Commit Graph

136 Commits

Author SHA1 Message Date
3f5351fce6 Source changes now, loading of new assets and usage... 2024-06-09 13:30:05 -04:00
d3043bce73 Finishing very soon... 2024-06-09 12:57:11 -04:00
6fe24956a5 More experimental unit stuff... 2024-06-09 12:38:38 -04:00
8a5bfd412d Experimental code... 2024-06-09 11:07:49 -04:00
9a87539a8a Added 6 more skills, limited 8 skills per chad... 2024-06-06 14:52:48 -04:00
e34d94adb6 Refactored equipment slot and kind... 2024-06-06 10:31:17 -04:00
f1bee9dc6a Refactoring player informations... 2024-06-06 10:00:51 -04:00
b9e0329431 Defining some dwarven units... 2024-06-05 16:04:29 -04:00
5acfa08d93 Refactored internal functions... 2024-06-05 09:40:18 -04:00
ecc6e0ba68 Added certain default values... 2024-06-05 08:29:55 -04:00
f34f33b9a8 Refactored other packages, lot of changes, smaller executable size... 2024-06-04 07:52:44 -04:00
021157e4e6 Refactored Equipment package, saved 30+ KiB of game executable file. 2024-06-04 07:36:56 -04:00
336041173c Refactored new experimental string allocaitons in World and Attribute packages... 2024-06-04 07:34:20 -04:00
5d6e67face Experimenting with static string allocations... 2024-06-04 07:28:05 -04:00
712acf8d8c Refactored Effect package... 2024-06-04 01:24:42 -04:00
31f07b9ebe More refactoring of Chad package... 2024-06-03 16:06:31 -04:00
aee1412d57 Chad package refactoring... 2024-06-03 15:49:56 -04:00
eab5faa357 Refactored Unit package... 2024-06-03 13:49:22 -04:00
92c283f1ca Changed Construction and Equipment packages... 2024-06-02 11:12:17 -04:00
300c1b78e3 Added unlimited movement by target... 2024-06-02 09:48:57 -04:00
c7253308a3 Added arrow rendering... 2024-06-02 08:42:47 -04:00
9c23103d05 Added diagonal arrows and target... 2024-06-02 08:11:48 -04:00
b8e398b712 Various experiments... 2024-06-01 20:42:12 -04:00
4340ab7d2d Added end turn button sprites... 2024-06-01 14:09:35 -04:00
cb34d6abf4 Added movement arrow sprites and points... 2024-06-01 12:39:44 -04:00
b355ad4db8 Finished renaming values and traits for now... 2024-06-01 11:56:18 -04:00
b495f870b3 Minor general refactoring of naming style... 2024-06-01 11:27:59 -04:00
4d52aea6ac Major revision, work in progress... 2024-05-31 07:14:00 -04:00
39b7a9c0b9 Added iconflow procedure, work in progress... 2024-05-29 10:20:35 -04:00
2241ba8279 Added prototype notifications, they are bad... 2024-05-29 09:26:10 -04:00
1a7c8e44d0 Changed Core package clipping... 2024-05-27 13:48:12 -04:00
632916444f More code refactoring... 2024-05-27 12:59:41 -04:00
4cd99a1003 Refactored world drawing procedures... 2024-05-27 12:45:31 -04:00
a5351bb4c5 Finished general world rendering profiling and added rendering caps... 2024-05-27 11:51:57 -04:00
7b57ad4bd1 Profiling and optimization of tiles rendering done... 2024-05-27 11:31:03 -04:00
9ef53ed704 Added copied greave icons and world profiling... 2024-05-27 10:40:07 -04:00
f1ebe09f82 Finished swamp biome spritesheet... 2024-05-26 16:20:08 -04:00
c59d915f66 Refactored lake generation and collision-restricted generation... 2024-05-26 14:56:32 -04:00
1699d73d55 Extracted earth to water transition procedure... 2024-05-26 14:15:26 -04:00
513e4655f3 Good night me... 2024-05-25 15:43:54 -04:00
cabd180dfb Last bug fixed, but code sucks... 2024-05-25 14:56:08 -04:00
ca93e3ad8e Added lake borders, one last thing to fix... 2024-05-25 14:45:01 -04:00
1d0e71f814 Added inner lake corners... 2024-05-25 14:20:43 -04:00
4be93b4380 Added lake corners... 2024-05-25 13:57:13 -04:00
2436aebe22 Happy with lake generation... 2024-05-25 13:10:34 -04:00
96a6b073c5 Experimenting with very simple generation... 2024-05-25 10:43:47 -04:00
03719ab744 Testing lake procedural generation... 2024-05-25 08:56:49 -04:00
cd96dc5ea1 Implemented water, tested, but not procedurally generated yet... 2024-05-25 08:40:28 -04:00
fc5b64532f Refactored biome-separated world rendering... 2024-05-25 06:33:05 -04:00
043dba7c07 Added separate biome terrain sprite sheets... 2024-05-25 05:46:18 -04:00