Fixed world UV rendering bug, added Alice into dumb rendering process.

This commit is contained in:
Ognjen Milan Robovic 2024-05-03 05:28:44 -04:00
parent c41bab9696
commit cc7c27833d
5 changed files with 82 additions and 80 deletions

View File

@ -11,6 +11,7 @@ package body chad is
sprite : array (enumeration) of core.sprite;
pepe_the_frog : core.sprite;
alice_the_mad : core.sprite;
------------------------------------------------------------------------------------------
@ -19,6 +20,7 @@ package body chad is
core.echo (core.comment, "Configuring chad components...");
--
pepe_the_frog := core.import_sprite ("./sprite/unit/pepe_the_frog.png", 4, 6);
alice_the_mad := core.import_sprite ("./sprite/unit/alice_the_mad.png", 4, 6);
--
for index in enumeration loop
--~sprite (index) := core.import_sprite ("./sprite/chad/" & core.lowercase (enumeration'image (index)) & ".png", 4, 6);
@ -40,6 +42,13 @@ package body chad is
core.draw (pepe_the_frog, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2);
end draw_pepe;
------------------------------------------------------------------------------------------
procedure draw_alice is
begin
core.draw (alice_the_mad, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2);
end draw_alice;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end chad;

View File

@ -49,6 +49,7 @@ package chad is
procedure draw (index : in enumeration; x, y : in integer);
procedure draw_pepe;
procedure draw_alice;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@ -131,7 +131,7 @@ begin
world.configure;
ai.configure;
world.make (world.rough, 140, 120);
world.make (world.grass, 140, 120);
core.dash;
core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
@ -149,8 +149,8 @@ begin
preview_height := core.window_height - text_box_height;
text_box_height := 32;
--
core.camera.x := core.clip (core.camera.x, 0, world.width - 1);
core.camera.y := core.clip (core.camera.y, 0, world.height - 1);
core.camera.x := core.clip (core.camera.x, 0, world.map.width - 1);
core.camera.y := core.clip (core.camera.y, 0, world.map.height - 1);
--
world.draw;
--
@ -171,7 +171,7 @@ begin
--
--~ui.draw_fill_bar (64, core.window_height - 56, 320, 0.7);
--
chad.draw_pepe;
chad.draw_alice;
--
ui.synchronize;
--

