Even more refactoring...
This commit is contained in:
parent
18e256cc6f
commit
b17626b8fa
42
action.adb
Normal file
42
action.adb
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@ -0,0 +1,42 @@
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with core, screen, player;
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use screen;
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package body action is
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------------------------------------------------------------------------------------------
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procedure bind (symbol : character := core.CANCEL;
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mimimi : procedure_pointer := game_idle'access) is
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begin
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list (character'pos (symbol)) := mimimi;
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end bind;
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procedure unbind (symbol : character := core.CANCEL) is
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begin
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list (character'pos (symbol)) := game_idle'access;
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end unbind;
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procedure game_idle is begin null; end game_idle;
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procedure game_exit is begin active := false; end game_exit;
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procedure move_up is begin player.data.y := player.data.y - 1; end move_up;
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procedure move_down is begin player.data.y := player.data.y + 1; end move_down;
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procedure move_left is begin player.data.x := player.data.x - 1; end move_left;
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procedure move_right is begin player.data.x := player.data.x + 1; end move_right;
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------------------------------------------------------------------------------------------
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end action;
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47
action.ads
47
action.ads
@ -0,0 +1,47 @@
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with core, screen, player;
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package action is
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------------------------------------------------------------------------------------------
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procedure game_idle;
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type procedure_pointer is access procedure;
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type mememe is mod (2 ** 8);
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type list_type is array (mememe) of procedure_pointer;
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------------------------------------------------------------------------------------------
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active : boolean := true;
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signal : character := ' ';
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list : list_type := (others => game_idle'access);
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------------------------------------------------------------------------------------------
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procedure bind (symbol : character := core.CANCEL;
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mimimi : procedure_pointer := game_idle'access);
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procedure unbind (symbol : character := core.CANCEL);
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procedure game_exit;
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procedure move_up;
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procedure move_down;
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procedure move_left;
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procedure move_right;
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------------------------------------------------------------------------------------------
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end action;
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81
core.adb
81
core.adb
@ -1,81 +0,0 @@
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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package body core is
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------------------------------------------------------------------------------------------
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procedure bind (symbol : character := CANCEL;
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action : procedure_pointer := action_idle'access) is
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begin
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action_list (character'pos (symbol)) := action;
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end bind;
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procedure unbind (symbol : character := CANCEL) is
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begin
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action_list (character'pos (symbol)) := action_idle'access;
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end unbind;
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procedure action_idle is begin null; end action_idle;
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procedure action_exit is begin active := false; end action_exit;
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procedure action_move_up is begin player.y := player.y - 1; end action_move_up;
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procedure action_move_down is begin player.y := player.y + 1; end action_move_down;
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procedure action_move_left is begin player.x := player.x - 1; end action_move_left;
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procedure action_move_right is begin player.x := player.x + 1; end action_move_right;
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procedure render_screen_delete is begin put (ESCAPE & "[2J"); end render_screen_delete;
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procedure render_screen_offset is begin put (ESCAPE & "[H"); end render_screen_offset;
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procedure render_cursor_hide is begin put (ESCAPE & "[?25l"); end render_cursor_hide;
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procedure render_cursor_show is begin put (ESCAPE & "[?25h"); end render_cursor_show;
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procedure render_realignment is begin put (CARRIAGE_RETURN & LINE_FEED); end render_realignment;
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procedure render_character (symbol : character := ' ';
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colour : character := '7';
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effect : character := '0';
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y : screen_height := 0;
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x : screen_width := 0) is
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begin
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screen_symbol (y, x) := symbol;
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screen_colour (y, x) := colour;
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screen_effect (y, x) := effect;
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end render_character;
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procedure render_screen is
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format : string (1 .. 12) := ESCAPE & "[E;3CmS" & ESCAPE & "[0m";
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begin
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render_screen_offset;
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for y in screen_height
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loop
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for x in screen_width
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loop
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format (8) := screen_symbol (y, x);
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format (6) := screen_colour (y, x);
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format (3) := screen_effect (y, x);
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put (format);
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end loop;
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render_realignment;
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end loop;
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end render_screen;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Player
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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procedure render_player is
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begin
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render_character ('@', core.colour.cyan, core.effect.bold, screen_height (player.y), screen_width (player.x));
