Removed sounds for now, added sword icons...

This commit is contained in:
Ognjen Milan Robovic 2024-05-19 18:59:02 -04:00
parent 8e72e66469
commit 3d3424aa18
11 changed files with 6 additions and 6 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 362 B

After

Width:  |  Height:  |  Size: 243 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 357 B

After

Width:  |  Height:  |  Size: 230 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 371 B

After

Width:  |  Height:  |  Size: 242 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 353 B

After

Width:  |  Height:  |  Size: 205 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 352 B

After

Width:  |  Height:  |  Size: 209 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 354 B

After

Width:  |  Height:  |  Size: 222 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 352 B

After

Width:  |  Height:  |  Size: 205 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 335 B

After

Width:  |  Height:  |  Size: 204 B

View File

@ -428,8 +428,8 @@ package body core is
echo (comment, "-- -- Window height : 900");
ray.open_window (1800, 900, c_string ("Xorana"));
--
echo (comment, "-- Initializing Raylib audio device data...");
ray.open_audio_device;
--~echo (comment, "-- Initializing Raylib audio device data...");
--~ray.open_audio_device;
--
game_icon := ray.load_image (c_string (folder & "/ui/game_icon.png"));
--
@ -457,8 +457,8 @@ package body core is
for index in 0 .. sound_count - 1 loop ray.unload_sound (sound_array (index)); end loop;
for index in 0 .. font_count - 1 loop ray.unload_font (font_array (index)); end loop;
--
echo (comment, "-- Deinitializing Raylib audio device data...");
ray.close_audio_device;
--~echo (comment, "-- Deinitializing Raylib audio device data...");
--~ray.close_audio_device;
--
ray.unload_image (game_icon);
--

View File

@ -203,7 +203,7 @@ begin
ui.configure;
play (import_song (c_string (core.folder & "/song/main_menu.ogg")).index);
--~play (import_song (c_string (core.folder & "/song/main_menu.ogg")).index);
attribute.configure;
skill.configure;

View File

@ -15,7 +15,7 @@ package body world is
landmark_limit : constant integer := 90;
location_limit : constant integer := 30;
construction_limit : constant natural := 60;
equipment_limit : constant natural := 60;
equipment_limit : constant natural := 600;
unit_limit : constant natural := 60;
earth : core.sprite;