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@@ -2,7 +2,33 @@ |
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#include <xolatile/chads.c> |
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static void define_minimenu (int menu, char * text, int icon, void (* action) (void)) { |
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menu_text [menu] [menu_items [menu]] = text; |
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menu_icon [menu] [menu_items [menu]] = icon; |
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menu_action [menu] [menu_items [menu]] = action; |
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menu_items [menu]++; |
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} |
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static void define_menu (int show) { |
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menu_items [menu_count] = 0; |
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menu_show [menu_count] = show; |
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menu_count++; |
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} |
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int menu_count = 0; |
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int menu_items [menu_limit]; |
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int menu_show [menu_limit]; |
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char * menu_text [menu_limit] [menu_item_limit]; |
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int menu_icon [menu_limit] [menu_item_limit]; |
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void (* menu_action [menu_limit] [menu_item_limit]) (void); |
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void game_configure (void) { |
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int index; |
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define_trait ("Strength", 1, 1, 10); |
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define_trait ("Dexterity", 1, 1, 10); |
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define_trait ("Wisdom", 1, 1, 10); |
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@@ -232,4 +258,28 @@ void game_configure (void) { |
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define_player ("Ognjen", player_human, 30, 30); |
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configure (); |
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define_menu (0); |
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define_menu (0); |
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define_menu (1); |
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define_menu (0); |
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for (index = 0; index < trait_count; ++index) { |
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define_minimenu (menu_traits, trait_name [index], index, 0); |
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} |
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for (index = 0; index < skill_count; ++index) { |
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define_minimenu (menu_skills, skill_name [index], 3 + index, 0); |
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} |
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for (index = 0; index < value_count; ++index) { |
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define_minimenu (menu_values, value_name [index], 27 + index, 0); |
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} |
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define_minimenu (menu_resources, "This is some simple neon menu...", 1, 0); |
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define_minimenu (menu_resources, "And to test dimension computation...", 1, 0); |
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define_minimenu (menu_resources, "We have different line lengths.", 1, 0); |
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define_minimenu (menu_resources, "I really don't know what else to write here.", 1, 0); |
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define_minimenu (menu_resources, "Important thing is how it looks when done.", 1, 0); |
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define_minimenu (menu_resources, "And I want HoM&M4 look and feel.", 1, 0); |
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} |