xhads/source
2024-03-17 16:08:50 -04:00
..
ai.f90
attribute.adb No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
attribute.ads Experimental removal of C graphics files, compiles but segfaults... 2024-03-17 15:15:18 -04:00
chad.adb
chad.ads Experimental removal of C graphics files, compiles but segfaults... 2024-03-17 15:15:18 -04:00
construction.adb
construction.ads
core.adb Texture, sound and font data now uses heap instead of a stack. 2024-03-17 16:08:50 -04:00
core.ads Texture, sound and font data now uses heap instead of a stack. 2024-03-17 16:08:50 -04:00
deity.adb
deity.ads
effect.adb
effect.ads
faction.adb
faction.ads
item.adb
item.ads
magic.adb No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
magic.ads
main.adb Texture, sound and font data now uses heap instead of a stack. 2024-03-17 16:08:50 -04:00
makefile Texture, sound and font data now uses heap instead of a stack. 2024-03-17 16:08:50 -04:00
might.adb No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
might.ads
raylib.c Experimental removal of C graphics files, compiles but segfaults... 2024-03-17 15:15:18 -04:00
resource.adb No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
resource.ads
sdl2.c
skill.adb New skill menu and braindead simple menu stack... 2024-03-16 06:14:28 -04:00
skill.ads
system.c
ui.adb Experimental removal of C graphics files, compiles but segfaults... 2024-03-17 15:15:18 -04:00
ui.ads No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
unit.adb No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
unit.ads
world.adb
world.ads
xcb.c Experimental removal of C graphics files, compiles but segfaults... 2024-03-17 15:15:18 -04:00