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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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2024-02-15 21:03:09 -05:00
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with core, effect;
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package magic is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type school is (
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air, dark, earth, fire, light, water
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);
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2024-04-26 16:05:48 -04:00
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type enumeration is (
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-- Air
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arrow_storm,
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-- Dark
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torment,
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-- Earth
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stone_armour,
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-- Fire
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fireball,
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-- Light
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heal,
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-- Water
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ice_armour
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);
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------------------------------------------------------------------------------------------
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subtype level_limit is natural range 0 .. 6;
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type definition is record
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name : access string;
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kind : school;
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level : level_limit;
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evoke : effect.information;
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text : access string;
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end record;
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------------------------------------------------------------------------------------------
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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description : constant array (enumeration) of definition := (
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arrow_storm => (new string'("Arrow Storm"), air, 1, effect.none, new string'("Arrow Storm increases the range of your ranged units.")),
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torment => (new string'("Torment"), dark, 1, effect.none, new string'("Torment causes targeted friend or foe to feel pain and shit.")),
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stone_armour => (new string'("Stone Armour"), earth, 1, effect.none, new string'("Stone Armour increases defense of selected unit.")),
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fireball => (new string'("Fireball"), fire, 1, effect.none, new string'("Fireball conjures a literal ball of fire that flies go brr.")),
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heal => (new string'("Heal"), light, 1, effect.none, new string'("Heal does what it says it will do, keeps the promise.")),
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ice_armour => (new string'("Ice Armour"), water, 1, effect.none, new string'("Ice Armour increases defense and stamina of selected unit."))
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);
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view_width : constant natural := 64;
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view_height : constant natural := 64;
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view : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end magic;
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