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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with ada.text_io ;
package core is
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type screen_width is mod 120 ;
type screen_height is mod 40 ;
type screen_matrix is array ( screen_height , screen_width ) of character ;
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type colour_type is
record
grey : character := ' 0 ' ;
red : character := ' 1 ' ;
green : character := ' 2 ' ;
yellow : character := ' 3 ' ;
blue : character := ' 4 ' ;
pink : character := ' 5 ' ;
cyan : character := ' 6 ' ;
white : character := ' 7 ' ;
end record ;
type effect_type is
record
normal : character := ' 0 ' ;
bold : character := ' 1 ' ;
italic : character := ' 3 ' ;
underline : character := ' 4 ' ;
blink : character := ' 5 ' ;
contra : character := ' 7 ' ;
end record ;
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cancel : constant character := character ' val ( 24 ) ;
carriage_return : constant character := character ' val ( 10 ) ;
line_feed : constant character := character ' val ( 13 ) ;
escape : constant character := character ' val ( 27 ) ;
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type description is new string ( 1 . . 144 ) ;
type entity_list is (
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entity_null , entity_menu , entity_map , entity_item , entity_magic , entity_ammunition , entity_weapon , entity_armour ,
entity_scroll , entity_potion , entity_consumable , entity_note , entity_plant , entity_animal , entity_monster , entity_player
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) ;
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type entity_constant_type is tagged
record
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entity : entity_list := entity_null ; -- Entity identifier.
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name : string ( 1 . . 20 ) := "- " ; -- Entity general name.
symbol : character := ' ' ; -- Entity ASCII character representation.
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colour : character := ' 7 ' ; -- Entity VT100 escape sequence colour.
effect : character := ' 0 ' ; -- Entity VT100 escape sequence effect.
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end record ;
type entity_variable_type is tagged
record
x : integer := 0 ; -- Global X coordinate.
y : integer := 0 ; -- Global Y coordinate.
end record ;
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type soul_type is
record
envy : natural := 0 ;
gluttony : natural := 0 ;
greed : natural := 0 ;
lust : natural := 0 ;
pride : natural := 0 ;
sloth : natural := 0 ;
wrath : natural := 0 ;
end record ;
type mind_type is
record
fear : natural := 0 ;
pain : natural := 0 ;
thirst : natural := 0 ;
hunger : natural := 0 ;
exhaustion : natural := 0 ;
solitude : natural := 0 ;
faith : natural := 0 ;
end record ;
type body_type is
record
head : natural := 0 ;
chest : natural := 0 ;
stomach : natural := 0 ;
left_arm : natural := 0 ;
right_arm : natural := 0 ;
left_leg : natural := 0 ;
right_leg : natural := 0 ;
end record ;
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colour : colour_type ;
effect : effect_type ;
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screen_symbol : screen_matrix := ( others => ( others => cancel ) ) ;
screen_colour : screen_matrix := ( others => ( others => colour . white ) ) ;
screen_effect : screen_matrix := ( others => ( others => effect . normal ) ) ;
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procedure screen_delete ;
procedure screen_offset ;
procedure screen_hide_cursor ;
procedure screen_show_cursor ;
procedure screen_new_line ;
procedure render_character ( symbol : character := ' ' ;
colour : character := ' 7 ' ;
effect : character := ' 0 ' ;
y : screen_height := 0 ;
x : screen_width := 0 ) ;
procedure render_buffer ;
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end core ;