
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Segments : Integer := 0;
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Sides : Integer := 0
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshTorus";
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--~function Mesh GenMeshKnot (float radius, float size, int radSeg, int sides) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Knot (
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Radius : Float := 0.0;
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Size : Float := 0.0;
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Segments : Integer := 0;
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Sides : Integer := 0
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshKnot";
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--~function Mesh GenMeshHeightmap (Image heightmap, Vector3 size) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Height_Map (
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Height_Map : Image := No_Image;
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Size : Vector_3D := (0.0, 0.0, 0.0)
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshHeightmap";
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--~function Mesh GenMeshCubicmap (Image cubicmap, Vector3 cubeSize) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Gen_Mesh_Cubic_Map (
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Cubic_Map : Image := No_Image;
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Size : Vector_3D := (0.0, 0.0, 0.0)
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) return Mesh with
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Import => True,
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Convention => C,
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External_Name => "GenMeshCubicmap";
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--~function Material *LoadMaterials (const char *fileName, int *materialCount) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Materials (
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File_Name : String := "";
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Counts : access Integer := null
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) return access Material with
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Import => True,
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Convention => C,
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External_Name => "LoadMaterials";
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--~function Material LoadMaterialDefault (void) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Material_Default return Material with
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Import => True,
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Convention => C,
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External_Name => "LoadMaterialDefault";
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--~function bool IsMaterialReady (Material material) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Is_Material_Ready (
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Data : Material := No_Material
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) return Logical with
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Import => True,
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Convention => C,
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External_Name => "IsMaterialReady";
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--~procedure UnloadMaterial (Material material) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Unload_Material (
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Data : Material := No_Material
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) with
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Import => True,
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Convention => C,
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External_Name => "UnloadMaterial";
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--~procedure SetMaterialTexture (Material *material, int mapType, Texture2D texture) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Set_Material_Texture (
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Data : access Material := null;
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Kind : Material_Map_Index := Material_Map_Height;
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This : Texture := No_Texture
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) with
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Import => True,
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Convention => C,
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External_Name => "SetMaterialTexture";
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--~procedure SetModelMeshMaterial (Model *model, int meshId, int materialId) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Set_Model_Mesh_Material (
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Data : access Model := null;
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Mesh_Id : Integer := 0;
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Material_Id : Integer := 0
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) with
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Import => True,
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Convention => C,
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External_Name => "SetModelMeshMaterial";
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--~function ModelAnimation *LoadModelAnimations (const char *fileName, int *animCount) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Model_Animations (
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File_Name : String := "";
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Counts : access Integer := null
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) return access Model_Animation with
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Import => True,
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Convention => C,
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External_Name => "LoadModelAnimations";
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--~procedure UpdateModelAnimation (Model model, ModelAnimation anim, int frame) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Update_Model_Animation (
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Data : Model := No_Model;
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Animation : Model_Animation := No_Model_Animation;
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Frame : Integer := 0
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) with
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Import => True,
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Convention => C,
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External_Name => "UpdateModelAnimation";
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--~procedure UnloadModelAnimation (ModelAnimation anim) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Unload_Model_Animation (
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Animation : Model_Animation := No_Model_Animation
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) with
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Import => True,
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Convention => C,
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External_Name => "UnloadModelAnimation";
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--~procedure UnloadModelAnimations (ModelAnimation *animations, int animCount) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Unload_Model_Animations (
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Animations : access Model_Animation := null;
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Animation_Count : Natural := 0
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) with
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Import => True,
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Convention => C,
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External_Name => "UnloadModelAnimations";
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--~function bool IsModelAnimationValid (Model model, ModelAnimation anim) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Is_Model_Animation_Valid (
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Data : Model := No_Model;
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Animation : Model_Animation := No_Model_Animation
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) return Logical with
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Import => True,
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Convention => C,
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External_Name => "IsModelAnimationValid";
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function Check_Collision_Spheres (
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Center_1 : Vector_3D := (0.0, 0.0, 0.0);
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@ -3974,20 +4044,28 @@ package Raylib is
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Convention => C,
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External_Name => "GetMasterVolume";
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--~function Wave LoadWave (const char *fileName) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Wave (
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File_Name : String := ""
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) return Wave with
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Import => True,
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Convention => C,
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External_Name => "LoadWave";
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--~function Wave LoadWaveFromMemory (const char *fileType, const unsigned char *fileData, int dataSize) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Wave_From_Memory (
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File_Type : String := "";
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File_Data : Pointer := null;
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Data_Size : Natural := 0
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) return Wave with
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Import => True,
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Convention => C,
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External_Name => "LoadWaveFromMemory";
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--~function bool IsWaveReady (Wave wave) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Is_Wave_Ready (
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Data : Wave := No_Wave
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) return Logical with
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Import => True,
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Convention => C,
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External_Name => "IsWaveReady";
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function Load_Sound (
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File_Name : String := ""
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@ -3996,30 +4074,42 @@ package Raylib is
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Convention => C,
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External_Name => "LoadSound";
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--~function Sound LoadSoundFromWave (Wave wave) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Sound_From_Wave (
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Data : Wave := No_Wave
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) return Sound with
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Import => True,
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Convention => C,
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External_Name => "LoadSoundFromWave";
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--~function Sound LoadSoundAlias (Sound source) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Load_Sound_Alias (
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Source : Sound := No_Sound
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) return Sound with
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Import => True,
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Convention => C,
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External_Name => "LoadSoundAlias";
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--~function bool IsSoundReady (Sound sound) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Is_Sound_Ready (
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Source : Sound := No_Sound
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) return Logical with
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Import => True,
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Convention => C,
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External_Name => "IsSoundReady";
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--~procedure UpdateSound (Sound sound, const void *data, int sampleCount) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Update_Sound (
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Source : Sound := No_Sound;
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Data : Pointer := null;
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Sample_Count : Integer := 0
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) with
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Import => True,
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Convention => C,
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External_Name => "UpdateSound";
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--~procedure UnloadWave (Wave wave) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Unload_Wave (
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Data : Wave := No_Wave
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) with
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Import => True,
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Convention => C,
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External_Name => "UnloadWave";
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procedure Unload_Sound (
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Data : Sound := No_Sound
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@ -4028,20 +4118,28 @@ package Raylib is
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Convention => C,
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External_Name => "UnloadSound";
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--~procedure UnloadSoundAlias (Sound alias) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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procedure Unload_Sound_Alias (
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Alias : Sound := No_Sound
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) with
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Import => True,
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Convention => C,
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External_Name => "UnloadSoundAlias";
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--~function bool ExportWave (Wave wave, const char *fileName) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Export_Wave (
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Data : Wave := No_Wave;
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File_Name : String := ""
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) return Logical with
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Import => True,
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Convention => C,
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External_Name => "ExportWave";
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--~function bool ExportWaveAsCode (Wave wave, const char *fileName) with
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--~Import => True,
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--~Convention => C,
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--~External_Name => "";
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function Export_Wave_As_Code (
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Data : Wave := No_Wave;
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File_Name : String := ""
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) return Logical with
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Import => True,
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Convention => C,
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External_Name => "ExportWaveAsCode";
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procedure Play_Sound (
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Data : Sound := No_Sound
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