xhads/source/unit.adb

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui, effect, attribute, faction;
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package body unit is
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view_width : constant integer := 48;
view_height : constant integer := 64;
sprite : array (enumeration) of core.sprite;
icon_sprite : array (enumeration) of core.sprite;
view_sprite : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
procedure configure is
begin
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core.echo (core.comment, "Configuring unit components...");
--
for index in enumeration loop
declare folder : constant string := core.lowercase (faction.enumeration'image (trait (index).kind));
file : constant string := core.lowercase (enumeration'image (index));
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begin
sprite (index) := core.import_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 4, 6);
icon_sprite (index) := core.import_sprite ("./sprite/unit/icon/" & file & ".png", 1, 1);
view_sprite (index) := core.import_sprite ("./sprite/unit/view/" & file & ".png", 1, 1);
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end;
end loop;
end configure;
------------------------------------------------------------------------------------------
procedure draw (index : in enumeration; state : in core.animation; x, y : in integer) is
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begin
core.draw (sprite (index), x, y, state => core.animation'pos (state));
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end draw;
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procedure icon (index : in enumeration; x, y : in integer) is
begin
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ui.draw_overicon (icon_sprite (index), trait (index).text, x, y);
end icon;
------------------------------------------------------------------------------------------
procedure view (index : in enumeration; x, y : in integer) is
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offset : constant integer := 4;
begin
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core.draw (view_sprite (index), x + offset, y + offset);
ui.draw_icon_menu (x, y, view_width + 2 * offset, view_height + 2 * offset);
end view;
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procedure draw_full (index : in natural; x, y : in integer) is
limit : constant value_count := value_count (index);
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begin
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draw (values (limit).kind, values (limit).state, x, y);
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--
for item_index in item.slot loop
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if values (limit).items (item_index).show then
item.draw (values (limit).items (item_index).data, values (limit).state, x, y);
end if;
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end loop;
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end draw_full;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end unit;