xhads/source/construction.adb

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
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with core, ui, effect, resource, faction;
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package body construction is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
procedure configure is
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procedure define (index : in enumeration; name : in string; kind : in faction.enumeration; price : in resource.price;
--
frames : in natural := 1;
evoke : in effect.information := effect.none) is
begin
description (index).name := core.unbound (name);
description (index).kind := kind;
description (index).price := price;
description (index).frames := frames;
description (index).evoke := evoke;
end define;
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begin
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core.echo (core.comment, "Configuring construction components...");
--
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define (house, "Dwarf House", faction.dwarf, (others => 0));
define (cottage, "Fairy Cottage", faction.fairy, (others => 0));
define (shack, "Gnoll Shack", faction.gnoll, (others => 0));
define (homestead, "Kobold Homestead", faction.kobold, (others => 0));
define (hut, "Goblin Hut", faction.goblin, (others => 0));
define (den, "Imp Den", faction.imp, (others => 0));
--
for index in enumeration loop
declare folder : constant string := core.lowercase (faction.enumeration'image (description (index).kind));
file : constant string := core.lowercase (enumeration'image (index));
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begin
sprite (index) := core.import_sprite (core.folder & "/game/construction/" & folder & "/" & file & ".png", description (index).frames, 1);
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end;
end loop;
end configure;
------------------------------------------------------------------------------------------
procedure draw (index : in enumeration; x, y : in integer) is
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begin
core.draw (sprite (index), x, y);
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end draw;
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------------------------------------------------------------------------------------------
procedure draw_plus (index : in enumeration; x, y : in integer) is
use type core.cursor_code;
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begin
draw (index, x, y);
--
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if core.cursor_inside (x, y, sprite (index).width, sprite (index).height) and core.cursor_mode = core.cursor_middle and not ui.prioritize then
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core.write_text_box (core.bound (description (index).name));
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end if;
end draw_plus;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end construction;