xhads/source/skill.ads

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
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with core;
package skill is
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type enumeration is (
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alchemy, archery, architecture, athletics, diplomacy, estates,
exploration, leadership, logistics, medicine, mercantile, mysticism,
necromancy, resistance, skirmish, sorcery, tactics, thaumaturgy
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);
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type definition is record
base : core.point;
name : access string;
text : access string;
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end record;
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type points is array (enumeration) of core.point;
type bonus is array (enumeration) of natural;
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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default : constant points := (others => (0, 24));
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description : constant array (enumeration) of definition := (
alchemy => ((0, 24), new string' ("Alchemy"), new string' ("Alchemy skill determines effectiveness of your vials and potions.")),
archery => ((0, 24), new string' ("Archery"), new string' ("Archery skill determines effectiveness and range or your archers.")),
architecture => ((0, 24), new string' ("Architecture"), new string' ("Architecture decreases time spent on building constructions.")),
athletics => ((0, 24), new string' ("Athletics"), new string' ("Athletics increases movement speed of all your units, since they train.")),
diplomacy => ((0, 24), new string' ("Diplomacy"), new string' ("Diplomacy helps you to avoid starting a battle you can't win.")),
estates => ((0, 24), new string' ("Estates"), new string' ("Estates makes you the ultimate crypto-bro, establishing a blockchain.")),
exploration => ((0, 24), new string' ("Exploration"), new string' ("Exploration is quite self-explanatory by its' name, seriously.")),
leadership => ((0, 24), new string' ("Leadership"), new string' ("Leadership is the default skill for any true chad, like God intended.")),
logistics => ((0, 24), new string' ("Logistics"), new string' ("Logistics is a nightmare in real life, but this is only a game.")),
medicine => ((0, 24), new string' ("Medicine"), new string' ("Medicine skill makes you swallow pills like a kid in a drugstore.")),
mercantile => ((0, 24), new string' ("Mercantile"), new string' ("Mercantile is the skill of any true-born nosy person, otherwise useless.")),
mysticism => ((0, 24), new string' ("Mysticism"), new string' ("Mysticism allows you to have 60 cats, drink wine and talk weird.")),
necromancy => ((0, 24), new string' ("Necromancy"), new string' ("Necromancy lets you not to waste the bones after every battle.")),
resistance => ((0, 24), new string' ("Resistence"), new string' ("Resistence skill increases defense points of all your units slightly.")),
skirmish => ((0, 24), new string' ("Skirmish"), new string' ("Skirmish makes your units go berserk when they have little health left.")),
sorcery => ((0, 24), new string' ("Sorcery"), new string' ("Sorcery skill is appropriately named useless skill to have in real life.")),
tactics => ((0, 24), new string' ("Tactics"), new string' ("Tactics is the opposite of skirmish, master it and lose in every battle.")),
thaumaturgy => ((0, 24), new string' ("Thaumaturgy"), new string' ("Thaumaturgy lets you do nothing, and hope that the best will happen."))
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);
icon : array (enumeration) of core.sprite;
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end skill;