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1e88d09de1
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Experimenting with new heap-based memory management system...
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2024-06-01 18:01:14 -04:00 |
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103ce2e4c1
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Construction unstringing...
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2024-06-01 17:27:18 -04:00 |
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48ff5347a8
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Equipment unstringing...
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2024-06-01 15:36:15 -04:00 |
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8018d22794
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Added month, week and day names...
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2024-06-01 15:10:31 -04:00 |
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4340ab7d2d
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Added end turn button sprites...
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2024-06-01 14:09:35 -04:00 |
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cb34d6abf4
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Added movement arrow sprites and points...
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2024-06-01 12:39:44 -04:00 |
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b355ad4db8
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Finished renaming values and traits for now...
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2024-06-01 11:56:18 -04:00 |
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23abbeb5e4
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More renaming of variables, constants and types...
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2024-06-01 11:46:17 -04:00 |
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b495f870b3
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Minor general refactoring of naming style...
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2024-06-01 11:27:59 -04:00 |
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4d52aea6ac
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Major revision, work in progress...
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2024-05-31 07:14:00 -04:00 |
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39b7a9c0b9
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Added iconflow procedure, work in progress...
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2024-05-29 10:20:35 -04:00 |
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2241ba8279
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Added prototype notifications, they are bad...
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2024-05-29 09:26:10 -04:00 |
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a71e4f9a36
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Added fruit tree loctions...
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2024-05-28 08:05:56 -04:00 |
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d918b69431
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Added trees in landmarks...
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2024-05-28 07:53:51 -04:00 |
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b6cef84f28
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Finished saving equipment and inventory...
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2024-05-28 06:53:48 -04:00 |
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34edd2ef72
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Added picking-up bananas...
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2024-05-28 06:08:45 -04:00 |
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f5fc9654b5
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Added animal item-drops...
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2024-05-28 05:44:54 -04:00 |
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6979e4835f
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Added veggies...
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2024-05-28 04:48:31 -04:00 |
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e6ca830e34
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Added fruits...
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2024-05-28 04:25:34 -04:00 |
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36621cbfba
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Moved materials...
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2024-05-27 17:51:21 -04:00 |
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ce4f1d435a
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Removed 45 degree walls, added dwarven high tower and walls...
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2024-05-27 17:37:53 -04:00 |
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7382d0d9d5
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Some more Raylib functions...
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2024-05-27 16:38:18 -04:00 |
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c077f2d5ee
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Added Ada...
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2024-05-27 16:09:50 -04:00 |
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6cedff3ff8
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Refactored UI package...
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2024-05-27 14:38:56 -04:00 |
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1a7c8e44d0
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Changed Core package clipping...
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2024-05-27 13:48:12 -04:00 |
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632916444f
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More code refactoring...
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2024-05-27 12:59:41 -04:00 |
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4cd99a1003
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Refactored world drawing procedures...
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2024-05-27 12:45:31 -04:00 |
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a5351bb4c5
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Finished general world rendering profiling and added rendering caps...
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2024-05-27 11:51:57 -04:00 |
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7b57ad4bd1
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Profiling and optimization of tiles rendering done...
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2024-05-27 11:31:03 -04:00 |
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9ef53ed704
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Added copied greave icons and world profiling...
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2024-05-27 10:40:07 -04:00 |
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019fdd6bc0
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Added gauntlet icon sprites...
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2024-05-27 09:29:09 -04:00 |
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992facd9f4
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Added helmet icons...
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2024-05-27 07:46:19 -04:00 |
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63c1844890
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Added ash, grass, rough and sand biome spritesheets...
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2024-05-27 06:03:07 -04:00 |
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71984fb0fd
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Finished snow biome spritesheet...
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2024-05-27 05:02:02 -04:00 |
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f1ebe09f82
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Finished swamp biome spritesheet...
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2024-05-26 16:20:08 -04:00 |
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c59d915f66
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Refactored lake generation and collision-restricted generation...
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2024-05-26 14:56:32 -04:00 |
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1699d73d55
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Extracted earth to water transition procedure...
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2024-05-26 14:15:26 -04:00 |
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513e4655f3
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Good night me...
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2024-05-25 15:43:54 -04:00 |
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cabd180dfb
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Last bug fixed, but code sucks...
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2024-05-25 14:56:08 -04:00 |
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ca93e3ad8e
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Added lake borders, one last thing to fix...
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2024-05-25 14:45:01 -04:00 |
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1d0e71f814
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Added inner lake corners...
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2024-05-25 14:20:43 -04:00 |
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4be93b4380
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Added lake corners...
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2024-05-25 13:57:13 -04:00 |
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2436aebe22
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Happy with lake generation...
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2024-05-25 13:10:34 -04:00 |
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96a6b073c5
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Experimenting with very simple generation...
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2024-05-25 10:43:47 -04:00 |
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03719ab744
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Testing lake procedural generation...
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2024-05-25 08:56:49 -04:00 |
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cd96dc5ea1
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Implemented water, tested, but not procedurally generated yet...
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2024-05-25 08:40:28 -04:00 |
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fc5b64532f
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Refactored biome-separated world rendering...
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2024-05-25 06:33:05 -04:00 |
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043dba7c07
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Added separate biome terrain sprite sheets...
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2024-05-25 05:46:18 -04:00 |
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4b274bf2e5
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Added window size limits and cursor rendering...
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2024-05-25 04:39:07 -04:00 |
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3c4816c6ee
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Completed map saving and loading, needs item data...
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2024-05-25 03:53:53 -04:00 |
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