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end render_player;
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end core;
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224
core.ads
224
core.ads
@ -11,7 +11,6 @@
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with ada.text_io;
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with ada.text_io;
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use ada.text_io;
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package core is
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package core is
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@ -44,17 +43,6 @@ package core is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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procedure action_idle;
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type procedure_pointer is access procedure;
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type ascii_range is mod 2 ** 8;
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type action_type is array (ascii_range) of procedure_pointer;
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type screen_width is mod 120;
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type screen_height is mod 40;
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type screen_type is array (screen_height, screen_width) of character;
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type description is new string (1 .. 144);
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type description is new string (1 .. 144);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -118,219 +106,7 @@ package core is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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active : boolean := true;
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signal : character := ' ';
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action_list : action_type := (others => action_idle'access);
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screen_symbol : screen_type := (others => (others => CANCEL));
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screen_colour : screen_type := (others => (others => '7'));
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screen_effect : screen_type := (others => (others => '0'));
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colour : colour_type;
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colour : colour_type;
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effect : effect_type;
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effect : effect_type;
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------------------------------------------------------------------------------------------
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--~active := true;
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--~signal := ' ';
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--~action_list := (others => action_idle'access);
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--~screen_symbol := (others => (others => CANCEL));
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--~screen_colour := (others => (others => colour.white));
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--~screen_effect := (others => (others => effect.normal));
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------------------------------------------------------------------------------------------
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--~active : boolean;
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--~signal : character;
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--~action_list : action_type;
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--~screen_symbol : screen_type;
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--~screen_colour : screen_type;
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--~screen_effect : screen_type;
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------------------------------------------------------------------------------------------
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procedure bind (symbol : character := CANCEL;
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action : procedure_pointer := action_idle'access);
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procedure unbind (symbol : character := CANCEL);
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procedure action_exit;
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procedure action_move_up;
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procedure action_move_down;
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procedure action_move_left;
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procedure action_move_right;
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procedure render_screen_delete;
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procedure render_screen_offset;
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procedure render_cursor_hide;
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procedure render_cursor_show;
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procedure render_realignment;
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procedure render_character (symbol : character := ' ';
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colour : character := '7';
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effect : character := '0';
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y : screen_height := 0;
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x : screen_width := 0);
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procedure render_screen;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Player
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type trait_list is (
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TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM
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);
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type skill_list is (
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-- Combat skills.
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SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS,
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SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH,
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-- Magic skills.
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SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC,
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SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC,
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-- Trait skills.
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SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION,
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SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION,
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-- Knowledge skills.
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SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION,
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SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION,
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-- Work skills.
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SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION,
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SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION
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);
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type title_list is (
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TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER
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);
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type player_data is
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record
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--~x : map_width := 0;
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--~y : map_height := 0;
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x : screen_width := 0;
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y : screen_height := 0;
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health : natural := 0;
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armour : natural := 0;
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mana : natural := 0;
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stamina : natural := 0;
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end record;
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------------------------------------------------------------------------------------------
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--~trait_info : constant array (trait_list) of description;
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--~skill_info : constant array (skill_list) of description;
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--~title_info : constant array (title_list) of description;
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trait_info : constant array (trait_list) of description := (
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "
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);
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-- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned...
