xhads/source/skill.adb

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui;
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package body skill is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
icon : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
procedure configure is
structure : ui.structure;
begin
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core.echo (core.comment, "Configuring skill components...");
--
structure.title := "Skill Menu ";
structure.toggle := core.signal_s;
structure.show := false;
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structure.center := true;
structure.resize := true;
structure.x := 80;
structure.y := (core.window_height - 320) / 2;
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structure.gui_n := count + 1;
--
ui.add_structure (structure);
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--
for index in enumeration loop
icon (index) := core.import_sprite (core.folder & "/icon/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
--
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if enumeration'pos (index) = 9 then
ui.add_structure_orient;
end if;
--
ui.add_structure_button (icon (index), trait (index).name, trait (index).text);
end loop;
end configure;
------------------------------------------------------------------------------------------
procedure draw_points (data : in points; x, y : in integer) is
move_x : integer := x;
move_y : integer := y;
begin
for index in enumeration loop
if (enumeration'pos (index) + 1) mod (count / 2 + 1) = 0 then
move_x := x + 2 * core.icon + 120;
move_y := y;
end if;
--
ui.draw_icon (icon (index), trait (index).text, move_x, move_y);
ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon);
ui.write (data (index)'image, move_x + core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
--
ui.write (trait (index).name, move_x + 2 * core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
--
move_y := move_y + core.icon;
end loop;
end draw_points;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end skill;