113 lines
5.0 KiB
Ada
113 lines
5.0 KiB
Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with ada.text_io;
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package core is
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type colour_type is
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record
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grey : character := '0';
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red : character := '1';
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green : character := '2';
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yellow : character := '3';
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blue : character := '4';
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pink : character := '5';
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cyan : character := '6';
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white : character := '7';
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end record;
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type effect_type is
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record
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normal : character := '0';
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bold : character := '1';
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italic : character := '3';
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underline : character := '4';
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blink : character := '5';
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contra : character := '7';
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end record;
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CANCEL : constant character := character'val (24);
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CARRIAGE_RETURN : constant character := character'val (10);
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LINE_FEED : constant character := character'val (13);
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ESCAPE : constant character := character'val (27);
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------------------------------------------------------------------------------------------
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type description is new string (1 .. 144);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Entity
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type entity_list is (
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ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
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ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_MONSTER, ENTITY_PLAYER
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);
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------------------------------------------------------------------------------------------
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type entity_constant_type is tagged
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record
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entity : entity_list := ENTITY_NULL; -- Entity identifier.
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name : string (1 .. 20) := "- "; -- Entity general name.
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symbol : character := ' '; -- Entity ASCII character representation.
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colour : character := '7'; -- Entity VT100 escape sequence colour.
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effect : character := '0'; -- Entity VT100 escape sequence effect.
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end record;
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type entity_variable_type is tagged
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record
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x : integer := 0; -- Global X coordinate.
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y : integer := 0; -- Global Y coordinate.
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end record;
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type soul_type is
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record
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envy : natural := 0;
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gluttony : natural := 0;
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greed : natural := 0;
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lust : natural := 0;
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pride : natural := 0;
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sloth : natural := 0;
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wrath : natural := 0;
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end record;
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type mind_type is
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record
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fear : natural := 0;
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pain : natural := 0;
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thirst : natural := 0;
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hunger : natural := 0;
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exhaustion : natural := 0;
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solitude : natural := 0;
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faith : natural := 0;
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end record;
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type body_type is
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record
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head : natural := 0;
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chest : natural := 0;
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stomach : natural := 0;
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left_arm : natural := 0;
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right_arm : natural := 0;
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left_leg : natural := 0;
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right_leg : natural := 0;
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end record;
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------------------------------------------------------------------------------------------
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colour : colour_type;
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effect : effect_type;
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end core;
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