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skill_info : constant array (skill_list) of description := (
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"Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ",
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"Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ",
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"Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ",
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"Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ",
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"Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ",
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"Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ",
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"Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ",
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"Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ",
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"One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ",
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"Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ",
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"Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ",
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"Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ",
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"Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ",
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"Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ",
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"Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ",
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"Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ",
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"Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ",
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"Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ",
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|
||||||
"Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ",
|
|
||||||
"Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ",
|
|
||||||
"Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ",
|
|
||||||
"Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ",
|
|
||||||
"Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ",
|
|
||||||
"Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ",
|
|
||||||
"Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ",
|
|
||||||
"Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ",
|
|
||||||
"Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ",
|
|
||||||
"Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ",
|
|
||||||
"Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ",
|
|
||||||
"Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ",
|
|
||||||
"Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ",
|
|
||||||
"Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ",
|
|
||||||
"Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ",
|
|
||||||
"Patience: Endure and persevere through trials with calmness and resilience. ",
|
|
||||||
"Religion: Channel divine power through faith and devotion to overcome obstacles. ",
|
|
||||||
"Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ",
|
|
||||||
"Reflection: Engage in self-analysis, learning from experiences for personal growth. ",
|
|
||||||
"Refraction: Bend and manipulate the flow of energy to alter its course. ",
|
|
||||||
"Authority: Command respect, possess leadership skills, and wield influence. ",
|
|
||||||
"Deception: Master the art of trickery and illusion to deceive opponents cunningly. ",
|
|
||||||
"Life Force: Harness the essence of vitality to sustain and strengthen oneself. ",
|
|
||||||
"Mana Force: Manipulate and control magical energy for various purposes. ",
|
|
||||||
"Regeneration: Restore health and vitality gradually and naturally over time. ",
|
|
||||||
"Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ",
|
|
||||||
"Spellcraft: Master the intricate art of casting spells with precision and expertise. ",
|
|
||||||
"Protection: Shield oneself and allies, providing defense against harm and danger. ",
|
|
||||||
"Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ",
|
|
||||||
"Evocation: Summon and command mystical forces, unleashing their power and potential. ",
|
|
||||||
"Medicine: Heal wounds and cure ailments, preserving health and vitality. ",
|
|
||||||
"Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ",
|
|
||||||
"Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ",
|
|
||||||
"Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ",
|
|
||||||
"Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ",
|
|
||||||
"Alteration: Manipulate and reshape the physical world, bending it to your will. ",
|
|
||||||
"Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ",
|
|
||||||
"Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ",
|
|
||||||
"Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ",
|
|
||||||
"Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ",
|
|
||||||
"Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ",
|
|
||||||
"Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ",
|
|
||||||
"Evasion: Evade and dodge attacks with exceptional reflexes and agility. ",
|
|
||||||
"Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ",
|
|
||||||
"Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ",
|
|
||||||
"Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ",
|
|
||||||
"Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ",
|
|
||||||
"Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ",
|
|
||||||
"Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ",
|
|
||||||
"Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ",
|
|
||||||
"Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ",
|
|
||||||
"Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ",
|
|
||||||
"Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ",
|
|
||||||
"Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ",
|
|
||||||
"Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ",
|
|
||||||
"Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ",
|
|
||||||
"Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ",
|
|
||||||
"Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ",
|
|
||||||
"Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ",
|
|
||||||
"Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ",
|
|
||||||
"Necromancy: Command the forces of death and undeath, bending the deceased to your will. ",
|
|
||||||
"Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. "
|
|
||||||
);
|
|
||||||
|
|
||||||
title_info : constant array (title_list) of description := (
|
|
||||||
" ",
|
|
||||||
" ",
|
|
||||||
" ",
|
|
||||||
" "
|
|
||||||
);
|
|
||||||
|
|
||||||
player : player_data;
|
|
||||||
|
|
||||||
procedure render_player;
|
|
||||||
|
|
||||||
end core;
|
end core;
|
||||||
|
176
main.adb
176
main.adb
@ -12,7 +12,7 @@
|
|||||||
|
|
||||||
with ada.text_io;
|
with ada.text_io;
|
||||||
|
|
||||||
with core, item, magic, ammunition, weapon, armour, plant, animal, monster;
|
with core, action, screen, item, magic, ammunition, weapon, armour, plant, animal, monster, player;
|
||||||
|
|
||||||
function main return integer is
|
function main return integer is
|
||||||
|
|
||||||
@ -82,49 +82,187 @@ function main return integer is
|
|||||||
colour : character := core.colour.white;
|
colour : character := core.colour.white;
|
||||||
effect : character := core.effect.normal;
|
effect : character := core.effect.normal;
|
||||||
begin
|
begin
|
||||||
for y in core.screen_height
|
for y in screen.height
|
||||||
loop
|
loop
|
||||||
for x in core.screen_width
|
for x in screen.width
|
||||||
loop
|
loop
|
||||||
symbol := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).symbol;
|
symbol := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).symbol;
|
||||||
colour := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).colour;
|
colour := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).colour;
|
||||||
effect := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).effect;
|
effect := map_constant_data (map_matrical_data (map_height (y), map_width (x)).map).effect;
|
||||||
core.render_character (symbol, colour, effect, y, x);
|
screen.render_character (symbol, colour, effect, y, x);
|
||||||
end loop;
|
end loop;
|
||||||
end loop;
|
end loop;
|
||||||
end render_map;
|
end render_map;
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Player
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
type trait_list is (
|
||||||
|
TRAIT_STRENGTH, TRAIT_PERCEPTION, TRAIT_EDURANCE, TRAIT_CHARISMA, TRAIT_INTELLIGENCE, TRAIT_AGILITY, TRAIT_LUCK, TRAIT_AUTISM
|
||||||
|
);
|
||||||
|
|
||||||
|
type skill_list is (
|
||||||
|
-- Combat skills.
