xhads/source/magic.adb

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
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with core, ui, effect, magic;
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package body magic is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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view_width : constant natural := 90;
view_height : constant natural := 90;
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view_sprite : array (enumeration) of core.sprite;
icon_sprite : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
procedure configure is
begin
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core.echo (core.comment, "Configuring magic components...");
--
for index in enumeration loop
declare folder : constant string := core.lowercase (school'image (trait (index).kind));
file : constant string := core.lowercase (enumeration'image (index));
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begin
view_sprite (index) := core.import_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1);
icon_sprite (index) := core.import_sprite ("./sprite/magic/icon/" & file & ".png", 1, 1);
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end;
end loop;
end configure;
------------------------------------------------------------------------------------------
procedure icon (index : in enumeration; x, y : in integer) is
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begin
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ui.draw_overicon (icon_sprite (index), trait (index).text, x, y);
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end icon;
------------------------------------------------------------------------------------------
procedure view (index : in enumeration; x, y : in integer) is
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offset : constant integer := 4;
begin
core.draw (view_sprite (index), x + offset, y + offset);
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ui.draw_icon_menu (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset);
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end view;
------------------------------------------------------------------------------------------
procedure menu (x, y : in integer; center : in boolean) is
offset : constant integer := 16;
width : constant integer := 168 * 8 + 2 * offset;
height : constant integer := 12 * core.icon + 2 * offset;
move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
--
next : array (0 .. 7) of integer := (others => 0);
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begin
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ui.draw_tiny_menu (move_x, move_y, width, height);
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ui.draw_title_bar (move_x, move_y, width, "Magic Abilities");
--
for index in enumeration loop
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icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
ui.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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--
next (school'pos (trait (index).kind)) := next (school'pos (trait (index).kind)) + 1;
end loop;
end menu;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end magic;