xhads/source/magic.ads

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
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with core, effect;
package magic is
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type school is (
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air, dark, earth, fire, light, water
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);
type enumeration is (
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-- Air
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arrow_storm,
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-- Dark
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torment,
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-- Earth
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stone_armour,
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-- Fire
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fireball,
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-- Light
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heal,
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-- Water
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ice_armour
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);
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subtype level_limit is natural range 0 .. 6;
type definition is record
name : access string;
kind : school;
level : level_limit;
evoke : effect.information;
text : access string;
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end record;
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count : constant natural := enumeration'pos (enumeration'last) + 1;
description : constant array (enumeration) of definition := (
arrow_storm => (new string' ("Arrow Storm"), air, 1, effect.none, new string' ("Arrow Storm increases the range of your ranged units.")),
torment => (new string' ("Torment"), dark, 1, effect.none, new string' ("Torment causes targeted friend or foe to feel pain and shit.")),
stone_armour => (new string' ("Stone Armour"), earth, 1, effect.none, new string' ("Stone Armour increases defense of selected unit.")),
fireball => (new string' ("Fireball"), fire, 1, effect.none, new string' ("Fireball conjures a literal ball of fire that flies go brr.")),
heal => (new string' ("Heal"), light, 1, effect.none, new string' ("Heal does what it says it will do, keeps the promise.")),
ice_armour => (new string' ("Ice Armour"), water, 1, effect.none, new string' ("Ice Armour increases defense and stamina of selected unit."))
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);
view_width : constant natural := 64;
view_height : constant natural := 64;
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view : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end magic;