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b9e0329431
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Defining some dwarven units...
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2024-06-05 16:04:29 -04:00 |
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5acfa08d93
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Refactored internal functions...
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2024-06-05 09:40:18 -04:00 |
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ecc6e0ba68
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Added certain default values...
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2024-06-05 08:29:55 -04:00 |
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f34f33b9a8
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Refactored other packages, lot of changes, smaller executable size...
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2024-06-04 07:52:44 -04:00 |
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021157e4e6
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Refactored Equipment package, saved 30+ KiB of game executable file.
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2024-06-04 07:36:56 -04:00 |
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336041173c
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Refactored new experimental string allocaitons in World and Attribute packages...
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2024-06-04 07:34:20 -04:00 |
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5d6e67face
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Experimenting with static string allocations...
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2024-06-04 07:28:05 -04:00 |
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712acf8d8c
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Refactored Effect package...
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2024-06-04 01:24:42 -04:00 |
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31f07b9ebe
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More refactoring of Chad package...
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2024-06-03 16:06:31 -04:00 |
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aee1412d57
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Chad package refactoring...
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2024-06-03 15:49:56 -04:00 |
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eab5faa357
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Refactored Unit package...
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2024-06-03 13:49:22 -04:00 |
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92c283f1ca
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Changed Construction and Equipment packages...
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2024-06-02 11:12:17 -04:00 |
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300c1b78e3
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Added unlimited movement by target...
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2024-06-02 09:48:57 -04:00 |
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c7253308a3
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Added arrow rendering...
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2024-06-02 08:42:47 -04:00 |
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9c23103d05
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Added diagonal arrows and target...
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2024-06-02 08:11:48 -04:00 |
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b8e398b712
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Various experiments...
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2024-06-01 20:42:12 -04:00 |
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4340ab7d2d
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Added end turn button sprites...
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2024-06-01 14:09:35 -04:00 |
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cb34d6abf4
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Added movement arrow sprites and points...
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2024-06-01 12:39:44 -04:00 |
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b355ad4db8
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Finished renaming values and traits for now...
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2024-06-01 11:56:18 -04:00 |
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b495f870b3
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Minor general refactoring of naming style...
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2024-06-01 11:27:59 -04:00 |
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4d52aea6ac
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Major revision, work in progress...
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2024-05-31 07:14:00 -04:00 |
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39b7a9c0b9
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Added iconflow procedure, work in progress...
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2024-05-29 10:20:35 -04:00 |
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2241ba8279
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Added prototype notifications, they are bad...
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2024-05-29 09:26:10 -04:00 |
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1a7c8e44d0
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Changed Core package clipping...
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2024-05-27 13:48:12 -04:00 |
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632916444f
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More code refactoring...
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2024-05-27 12:59:41 -04:00 |
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4cd99a1003
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Refactored world drawing procedures...
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2024-05-27 12:45:31 -04:00 |
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a5351bb4c5
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Finished general world rendering profiling and added rendering caps...
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2024-05-27 11:51:57 -04:00 |
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7b57ad4bd1
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Profiling and optimization of tiles rendering done...
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2024-05-27 11:31:03 -04:00 |
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9ef53ed704
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Added copied greave icons and world profiling...
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2024-05-27 10:40:07 -04:00 |
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f1ebe09f82
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Finished swamp biome spritesheet...
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2024-05-26 16:20:08 -04:00 |
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c59d915f66
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Refactored lake generation and collision-restricted generation...
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2024-05-26 14:56:32 -04:00 |
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1699d73d55
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Extracted earth to water transition procedure...
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2024-05-26 14:15:26 -04:00 |
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513e4655f3
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Good night me...
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2024-05-25 15:43:54 -04:00 |
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cabd180dfb
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Last bug fixed, but code sucks...
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2024-05-25 14:56:08 -04:00 |
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ca93e3ad8e
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Added lake borders, one last thing to fix...
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2024-05-25 14:45:01 -04:00 |
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1d0e71f814
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Added inner lake corners...
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2024-05-25 14:20:43 -04:00 |
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4be93b4380
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Added lake corners...
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2024-05-25 13:57:13 -04:00 |
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2436aebe22
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Happy with lake generation...
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2024-05-25 13:10:34 -04:00 |
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96a6b073c5
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Experimenting with very simple generation...
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2024-05-25 10:43:47 -04:00 |
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03719ab744
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Testing lake procedural generation...
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2024-05-25 08:56:49 -04:00 |
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cd96dc5ea1
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Implemented water, tested, but not procedurally generated yet...
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2024-05-25 08:40:28 -04:00 |
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fc5b64532f
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Refactored biome-separated world rendering...
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2024-05-25 06:33:05 -04:00 |
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043dba7c07
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Added separate biome terrain sprite sheets...
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2024-05-25 05:46:18 -04:00 |
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3c4816c6ee
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Completed map saving and loading, needs item data...
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2024-05-25 03:53:53 -04:00 |
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68cf53a11f
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Added all sorts of point saving...
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2024-05-25 03:19:58 -04:00 |
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f4453d06a3
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Revised map saving a lot...
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2024-05-25 03:00:30 -04:00 |
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d675ce7467
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Minor refactorings, moving procedures to world and quality revisions...
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2024-05-25 01:48:03 -04:00 |
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32d41d7669
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Prototype map saving, PNG based, probably will be removed...
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2024-05-23 08:03:38 -04:00 |
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f65c8c252f
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Using points, work in progress...
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2024-05-23 02:58:30 -04:00 |
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fc6d0c44f2
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Added resource cheats...
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2024-05-22 21:22:34 -04:00 |
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