xhads/source/skill.ads

60 lines
4.1 KiB
Ada
Raw Normal View History

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
2024-02-15 21:03:09 -05:00
with core;
package skill is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type enumeration is (
2024-05-07 08:07:01 -04:00
alchemy, archery, architecture, athletics, diplomacy, estates,
exploration, leadership, logistics, medicine, mercantile, mysticism,
necromancy, resistance, skirmish, sorcery, tactics, thaumaturgy
2024-02-15 21:03:09 -05:00
);
------------------------------------------------------------------------------------------
type definition is record
base : core.point;
name : access string;
text : access string;
2024-02-15 21:03:09 -05:00
end record;
2024-05-23 04:44:43 -04:00
type points is array (enumeration) of core.point;
type bonus is array (enumeration) of natural;
2024-02-15 21:03:09 -05:00
------------------------------------------------------------------------------------------
count : constant natural := enumeration'pos (enumeration'last) + 1;
2024-06-01 18:25:10 -04:00
default : constant points := (others => (0, 24));
2024-06-02 07:02:36 -04:00
description : constant array (enumeration) of definition := (
alchemy => ((0, 24), new string'("Alchemy"), new string'("Alchemy skill determines effectiveness of your vials and potions.")),
archery => ((0, 24), new string'("Archery"), new string'("Archery skill determines effectiveness and range or your archers.")),
architecture => ((0, 24), new string'("Architecture"), new string'("Architecture decreases time spent on building constructions.")),
athletics => ((0, 24), new string'("Athletics"), new string'("Athletics increases movement speed of all your units, since they train.")),
diplomacy => ((0, 24), new string'("Diplomacy"), new string'("Diplomacy helps you to avoid starting a battle you can't win.")),
estates => ((0, 24), new string'("Estates"), new string'("Estates makes you the ultimate crypto-bro, establishing a blockchain.")),
exploration => ((0, 24), new string'("Exploration"), new string'("Exploration is quite self-explanatory by its' name, seriously.")),
leadership => ((0, 24), new string'("Leadership"), new string'("Leadership is the default skill for any true chad, like God intended.")),
logistics => ((0, 24), new string'("Logistics"), new string'("Logistics is a nightmare in real life, but this is only a game.")),
medicine => ((0, 24), new string'("Medicine"), new string'("Medicine skill makes you swallow pills like a kid in a drugstore.")),
mercantile => ((0, 24), new string'("Mercantile"), new string'("Mercantile is the skill of any true-born nosy person, otherwise useless.")),
mysticism => ((0, 24), new string'("Mysticism"), new string'("Mysticism allows you to have 60 cats, drink wine and talk weird.")),
necromancy => ((0, 24), new string'("Necromancy"), new string'("Necromancy lets you not to waste the bones after every battle.")),
resistance => ((0, 24), new string'("Resistence"), new string'("Resistence skill increases defense points of all your units slightly.")),
skirmish => ((0, 24), new string'("Skirmish"), new string'("Skirmish makes your units go berserk when they have little health left.")),
sorcery => ((0, 24), new string'("Sorcery"), new string'("Sorcery skill is appropriately named useless skill to have in real life.")),
tactics => ((0, 24), new string'("Tactics"), new string'("Tactics is the opposite of skirmish, master it and lose in every battle.")),
thaumaturgy => ((0, 24), new string'("Thaumaturgy"), new string'("Thaumaturgy lets you do nothing, and hope that the best will happen."))
2024-06-02 07:02:36 -04:00
);
icon : array (enumeration) of core.sprite;
2024-02-15 21:03:09 -05:00
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end skill;