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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with ada.text_io ;
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package body core is
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procedure screen_delete is
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begin
ada . text_io . put ( escape & "[2J" ) ;
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end screen_delete ;
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procedure screen_offset is
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begin
ada . text_io . put ( escape & "[H" ) ;
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end screen_offset ;
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procedure screen_hide_cursor is
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begin
ada . text_io . put ( escape & "[?25l" ) ;
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end screen_hide_cursor ;
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procedure screen_show_cursor is
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begin
ada . text_io . put ( escape & "[?25h" ) ;
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end screen_show_cursor ;
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procedure screen_new_line is
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begin
ada . text_io . put ( carriage_return & line_feed ) ;
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end screen_new_line ;
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procedure render_character ( symbol : character := ' ' ;
colour : character := ' 7 ' ;
effect : character := ' 0 ' ;
y : screen_height := 0 ;
x : screen_width := 0 ) is
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begin
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screen_symbol ( y , x ) := symbol ;
screen_colour ( y , x ) := colour ;
screen_effect ( y , x ) := effect ;
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end render_character ;
procedure render_buffer is
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format : string ( 1 . . 12 ) := escape & "[E;3CmS" & escape & "[0m" ;
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begin
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screen_offset ;
for y in screen_height
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loop
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for x in screen_width
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loop
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format ( 8 ) := screen_symbol ( y , x ) ;
format ( 6 ) := screen_colour ( y , x ) ;
format ( 3 ) := screen_effect ( y , x ) ;
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ada . text_io . put ( format ) ;
end loop ;
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screen_new_line ;
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end loop ;
end render_buffer ;
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end core ;