|
||||||
|
SKILL_BLADES, SKILL_AXES, SKILL_MACES, SKILL_POLEARMS, SKILL_SHIELDS, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_HANDS,
|
||||||
|
SKILL_ONEHANDED, SKILL_TWOHANDED, SKILL_PRECISION, SKILL_THRUST, SKILL_ATHLETICS, SKILL_EQUITATION, SKILL_TACTICS, SKILL_SKIRMISH,
|
||||||
|
-- Magic skills.
|
||||||
|
SKILL_FIRE_MAGIC, SKILL_WATER_MAGIC, SKILL_EARTH_MAGIC, SKILL_WIND_MAGIC, SKILL_NATURE_MAGIC, SKILL_VENOM_MAGIC, SKILL_SHADOW_MAGIC, SKILL_BONE_MAGIC,
|
||||||
|
SKILL_RUNE_MAGIC, SKILL_PUPPET_MAGIC, SKILL_SUMMON_MAGIC, SKILL_INSECT_MAGIC, SKILL_RITUAL_MAGIC, SKILL_ROT_MAGIC, SKILL_TABBOO_MAGIC, SKILL_ABYSS_MAGIC,
|
||||||
|
-- Trait skills.
|
||||||
|
SKILL_WISDOM, SKILL_PATIENCE, SKILL_RELIGION, SKILL_SPEECH, SKILL_REFLECTION, SKILL_REFRACTION, SKILL_AUTHORITY, SKILL_DECEPTION,
|
||||||
|
SKILL_LIFE_FORCE, SKILL_MANA_FORCE, SKILL_REGENERATION, SKILL_RESTORATION, SKILL_SPELLCRAFT, SKILL_PROTECTION, SKILL_SYNTHESIS, SKILL_EVOCATION,
|
||||||
|
-- Knowledge skills.
|
||||||
|
SKILL_MEDICINE, SKILL_MERCANTILE, SKILL_EDUCATION, SKILL_NAVIGATION, SKILL_CONJURATION, SKILL_ALTERATION, SKILL_ENCHANEMENT, SKILL_TELEPORTATION,
|
||||||
|
SKILL_ASTRONOMY, SKILL_OCCULTISM, SKILL_MYSTICISM, SKILL_SURVIVAL, SKILL_EVASION, SKILL_STEALTH, SKILL_DETECTION, SKILL_IDENTIFICATION,
|
||||||
|
-- Work skills.
|
||||||
|
SKILL_BLACKSMITH, SKILL_WHITESMITH, SKILL_LIGHT_CRAFT, SKILL_HEAVY_CRAFT, SKILL_LIGHT_WORKS, SKILL_HEAVY_WORKS, SKILL_LEATHER, SKILL_CONSTRUCTION,
|
||||||
|
SKILL_WEAPONS, SKILL_ARMOURS, SKILL_ENGINEER, SKILL_ALCHEMY, SKILL_RITUAL, SKILL_EXPERIENCE, SKILL_NECROMANCY, SKILL_REINCARNATION
|
||||||
|
);
|
||||||
|
|
||||||
|
type title_list is (
|
||||||
|
TITLE_HERO, TITLE_DEMON_LORD, TITLE_DRAGON_SLAYER,TITLE_GOBLIN_SLAYER
|
||||||
|
);
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--~trait_info : constant array (trait_list) of description;
|
||||||
|
--~skill_info : constant array (skill_list) of description;
|
||||||
|
--~title_info : constant array (title_list) of description;
|
||||||
|
|
||||||
|
trait_info : constant array (trait_list) of core.description := (
|
||||||
|
" ",
|
||||||
|
" ",
|
||||||
|
" ",
|
||||||
|
" ",
|
||||||
|
" ",
|
||||||
|
" ",
|
||||||
|
" ",
|
||||||
|
" "
|
||||||
|
);
|
||||||
|
|
||||||
|
-- Trying out descriptions, this adds nothing to gameplay really, might even remove this shit, for now it's bad and unaligned...
