xhads/source/main.adb

169 lines
5.8 KiB
Ada
Raw Normal View History

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
2024-03-22 00:37:54 -04:00
pragma ada_2012;
2024-02-15 21:03:09 -05:00
with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai;
2024-02-15 21:03:09 -05:00
procedure main is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
side_panel : integer := 0;
preview_width : integer := 0;
preview_height : integer := 0;
text_box_height : integer := 0;
player : chad.information := chad.trait (chad.ognjen);
------------------------------------------------------------------------------------------
type view is (
2024-05-03 06:10:13 -04:00
map_preview_panel, status_preview_panel, text_box_panel
);
view_icon : array (view) of core.sprite;
2024-05-03 06:10:13 -04:00
view_list : array (view) of boolean := (others => true);
2024-05-03 06:10:13 -04:00
view_text : array (view) of core.long_string := (
2024-05-03 06:10:13 -04:00
"Toggle map preview panel. ",
"Toggle status preview panel. ",
"Toggle text box panel. "
);
procedure swap_map_preview_panel is begin view_list (map_preview_panel) := (if view_list (map_preview_panel) then false else true); end swap_map_preview_panel;
procedure swap_status_preview_panel is begin view_list (status_preview_panel) := (if view_list (status_preview_panel) then false else true); end swap_status_preview_panel;
procedure swap_text_box_panel is begin view_list (text_box_panel) := (if view_list (text_box_panel) then false else true); end swap_text_box_panel;
2024-05-03 06:10:13 -04:00
view_show : array (view) of access procedure := (
swap_map_preview_panel'access,
swap_status_preview_panel'access,
swap_text_box_panel'access
2024-05-03 06:10:13 -04:00
);
------------------------------------------------------------------------------------------
procedure ui_main_style is
begin
ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod (ui.style'pos (ui.style'last) + 1));
end ui_main_style;
procedure zoom_in is begin core.zoom := 2; end zoom_in;
procedure zoom_out is begin core.zoom := 1; end zoom_out;
2024-05-01 10:16:25 -04:00
signal_list : constant array (core.signal_code) of access procedure := (
2024-04-30 14:20:30 -04:00
core.signal_up => core.move_camera_up'access,
core.signal_down => core.move_camera_down'access,
core.signal_left => core.move_camera_left'access,
core.signal_right => core.move_camera_right'access,
core.signal_v => ui_main_style'access,
core.signal_kp_add => zoom_in'access,
core.signal_kp_subtract => zoom_out'access,
others => core.idle'access
2024-03-16 06:52:32 -04:00
);
2024-02-24 14:51:53 -05:00
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
2024-02-15 21:03:09 -05:00
2024-02-24 14:51:53 -05:00
begin
2024-03-11 08:42:25 -04:00
core.dash;
core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
core.echo (core.comment, "Version -- 1.0.0");
core.echo (core.comment, "License -- GNU/GPLv3+");
core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
core.dash;
core.initialize;
2024-02-15 21:03:09 -05:00
ui.configure;
2024-03-11 14:37:26 -04:00
core.play (core.import_song (core.c_string ("./song/main_menu.ogg")).index);
2024-03-11 14:37:26 -04:00
attribute.configure;
skill.configure;
resource.configure;
--~might.configure;
--~magic.configure;
item.configure;
unit.configure;
construction.configure;
chad.configure;
world.configure;
ai.configure;
world.make (world.grass, 140, 120);
2024-02-15 21:03:09 -05:00
2024-03-21 19:03:15 -04:00
core.dash;
2024-03-11 08:42:25 -04:00
core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
2024-03-21 19:03:15 -04:00
core.dash;
2024-03-11 08:42:25 -04:00
for index in view loop
view_icon (index) := core.import_sprite ("./sprite/ui/icon/" & core.lowercase (view'image (index)) & ".png", 1, 1);
2024-05-03 06:10:13 -04:00
end loop;
2024-05-03 07:55:17 -04:00
ui.active := ui.imp;
core.camera := (55, 50);
2024-05-03 10:39:28 -04:00
------------------------------------------------------------------------------------------
2024-02-15 21:03:09 -05:00
gameplay: loop
2024-02-16 05:52:11 -05:00
core.synchronize;
2024-02-15 21:03:09 -05:00
--
2024-02-24 14:51:53 -05:00
exit when core.engine_active = false;
2024-02-15 21:03:09 -05:00
--
if not view_list (status_preview_panel) then
2024-05-03 07:55:17 -04:00
side_panel := 0;
else
side_panel := core.window_width / 4;
end if;
--
preview_width := core.window_width - side_panel;
preview_height := core.window_height - text_box_height;
text_box_height := 32;
--
core.camera.x := core.clip (core.camera.x, 0, world.map.width - 1);
core.camera.y := core.clip (core.camera.y, 0, world.map.height - 1);
--
world.draw;
--
if view_list (map_preview_panel) then
2024-05-03 07:55:17 -04:00
ui.draw_menu (0, 0, preview_width, preview_height);
end if;
--
if view_list (status_preview_panel) then
2024-05-03 07:55:17 -04:00
ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
ui.draw_state_box (preview_width + 32, 32);
end if;
--
if view_list (text_box_panel) then
ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (view'pos (view'last) + 1), text_box_height);
2024-05-03 07:55:17 -04:00
end if;
--
for index in view loop
ui.draw_icon (view_icon (index), view_text (index),
core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index),
core.window_height - text_box_height,
view_show (index));
2024-05-03 06:10:13 -04:00
end loop;
2024-03-10 16:41:31 -04:00
--
signal_list (core.signal_code'val (core.signal_mode)).all;
--
--~magic.menu (0, 0, true);
--~might.menu (0, 0, true);
--
chad.draw_alice;
--
ui.synchronize;
2024-02-15 21:03:09 -05:00
end loop gameplay;
------------------------------------------------------------------------------------------
2024-02-16 09:59:19 -05:00
core.deinitialize;
2024-03-21 19:03:15 -04:00
core.dash;
2024-02-15 21:03:09 -05:00
end main;