View File

@ -8,55 +8,6 @@ package body world is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type landmark_index is (
dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock
);
type landmark_trait is record
spawn : biome;
clip : boolean;
frames : integer;
end record;
type landmark_value is record
index : landmark_index;
x, y : integer;
end record;
type tile_array is array (natural range <>, natural range <>) of integer;
type landmark_array is array (natural range <>) of landmark_value;
type information is record
kind : biome;
width : natural;
height : natural;
tiles : access tile_array;
landmarks : access landmark_array;
end record;
------------------------------------------------------------------------------------------
map : information;
tiles : core.sprite;
landmarks : array (landmark_index) of core.sprite;
landmark_limit : constant integer := 120;
trait : constant array (landmark_index) of landmark_trait := (
dead_tree => (ash, true, 1),
mossy_rock => (swamp, true, 1),
palm_tree => (sand, true, 4),
pine_tree => (grass, true, 4),
reeds => (swamp, false, 4),
rock => (sand, true, 1),
snowed_pine_tree => (snow, true, 4),
snowed_rock => (snow, true, 1),
spiky_rock => (ash, true, 1)
);
------------------------------------------------------------------------------------------
procedure configure is
begin
core.echo (core.comment, "Configuring world components...");
@ -85,7 +36,7 @@ package body world is
map.kind := index;
map.width := width;
map.height := height;
map.tiles := new tile_array (0 .. width - 1, 0 .. height - 1);
map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1);
map.landmarks := new landmark_array (1 .. landmark_limit);
--
for x in 0 .. width - 1 loop
@ -96,8 +47,8 @@ package body world is
--
for index in 1 .. landmark_limit loop
map.landmarks (index).index := landmark_index'val (core.random (0, 8));
map.landmarks (index).x := core.random (0, width - 1);
map.landmarks (index).y := core.random (0, height - 1);
map.landmarks (index).x := core.random (0, map.width - 1);
map.landmarks (index).y := core.random (0, map.height - 1);
end loop;
--
core.echo (core.success, "Finished procedurally generating new map.");
@ -110,34 +61,34 @@ package body world is
v : integer := 0;
offset : core.vector := ((core.window_width - core.base) / 2,
(core.window_height - core.base) / 2);
render : core.vector := ((if (core.window_width / core.base / core.zoom + 1 < width - 1) then core.window_width / core.base / core.zoom + 1 else width - 1),
(if (core.window_height / core.base / core.zoom + 1 < height - 1) then core.window_height / core.base / core.zoom + 1 else height - 1));
render : core.vector := (map.width - 1,
map.height - 1);
begin
for move_y in 0 .. render.y loop
--~exit when core.camera.y + move_y > render.y;
for vertical in 0 .. map.height - 1 loop
exit when offset.y + (vertical - core.camera.y) * core.base * core.zoom > core.window_height;
--
for move_x in 0 .. render.x loop
--~exit when core.camera.x + move_x > render.x;
for horizontal in 0 .. map.width - 1 loop
exit when offset.x + (horizontal - core.camera.x) * core.base * core.zoom > core.window_width;
--
u := core.base * biome'pos (map.kind) * 4;
v := core.base * map.tiles ((core.camera.x + move_x) mod width,
(core.camera.y + move_y) mod height);
--~v := core.base * map.tiles ((horizontal - core.camera.x) mod map.width, (vertical - core.camera.y) mod map.height);
v := core.base * map.tiles (horizontal, vertical);
--
core.draw (data => tiles,
x => offset.x + (move_x - core.camera.x) * core.base * core.zoom,
y => offset.y + (move_y - core.camera.y) * core.base * core.zoom,
x => offset.x + (horizontal - core.camera.x) * core.base * core.zoom,
y => offset.y + (vertical - core.camera.y) * core.base * core.zoom,
u => u,
v => v,
width => core.base,
height => core.base);
--
if core.cursor.x > offset.x + (move_x - core.camera.x ) * core.base * core.zoom
and core.cursor.x < offset.x + (move_x - core.camera.x + 1) * core.base * core.zoom
and core.cursor.y > offset.y + (move_y - core.camera.y ) * core.base * core.zoom
and core.cursor.y < offset.y + (move_y - core.camera.y + 1) * core.base * core.zoom
if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom
and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom
and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom
and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom
and core.cursor_mode = 1 and not ui.prioritize then
core.camera.x := move_x;
core.camera.y := move_y;
core.camera.x := horizontal;
core.camera.y := vertical;
core.cursor_mode := 0;
end if;
end loop;
@ -168,11 +119,6 @@ package body world is
--~end loop;
--~end draw;
------------------------------------------------------------------------------------------
function width return integer is begin return map.width; end width;
function height return integer is begin return map.height; end height;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end world;

View File

@ -14,15 +14,61 @@ package world is
------------------------------------------------------------------------------------------
type landmark_index is (
dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock
);
type landmark_trait is record
spawn : biome;
clip : boolean;
frames : integer;
end record;
type landmark_value is record
index : landmark_index;
x, y : integer;
end record;
type tile_array is array (natural range <>, natural range <>) of integer;
type landmark_array is array (natural range <>) of landmark_value;
type information is record
kind : biome;
width : natural;
height : natural;
tiles : access tile_array;
landmarks : access landmark_array;
end record;
------------------------------------------------------------------------------------------
tiles : core.sprite;
landmarks : array (landmark_index) of core.sprite;
landmark_limit : constant integer := 120;
trait : constant array (landmark_index) of landmark_trait := (
dead_tree => (ash, true, 1),
mossy_rock => (swamp, true, 1),
palm_tree => (sand, true, 4),
pine_tree => (grass, true, 4),
reeds => (swamp, false, 4),
rock => (sand, true, 1),
snowed_pine_tree => (snow, true, 4),
snowed_rock => (snow, true, 1),
spiky_rock => (ash, true, 1)
);
map : information;
------------------------------------------------------------------------------------------
procedure configure;
procedure make (index : in biome; width, height : in natural);
procedure draw;
function width return integer;
function height return integer;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end world;