Instead of expecting a `USER_CODE` symbol to be set, we expect `.org` to be
set in all userspace glue code. This gives us more flexibility with regards to
how we manage that.
Moreover, instead of making `USER_RAMSTART` mandatory, we make it default to
the end of the binary, which is adequate in a majority of cases.
Will be useful for my upcoming mega-commit... :)
Most of register fiddling routines (which is now the only thing contained
in care.asm) are used by almost all userspace apps, often in inner loops.
That makes the penalty of using jump tables for those a bit too high.
Moreover, it burdens jump tables needlessly.
Because this unit is very small (now that string routines are out), it makes
sense to always include it in binaries.
This was mostly lifted from my "tihello" example, but it required significant
adjustments.
This commit also introduces a font management system. A lot of fonts are
available online, but sources aren't always clear so to avoid copyright
landmines, I re-created my first 5x7 font from scratch.
As it is now, this resulting ROM gets "Collapse OS>" to be displayed on the
LCD screen. Much work still left to do.
ref #41
We use zasm's ability to use labels in .equ directive.
We didn't do it before because for a while, we were in between scas
and zasm (scas was used in automated tests) so we needed to use the
lowest common denominator: zasm doesn't have macros and scas can't
use labels in .equ directives.
This forced us to add this layer of indirection. But now that we are
completely cut from scas' dependency, we can use this nice zasm's
ability.
The goal is to avoid mixing those routines with "character devices"
(acia, vpd, kbd) which aren't block devices and have routines that
have different expectations.
This is a first step to fixing #64.
Yup, that's ultimately why I've just made this whole big zasm
refactoring in the previous commits. To allow for this.
But also, zasm is in much better shape now...
Needed if we want to compile the kernel and zasm from within a SD card.
I didn't go straight for 32-bit because it was significantly more
complex and 24-bit give us 16M. Enough to go on for a while...