xhads/source/world.adb

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, resource, item, unit, construction, world;
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package body world is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type landmark_index is (
dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock
);
type landmark_trait is record
spawn : biome;
clip : boolean;
frames : integer;
end record;
type landmark_value is record
index : landmark_index;
x : integer;
y : integer;
end record;
type tile_array is array (natural range <>, natural range <>) of integer;
type landmark_array is array (natural range <>) of landmark_value;
type information is record
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terrain : biome;
width : natural;
height : natural;
tiles : access tile_array;
landmarks : access landmark_array;
end record;
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------------------------------------------------------------------------------------------
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map : information;
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tiles : core.sprite;
landmarks : array (landmark_index) of core.sprite;
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landmark_limit : constant integer := 7;
trait : constant array (landmark_index) of landmark_trait := (
(ash, true, 1),
(swamp, true, 1),
(cave, true, 4),
(grass, true, 4),
(swamp, false, 4),
(cave, true, 1),
(snow, true, 4),
(snow, true, 1),
(ash, true, 1)
);
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------------------------------------------------------------------------------------------
procedure configure is
begin
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core.echo (core.comment, "Configuring world components...");
--
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tiles := core.import_sprite ("./sprite/world/terrain/terrain.png", 1, 1);
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--
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for index in landmark_index loop
declare file : constant string := core.lowercase (index'image);
begin
landmarks (index) := core.import_sprite ("./sprite/world/landmark/" & file & ".png", trait (index).frames, 1);
end;
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end loop;
end configure;
------------------------------------------------------------------------------------------
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procedure make (index : in biome; width, height : in natural) is
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begin
core.echo (core.comment, "-- Procedurally generating new map...");
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--
core.echo (core.comment, "-- -- Map type : " & index'image);
core.echo (core.comment, "-- -- Map width :" & width'image);
core.echo (core.comment, "-- -- Map height :" & height'image);
core.echo (core.comment, "-- -- Landmark count :" & landmark_limit'image);
--
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map.terrain := index;
map.width := width;
map.height := height;
map.tiles := new tile_array (0 .. width - 1, 0 .. height - 1);
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map.landmarks := new landmark_array (1 .. landmark_limit);
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--
for x in 0 .. width - 1 loop
for y in 0 .. height - 1 loop
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map.tiles (x, y) := (x * x + x * y + y * y) mod 24;
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end loop;
end loop;
--
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for index in 1 .. landmark_limit loop
map.landmarks (index).index := landmark_index'val (core.random (0, 8));
map.landmarks (index).x := core.base * core.random (1, 24);
map.landmarks (index).y := core.base * core.random (1, 24);
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end loop;
--
core.echo (core.success, "Finished procedurally generating new map.");
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end make;
------------------------------------------------------------------------------------------
procedure draw is
u, v : integer;
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begin
for move_y in 0 .. core.window_height / core.base / core.zoom + 1 loop
for move_x in 0 .. core.window_width / core.base / core.zoom + 1 loop
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u := core.base * biome'pos (map.terrain) * 4;
v := core.base * map.tiles (core.camera.x + move_x, core.camera.y + move_y);
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--
core.draw (tiles, (move_x - 1) * core.base * core.zoom, (move_y - 1) * core.base * core.zoom, u, v, core.base, core.base);
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end loop;
end loop;
--
--~for index in 1 .. landmark_limit loop
--~core.draw (landmarks (map.landmarks (index).index),
--~map.landmarks (index).x - core.camera.x * core.base,
--~map.landmarks (index).y - core.camera.y * core.base,
--~x, y, core.base, core.base);
--~end loop;
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end draw;
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------------------------------------------------------------------------------------------
function width return integer is begin return map.width; end width;
function height return integer is begin return map.height; end height;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end world;