|
||||||
|
skill_info : constant array (skill_list) of core.description := (
|
||||||
|
"Blades: Master the art of wielding sharp-edged weapons like swords and daggers to deliver swift and precise strikes. ",
|
||||||
|
"Axes: Become adept at swinging heavy battle axes and hatchets, crushing your enemies with sheer brute force. ",
|
||||||
|
"Maces: Hone your skill with blunt weapons like maces and hammers, shattering bones and armor with powerful blows. ",
|
||||||
|
"Polearms: Command long-reaching weapons like spears and halberds, keeping your foes at bay with deadly thrusts and sweeps. ",
|
||||||
|
"Shields: Learn to effectively block and parry incoming attacks using different types of shields, ensuring your defense remains intact. ",
|
||||||
|
"Bows: Master the art of archery, using bows to launch arrows with deadly accuracy from a distance. ",
|
||||||
|
"Crossbows: Handle crossbows, powerful ranged weapons that can deliver devastating bolts to penetrate even the toughest armor. ",
|
||||||
|
"Hands: Refine your unarmed combat skills, unleashing a flurry of punches, kicks, and grapples to overpower your opponents. ",
|
||||||
|
"One-handed: Develop proficiency in wielding one-handed weapons, granting you versatility in combat with a free hand for defense or utility. ",
|
||||||
|
"Two-handed: Embrace the raw power of massive two-handed weapons like greatswords and battle axes, obliterating foes with mighty strikes. ",
|
||||||
|
"Precision: Cultivate your precision, increasing your chances of landing critical hits and striking vital points for maximum damage. ",
|
||||||
|
"Thrust: Focus on the art of thrusting attacks, gaining the ability to pierce armor and penetrate deep into your adversaries' defenses. ",
|
||||||
|
"Athletics: Strengthen your physical prowess, enhancing your speed, stamina, and agility for swift maneuvers and resilience in combat. ",
|
||||||
|
"Equitation: Master the art of horse riding, enabling you to swiftly navigate the battlefield and engage enemies from mounted advantage. ",
|
||||||
|
"Tactics: Develop strategic thinking and decision-making skills, enabling you to plan your actions and exploit your enemies' weaknesses. ",
|
||||||
|
"Skirmish: Become adept in hit-and-run tactics, excelling in quick engagements where mobility, agility, and surprise are key to victory. ",
|
||||||
|
"Fire Magic: Harness the power of flames, incinerating foes and wreaking havoc with infernal spells, but beware not to harm yourself. ",
|
||||||
|
"Water Magic: Manipulate the currents of water and create it from the void, casting torrents and freezing enemies with chilling precision. ",
|
||||||
|
"Earth Magic: Command the strength of the earth, crushing adversaries with seismic shocks and sturdy defenses. ",
|
||||||
|
"Wind Magic: Control the swift breeze, unleashing gusts and tearing through enemies with razor-sharp projectiles or increase your speed. ",
|
||||||
|
"Nature Magic: Channel the essence of the natural world, nurturing allies and summoning creatures of the wilderness. ",
|
||||||
|
"Venom Magic: Inflict deadly toxins and poisons, weakening enemies and watching them succumb to vile venom, or weaken them and run away. ",
|
||||||
|
"Shadow Magic: Embrace the darkness, concealing yourself in the shadows and draining life energy with sinister shadow spells. ",
|
||||||
|
"Bone Magic: Manipulate the skeletal remnants of the deceased, raising undead minions and casting bone-shattering spells or healing ones. ",
|
||||||
|
"Rune Magic: Inscribe and activate ancient runes, unleashing elemental forces and unraveling unseen and destructive ancient magical barriers. ",
|
||||||
|
"Puppet Magic: Seize control of minds, bending the will of your enemies and forcing them to do your bidding or create a puppet to do it. ",
|
||||||
|
"Summon Magic: Conjure ethereal allies and mythical creatures, bolstering your forces and overwhelming your foes. ",
|
||||||
|
"Insect Magic: Command swarms of insects, inflicting agonizing stings and unleashing plague-like devastation, making allies of former foes. ",
|
||||||
|
"Ritual Magic: Perform intricate and powerful sacrificial rituals to exchange life force for items, magic, scrolls, gold or power. ",
