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788c821605
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Adding draw_text procedure and text size...
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2024-06-08 04:38:28 -04:00 |
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5acfa08d93
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Refactored internal functions...
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2024-06-05 09:40:18 -04:00 |
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06cac284a2
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Refactored UI package...
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2024-06-04 08:21:24 -04:00 |
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9c23103d05
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Added diagonal arrows and target...
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2024-06-02 08:11:48 -04:00 |
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6d97eb4d39
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Major refactoring...
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2024-06-02 07:02:36 -04:00 |
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b8e398b712
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Various experiments...
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2024-06-01 20:42:12 -04:00 |
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4340ab7d2d
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Added end turn button sprites...
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2024-06-01 14:09:35 -04:00 |
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7382d0d9d5
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Some more Raylib functions...
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2024-05-27 16:38:18 -04:00 |
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1a7c8e44d0
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Changed Core package clipping...
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2024-05-27 13:48:12 -04:00 |
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632916444f
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More code refactoring...
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2024-05-27 12:59:41 -04:00 |
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9ef53ed704
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Added copied greave icons and world profiling...
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2024-05-27 10:40:07 -04:00 |
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fc5b64532f
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Refactored biome-separated world rendering...
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2024-05-25 06:33:05 -04:00 |
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4b274bf2e5
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Added window size limits and cursor rendering...
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2024-05-25 04:39:07 -04:00 |
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3c4816c6ee
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Completed map saving and loading, needs item data...
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2024-05-25 03:53:53 -04:00 |
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68cf53a11f
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Added all sorts of point saving...
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2024-05-25 03:19:58 -04:00 |
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f4453d06a3
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Revised map saving a lot...
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2024-05-25 03:00:30 -04:00 |
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d675ce7467
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Minor refactorings, moving procedures to world and quality revisions...
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2024-05-25 01:48:03 -04:00 |
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50e8bfdb98
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Prototype sequaltial integer IO...
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2024-05-23 08:29:21 -04:00 |
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32d41d7669
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Prototype map saving, PNG based, probably will be removed...
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2024-05-23 08:03:38 -04:00 |
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f65c8c252f
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Using points, work in progress...
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2024-05-23 02:58:30 -04:00 |
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724a037413
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Refactoring and F keys...
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2024-05-22 21:05:19 -04:00 |
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94073bdd59
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Work in progress on minimap rendering...
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2024-05-20 16:55:16 -04:00 |
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3d3424aa18
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Removed sounds for now, added sword icons...
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2024-05-19 18:59:02 -04:00 |
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8e72e66469
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Gameplay pretty much finished except for buildings...
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2024-05-19 15:06:20 -04:00 |
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7b65d4e0db
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Reimplementing zoom factor related map border rednering...
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2024-05-19 13:57:13 -04:00 |
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b947518a56
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Revision of Chad data in World package...
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2024-05-19 13:29:28 -04:00 |
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24203e0992
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Adding water slowly but surely...
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2024-05-19 06:43:46 -04:00 |
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907f117f41
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Revised few Core functions to use tint, and blanked tiny fill bars...
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2024-05-19 05:42:45 -04:00 |
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169866a93c
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Another major moving, source code fixed, all works!
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2024-05-18 15:16:09 -04:00 |
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600ca67069
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Various general refactoring...
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2024-05-16 14:52:41 -04:00 |
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6e85588237
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Added chads and more chad information, also refactored UI...
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2024-05-16 12:35:36 -04:00 |
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7ba21d2a81
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Minor refactoring of deity data...
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2024-05-15 06:38:53 -04:00 |
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0d1b03cdd1
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Added mouse wheel, text scrolling...
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2024-05-13 09:32:49 -04:00 |
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53a4179c40
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Even worse code due to Adas limitations...
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2024-05-13 09:20:16 -04:00 |
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725296802c
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Implementing Xyntax in Ada work in progress...
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2024-05-13 04:03:27 -04:00 |
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f8c75a8be5
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Work in progress on source code preview...
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2024-05-12 20:45:26 -04:00 |
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190154aac8
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Added window icon...
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2024-05-12 11:29:20 -04:00 |
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2925dc0b95
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Fixed one stupid rendering bug...
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2024-05-12 11:08:32 -04:00 |
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e19220d15a
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A lot of minor UI fixes...
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2024-05-11 06:01:07 -04:00 |
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4f1dddd7d1
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New world biome previews and changed introduction...
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2024-05-10 23:44:09 -04:00 |
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642a0b5046
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Some refactoring and experimental work...
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2024-05-10 22:09:30 -04:00 |
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af4e800498
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Minor changes from yesterday...
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2024-05-09 22:23:40 -04:00 |
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c8d61ad968
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Finished alpha unit-less mapshot procedure...
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2024-05-09 15:54:39 -04:00 |
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62dc7a81d6
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Prototyping mapshot functionality...
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2024-05-09 14:52:19 -04:00 |
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c0fe52c155
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Minor Core drawing changes and 4 new item sprites...
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2024-05-09 06:49:24 -04:00 |
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8a27843637
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Revised some pixel art and abstracted out map frame with new sprites for it...
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2024-05-09 06:16:11 -04:00 |
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dad2e46c34
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Added unit+items to world drawing procedure...
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2024-05-09 05:07:20 -04:00 |
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ff9cf274d0
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Added cursor movement with range 6 and more tiny fixes...
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2024-05-09 03:53:38 -04:00 |
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2f09cb9216
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Revised some Core and Ray code...
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2024-05-09 02:08:01 -04:00 |
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394ee1f98e
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A lot of refactoring and pixelbug fixing, still WIP...
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2024-05-08 19:30:00 -04:00 |
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