Removed sounds for now, added sword icons...

This commit is contained in:
Ognjen Milan Robovic 2024-05-19 18:59:02 -04:00
parent 8e72e66469
commit 3d3424aa18
11 changed files with 6 additions and 6 deletions

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@ -428,8 +428,8 @@ package body core is
echo (comment, "-- -- Window height : 900"); echo (comment, "-- -- Window height : 900");
ray.open_window (1800, 900, c_string ("Xorana")); ray.open_window (1800, 900, c_string ("Xorana"));
-- --
echo (comment, "-- Initializing Raylib audio device data..."); --~echo (comment, "-- Initializing Raylib audio device data...");
ray.open_audio_device; --~ray.open_audio_device;
-- --
game_icon := ray.load_image (c_string (folder & "/ui/game_icon.png")); game_icon := ray.load_image (c_string (folder & "/ui/game_icon.png"));
-- --
@ -457,8 +457,8 @@ package body core is
for index in 0 .. sound_count - 1 loop ray.unload_sound (sound_array (index)); end loop; for index in 0 .. sound_count - 1 loop ray.unload_sound (sound_array (index)); end loop;
for index in 0 .. font_count - 1 loop ray.unload_font (font_array (index)); end loop; for index in 0 .. font_count - 1 loop ray.unload_font (font_array (index)); end loop;
-- --
echo (comment, "-- Deinitializing Raylib audio device data..."); --~echo (comment, "-- Deinitializing Raylib audio device data...");
ray.close_audio_device; --~ray.close_audio_device;
-- --
ray.unload_image (game_icon); ray.unload_image (game_icon);
-- --

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@ -203,7 +203,7 @@ begin
ui.configure; ui.configure;
play (import_song (c_string (core.folder & "/song/main_menu.ogg")).index); --~play (import_song (c_string (core.folder & "/song/main_menu.ogg")).index);
attribute.configure; attribute.configure;
skill.configure; skill.configure;

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@ -15,7 +15,7 @@ package body world is
landmark_limit : constant integer := 90; landmark_limit : constant integer := 90;
location_limit : constant integer := 30; location_limit : constant integer := 30;
construction_limit : constant natural := 60; construction_limit : constant natural := 60;
equipment_limit : constant natural := 60; equipment_limit : constant natural := 600;
unit_limit : constant natural := 60; unit_limit : constant natural := 60;
earth : core.sprite; earth : core.sprite;