|
||||||
|
"Rot Magic: Embrace decay and putrefaction, corroding the flesh of your enemies and spreading pestilence and plague. ",
|
||||||
|
"Taboo Magic: Seek forbidden arts, delving into dark rituals and wielding forbidden spells with dire consequences, but be very careful. ",
|
||||||
|
"Abyss Magic: Harness the eldritch forces from the depths of the abyss, unraveling reality and engulfing enemies in chaos. ",
|
||||||
|
"Wisdom: Acquire profound knowledge and insight to navigate challenges wisely. ",
|
||||||
|
"Patience: Endure and persevere through trials with calmness and resilience. ",
|
||||||
|
"Religion: Channel divine power through faith and devotion to overcome obstacles. ",
|
||||||
|
"Speech: Persuasively communicate thoughts and ideas, influencing others effectively. ",
|
||||||
|
"Reflection: Engage in self-analysis, learning from experiences for personal growth. ",
|
||||||
|
"Refraction: Bend and manipulate the flow of energy to alter its course. ",
|
||||||
|
"Authority: Command respect, possess leadership skills, and wield influence. ",
|
||||||
|
"Deception: Master the art of trickery and illusion to deceive opponents cunningly. ",
|
||||||
|
"Life Force: Harness the essence of vitality to sustain and strengthen oneself. ",
|
||||||
|
"Mana Force: Manipulate and control magical energy for various purposes. ",
|
||||||
|
"Regeneration: Restore health and vitality gradually and naturally over time. ",
|
||||||
|
"Restoration: Mend and heal wounds, restoring physical and spiritual well-being. ",
|
||||||
|
"Spellcraft: Master the intricate art of casting spells with precision and expertise. ",
|
||||||
|
"Protection: Shield oneself and allies, providing defense against harm and danger. ",
|
||||||
|
"Synthesis: Combine elements harmoniously, creating powerful and synergistic effects. ",
|
||||||
|
"Evocation: Summon and command mystical forces, unleashing their power and potential. ",
|
||||||
|
"Medicine: Heal wounds and cure ailments, preserving health and vitality. ",
|
||||||
|
"Mercantile: Master the art of trade and negotiation, obtaining valuable resources and goods. ",
|
||||||
|
"Education: Expand knowledge and gain expertise in various subjects, unlocking new possibilities. ",
|
||||||
|
"Navigation: Navigate through treacherous terrains, uncovering hidden paths and shortcuts. ",
|
||||||
|
"Conjuration: Summon and command ethereal beings and objects to aid in battle and exploration. ",
|
||||||
|
"Alteration: Manipulate and reshape the physical world, bending it to your will. ",
|
||||||
|
"Enchantment: Infuse objects with magical properties, enhancing their abilities and powers. ",
|
||||||
|
"Teleportation: Instantly transport yourself across distances, bypassing obstacles and traps. ",
|
||||||
|
"Astronomy: Study celestial bodies and their movements, unlocking celestial insights and abilities. ",
|
||||||
|
"Occultism: Harness forbidden knowledge and practices, tapping into dark and mysterious forces. ",
|
||||||
|
"Mysticism: Connect with spiritual realms, accessing mystical powers and ancient wisdom. ",
|
||||||
|
"Survival: Thrive in harsh environments, utilizing nature's resources and adapting to challenges. ",
|
||||||
|
"Evasion: Evade and dodge attacks with exceptional reflexes and agility. ",
|
||||||
|
"Stealth: Move silently and remain undetected, infiltrating enemy territories with stealth and precision. ",
|
||||||
|
"Detection: Uncover hidden secrets and traps, perceive hidden objects and enemies. ",
|
||||||
|
"Identification: Identify and analyze unknown items and artifacts, revealing their true nature and potential. ",
|
||||||
|
"Blacksmith: Master the art of forging and shaping metals, crafting powerful weapons and armor. ",
|
||||||
|
"Whitesmith: Refine and enhance crafted items, imbuing them with special properties and bonuses. ",
|
||||||
|
"Light Craft: Create delicate and intricate objects, such as jewelry and trinkets, with finesse and precision. ",
|
||||||
|
"Heavy Craft: Construct robust and durable structures, fortifying defenses and creating formidable tools. ",
|
