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ai.f90
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attribute.adb
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No need for font folder, bound to UI style...
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2024-03-14 14:40:05 -04:00 |
attribute.ads
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Experimental removal of C graphics files, compiles but segfaults...
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2024-03-17 15:15:18 -04:00 |
chad.adb
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chad.ads
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Experimental removal of C graphics files, compiles but segfaults...
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2024-03-17 15:15:18 -04:00 |
construction.adb
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construction.ads
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core.adb
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Texture, sound and font data now uses heap instead of a stack.
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2024-03-17 16:08:50 -04:00 |
core.ads
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Texture, sound and font data now uses heap instead of a stack.
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2024-03-17 16:08:50 -04:00 |
deity.adb
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deity.ads
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effect.adb
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effect.ads
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faction.adb
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faction.ads
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item.adb
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item.ads
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magic.adb
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No need for font folder, bound to UI style...
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2024-03-14 14:40:05 -04:00 |
magic.ads
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main.adb
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Texture, sound and font data now uses heap instead of a stack.
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2024-03-17 16:08:50 -04:00 |
makefile
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Texture, sound and font data now uses heap instead of a stack.
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2024-03-17 16:08:50 -04:00 |
might.adb
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No need for font folder, bound to UI style...
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2024-03-14 14:40:05 -04:00 |
might.ads
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raylib.c
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Experimental removal of C graphics files, compiles but segfaults...
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2024-03-17 15:15:18 -04:00 |
resource.adb
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No need for font folder, bound to UI style...
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2024-03-14 14:40:05 -04:00 |
resource.ads
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sdl2.c
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skill.adb
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New skill menu and braindead simple menu stack...
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2024-03-16 06:14:28 -04:00 |
skill.ads
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system.c
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ui.adb
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Experimental removal of C graphics files, compiles but segfaults...
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2024-03-17 15:15:18 -04:00 |
ui.ads
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No need for font folder, bound to UI style...
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2024-03-14 14:40:05 -04:00 |
unit.adb
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No need for font folder, bound to UI style...
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2024-03-14 14:40:05 -04:00 |
unit.ads
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world.adb
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world.ads
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xcb.c
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Experimental removal of C graphics files, compiles but segfaults...
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2024-03-17 15:15:18 -04:00 |