xhads/source/unit.ads

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
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with core, effect, attribute, faction, equipment;
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package unit is
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type enumeration is (
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dwarf_berserker, dwarf_elite_berserker, dwarf_guard, dwarf_elite_guard
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);
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type information is record
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name : core.short_string := "-- ";
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kind : faction.enumeration := faction.neutral;
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attributes : attribute.points := (others => 0);
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daily_fee : natural := 0;
equipments : equipment.equip_array := (others => equipment.none);
end record;
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--~bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate,
--~leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves,
--~crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves,
--~black_tunic, blue_tunic, cyan_tunic, green_tunic, grey_tunic, lime_tunic,
--~orange_tunic, pink_tunic, purple_tunic, red_tunic, white_tunic, yellow_tunic,
--~bone_gauntlets, bronze_gauntlets, chainmail_gauntlets, crystal_gauntlets, golden_gauntlets, iron_gauntlets,
--~leather_gauntlets, mithril_gauntlets, steel_gauntlets, bone_helmet, bronze_helmet, chainmail_helmet,
--~crystal_helmet, golden_helmet, iron_helmet, leather_helmet, mithril_helmet, steel_helmet,
--~bone_axe, bone_battleaxe, bone_bow, bone_mace, bone_spear, bone_sword,
--~bronze_axe, bronze_greatsword, bronze_mace, bronze_spear, bronze_sword, club,
--~crystal_bow, crystal_greatsword, crystal_mace, crystal_spear, crystal_sword, golden_axe,
--~golden_battleaxe, golden_bow, golden_greatsword, golden_sword, iron_axe, iron_bow,
--~iron_mace, iron_spear, iron_sword, jade_axe, jade_battleaxe, jade_greatsword,
--~jade_mace, jade_spear, jade_sword, maul, mithril_axe, mithril_battleaxe,
--~mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff,
--~staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword,
--~wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield,
--~golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield, wooden_armour,
--~fur_armour, fur_greaves, fur_gauntlets, red_hood, white_hood, wooden_helmet,
--~human_helmet, human_armour, elven_helmet, elven_armour, orcish_helmet, orcish_armour,
--~black_robe, cyan_robe, lime_dress, magenta_dress, orange_robe, pink_dress,
--~red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet,
--~black_hood, cyan_hood, lime_hood
--~full_body, head, chest, hands, feet, neck,
--~main_hand, off_hand
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count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := (
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("Dwarf Berserker ", faction.dwarf, (3, 2, 1, 3, 2, 2), 1, (
equipment.blue_tunic, equipment.leather_helmet, equipment.leather_chestplate, equipment.none,
equipment.leather_greaves, equipment.none, equipment.iron_axe, equipment.none)),
("Dwarf Elite Berserker ", faction.dwarf, (3, 2, 1, 3, 2, 2), 3, (
equipment.cyan_tunic, equipment.mithril_helmet, equipment.mithril_chestplate, equipment.leather_gauntlets,
equipment.leather_greaves, equipment.none, equipment.mithril_axe, equipment.none)),
("Dwarf Guard ", faction.dwarf, (3, 2, 1, 3, 2, 2), 4, (
equipment.cyan_tunic, equipment.steel_helmet, equipment.steel_chestplate, equipment.leather_gauntlets,
equipment.leather_greaves, equipment.none, equipment.steel_battleaxe, equipment.steel_shield)),
("Dwarf Elite Guard ", faction.dwarf, (3, 2, 1, 3, 2, 2), 6, (
equipment.cyan_tunic, equipment.steel_helmet, equipment.mithril_chestplate, equipment.steel_gauntlets,
equipment.steel_greaves, equipment.none, equipment.mithril_axe, equipment.steel_shield))
);
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procedure configure;
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--~procedure draw (index : in enumeration; state : in core.animation; x, y : in integer);
--~procedure draw_icon (index : in enumeration; x, y : in integer);
--~procedure draw_view (index : in enumeration; x, y : in integer);
procedure draw_full (index : in enumeration; state : in core.animation; x, y : in integer);
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end unit;