||||||
|
"Light Works: Skillfully manipulate light and optics, creating illusions and harnessing blinding brilliance. ",
|
||||||
|
"Heavy Works: Command elemental forces and harness their raw power, shaping them for destruction or creation. ",
|
||||||
|
"Leather: Tame and work with animal hides, fashioning resilient armor and accessories. ",
|
||||||
|
"Construction: Design and erect structures, fortresses, and defenses in an efficient and strategic manner. ",
|
||||||
|
"Weapons: Wield a wide array of lethal weapons, mastering various combat styles and techniques. ",
|
||||||
|
"Armours: Forge resilient armor and protective gear, shielding against incoming threats and attacks. ",
|
||||||
|
"Engineer: Innovate and create mechanical wonders, building intricate contraptions and mechanisms. ",
|
||||||
|
"Alchemy: Transmute and brew potent elixirs and potions, unlocking the power of transformative substances. ",
|
||||||
|
"Ritual: Perform ancient rituals, invoking otherworldly energies to manipulate reality itself. ",
|
||||||
|
"Experience: Draw upon accumulated knowledge and insights, gaining wisdom and enhancing abilities. ",
|
||||||
|
"Necromancy: Command the forces of death and undeath, bending the deceased to your will. ",
|
||||||
|
"Reincarnation: Manipulate the cycle of life and death, granting second chances and renewed existence. "
|
||||||
|
);
|
||||||
|
|
||||||
|
title_info : constant array (title_list) of core.description := (
|
||||||
|
" ",
|
||||||
|
" ",
|
||||||
|
" ",
|
||||||
|
" "
|
||||||
|
);
|
||||||
|
|
||||||
begin
|
begin
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
core.bind ('q', core.action_exit'access);
|
action.bind ('q', action.game_exit'access);
|
||||||
core.bind ('w', core.action_move_up'access);
|
action.bind ('w', action.move_up'access);
|
||||||
core.bind ('s', core.action_move_down'access);
|
action.bind ('s', action.move_down'access);
|
||||||
core.bind ('a', core.action_move_left'access);
|
action.bind ('a', action.move_left'access);
|
||||||
core.bind ('d', core.action_move_right'access);
|
action.bind ('d', action.move_right'access);
|
||||||
|
|
||||||
core.render_screen_delete;
|
screen.delete;
|
||||||
core.render_screen_offset;
|
screen.offset;
|
||||||
core.render_cursor_hide;
|
screen.hide_cursor;
|
||||||
|
|
||||||
generate_map;
|
generate_map;
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
loop
|
loop
|
||||||
core.signal := core.CANCEL;
|
action.signal := core.CANCEL;
|
||||||
render_map;
|
render_map;
|
||||||
core.render_player;
|
player.render;
|
||||||
core.render_screen;
|
screen.render_buffer;
|
||||||
ada.text_io.get_immediate (core.signal);
|
ada.text_io.get_immediate (action.signal);
|
||||||
core.action_list (character'pos (core.signal)).all;
|
action.list (character'pos (action.signal)).all;
|
||||||
exit when core.active = false;
|
exit when action.active = false;
|
||||||
end loop;
|
end loop;
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
core.render_cursor_show;
|
screen.show_cursor;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
26
player.adb
Normal file
26
player.adb
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
|
||||||
|
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
||||||
|
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
|
||||||
|
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
|
||||||
|
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
with core, screen;
|
||||||
|
|
||||||
|
package body player is
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
procedure render is
|
||||||
|
begin
|
||||||
|
screen.render_character ('@', core.colour.cyan, core.effect.bold, screen.height (data.y), screen.width (data.x));
|
||||||
|
end render;
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
end player;
|
41
player.ads
Normal file
41
player.ads
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
|
||||||
|
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
||||||
|
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
|
||||||
|
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
|
||||||
|
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
