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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with ada.text_io ;
package core is
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type colour_type is
record
grey : character := ' 0 ' ;
red : character := ' 1 ' ;
green : character := ' 2 ' ;
yellow : character := ' 3 ' ;
blue : character := ' 4 ' ;
pink : character := ' 5 ' ;
cyan : character := ' 6 ' ;
white : character := ' 7 ' ;
end record ;
type effect_type is
record
normal : character := ' 0 ' ;
bold : character := ' 1 ' ;
italic : character := ' 3 ' ;
underline : character := ' 4 ' ;
blink : character := ' 5 ' ;
contra : character := ' 7 ' ;
end record ;
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CANCEL : constant character := character ' val ( 24 ) ;
CARRIAGE_RETURN : constant character := character ' val ( 10 ) ;
LINE_FEED : constant character := character ' val ( 13 ) ;
ESCAPE : constant character := character ' val ( 27 ) ;
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type description is new string ( 1 . . 144 ) ;
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-- Entity
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type entity_list is (
ENTITY_NULL , ENTITY_MENU , ENTITY_MAP , ENTITY_ITEM , ENTITY_MAGIC , ENTITY_AMMUNITION , ENTITY_WEAPON , ENTITY_ARMOUR ,
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ENTITY_SCROLL , ENTITY_POTION , ENTITY_CONSUMABLE , ENTITY_NOTE , ENTITY_PLANT , ENTITY_ANIMAL , ENTITY_MONSTER , ENTITY_PLAYER
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) ;
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type entity_constant_type is tagged
record
entity : entity_list := ENTITY_NULL ; -- Entity identifier.
name : string ( 1 . . 20 ) := "- " ; -- Entity general name.
symbol : character := ' ' ; -- Entity ASCII character representation.
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colour : character := ' 7 ' ; -- Entity VT100 escape sequence colour.
effect : character := ' 0 ' ; -- Entity VT100 escape sequence effect.
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end record ;
type entity_variable_type is tagged
record
x : integer := 0 ; -- Global X coordinate.
y : integer := 0 ; -- Global Y coordinate.
end record ;
type soul_type is
record
envy : natural := 0 ;
gluttony : natural := 0 ;
greed : natural := 0 ;
lust : natural := 0 ;
pride : natural := 0 ;
sloth : natural := 0 ;
wrath : natural := 0 ;
end record ;
type mind_type is
record
fear : natural := 0 ;
pain : natural := 0 ;
thirst : natural := 0 ;
hunger : natural := 0 ;
exhaustion : natural := 0 ;
solitude : natural := 0 ;
faith : natural := 0 ;
end record ;
type body_type is
record
head : natural := 0 ;
chest : natural := 0 ;
stomach : natural := 0 ;
left_arm : natural := 0 ;
right_arm : natural := 0 ;
left_leg : natural := 0 ;
right_leg : natural := 0 ;
end record ;
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colour : colour_type ;
effect : effect_type ;
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end core ;