with core, screen;
|
||||||
|
|
||||||
|
package player is
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
type player_data is
|
||||||
|
record
|
||||||
|
--~x : map_width := 0;
|
||||||
|
--~y : map_height := 0;
|
||||||
|
x : screen.width := 0;
|
||||||
|
y : screen.height := 0;
|
||||||
|
health : natural := 0;
|
||||||
|
armour : natural := 0;
|
||||||
|
mana : natural := 0;
|
||||||
|
stamina : natural := 0;
|
||||||
|
end record;
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
data : player_data;
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
procedure render;
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
end player;
|
57
screen.adb
Normal file
57
screen.adb
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
|
||||||
|
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
||||||
|
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
|
||||||
|
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
|
||||||
|
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
with ada.text_io;
|
||||||
|
|
||||||
|
with core;
|
||||||
|
|
||||||
|
package body screen is
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
procedure delete is begin ada.text_io.put (core.ESCAPE & "[2J"); end delete;
|
||||||
|
procedure offset is begin ada.text_io.put (core.ESCAPE & "[H"); end offset;
|
||||||
|
procedure hide_cursor is begin ada.text_io.put (core.ESCAPE & "[?25l"); end hide_cursor;
|
||||||
|
procedure show_cursor is begin ada.text_io.put (core.ESCAPE & "[?25h"); end show_cursor;
|
||||||
|
procedure new_line is begin ada.text_io.put (core.CARRIAGE_RETURN & core.LINE_FEED); end new_line;
|
||||||
|
|
||||||
|
procedure render_character (symbol : character := ' ';
|
||||||
|
colour : character := core.colour.white;
|
||||||
|
effect : character := core.effect.normal;
|
||||||
|
y : height := 0;
|
||||||
|
x : width := 0) is
|
||||||
|
begin
|
||||||
|
symbol_matrix (y, x) := symbol;
|
||||||
|
colour_matrix (y, x) := colour;
|
||||||
|
effect_matrix (y, x) := effect;
|
||||||
|
end render_character;
|
||||||
|
|
||||||
|
procedure render_buffer is
|
||||||
|
format : string (1 .. 12) := core.ESCAPE & "[E;3CmS" & core.ESCAPE & "[0m";
|
||||||
|
begin
|
||||||
|
offset;
|
||||||
|
for y in height
|
||||||
|
loop
|
||||||
|
for x in width
|
||||||
|
loop
|
||||||
|
format (8) := symbol_matrix (y, x);
|
||||||
|
format (6) := colour_matrix (y, x);
|
||||||
|
format (3) := effect_matrix (y, x);
|
||||||
|
ada.text_io.put (format);
|
||||||
|
end loop;
|
||||||
|
new_line;
|
||||||
|
end loop;
|
||||||
|
end render_buffer;
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
end screen;
|
48
screen.ads
Normal file
48
screen.ads
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
|
||||||
|
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
||||||
|
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
|
||||||
|
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
|
||||||
|
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
|
||||||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
with core;
|
||||||
|
|
||||||
|
package screen is
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
type width is mod 120;
|
||||||
|
type height is mod 40;
|
||||||
|
|
||||||
|
type matrix is array (height, width) of character;
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
symbol_matrix : matrix := (others => (others => core.CANCEL));
|
||||||
|
colour_matrix : matrix := (others => (others => core.colour.white));
|
||||||
|
effect_matrix : matrix := (others => (others => core.effect.normal));
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
procedure delete;
|
||||||
|
procedure offset;
|
||||||
|
procedure hide_cursor;
|
||||||
|
procedure show_cursor;
|
||||||
|
procedure new_line;
|
||||||
|
|
||||||
|
procedure render_character (symbol : character := ' ';
|
||||||
|
colour : character := core.colour.white;
|
||||||
|
effect : character := core.effect.normal;
|
||||||
|
y : height := 0;
|
||||||
|
x : width := 0);
|
||||||
|
|
||||||
|
procedure render_buffer;
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
end screen;
|
Loading…
Reference in New Issue
Block a user