xhads/source/ui.adb

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui;
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package body ui is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type element is (
none,
main_background,
--
corner_upper_left, border_upper, corner_upper_right,
border_left, border_right,
corner_lower_left, border_lower, corner_lower_right,
--
tiny_corner_upper_left, tiny_border_upper, tiny_corner_upper_right,
tiny_border_left, tiny_border_right,
tiny_corner_lower_left, tiny_border_lower, tiny_corner_lower_right,
--
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frame_upper_left, frame_upper, frame_upper_right,
frame_left, frame_middle, frame_right,
frame_lower_left, frame_lower, frame_lower_right,
--
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icon_upper_left, icon_upper, icon_upper_right,
icon_left, icon_right,
icon_lower_left, icon_lower, icon_lower_right,
--
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text_upper_left, text_upper, text_upper_right,
text_left, text_middle, text_right,
text_lower_left, text_lower, text_lower_right,
--
cursor, icon, overicon,
--
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fill_bar_left, fill_bar_horizontal, fill_bar_right, fill_horizontal,
--
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scroll_bar_lower, scroll_bar_middle, scroll_bar_upper,
--
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title_bar_left, title_bar_middle, title_bar_right
);
------------------------------------------------------------------------------------------
sprite : array (style, element) of core.sprite;
glyphs : array (style) of core.font;
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------------------------------------------------------------------------------------------
procedure select_text_box (text : in string; x, y, width, height : in integer) is
begin
if core.cursor.x > x and core.cursor.x < x + width
and core.cursor.y > y and core.cursor.y < y + height then
core.write_text_box (text);
end if;
end select_text_box;
------------------------------------------------------------------------------------------
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procedure draw (index : in element := none;
x : in integer := 0;
y : in integer := 0;
width : in integer := 0;
height : in integer := 0) is
save_zoom : natural := core.zoom;
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begin
core.zoom := 1;
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core.draw (sprite (active, index), x, y, 0, 0, width, height);
core.zoom := save_zoom;
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end draw;
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------------------------------------------------------------------------------------------
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procedure draw_horizontally (index : in element; x, y, width : in integer) is
step : constant integer := sprite (active, index).width;
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begin
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for move in 0 .. width / step - 1 loop
draw (index, x + move * step, y);
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end loop;
--
if width mod step > 0 then
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draw (index, x + (width / step) * step, y, width mod step, sprite (active, index).height);
end if;
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end draw_horizontally;
------------------------------------------------------------------------------------------
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procedure draw_vertically (index : in element; x, y, height : in integer) is
step : constant integer := sprite (active, index).height;
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begin
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for move in 0 .. height / step - 1 loop
draw (index, x, y + move * step);
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end loop;
--
if height mod step > 0 then
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draw (index, x, y + (height / step) * step, sprite (active, index).width, height mod step);
end if;
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end draw_vertically;
------------------------------------------------------------------------------------------
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procedure draw_background (index : in element; x, y, width, height : in integer) is
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base_width : integer := sprite (active, index).width;
base_height : integer := sprite (active, index).height;
crop_width : integer := width mod base_width;
crop_height : integer := height mod base_height;
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begin
for move_y in 0 .. height / base_height - 1 loop
for move_x in 0 .. width / base_width - 1 loop
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draw (index, x + move_x * base_width, y + move_y * base_height);
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end loop;
--
if width mod base_width > 0 then
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draw (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height);
end if;
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end loop;
--
for move_x in 0 .. width / base_width - 1 loop
if height mod base_height > 0 then
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draw (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height);
end if;
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end loop;
--
if width mod base_width > 0 and height mod base_height > 0 then
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draw (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height);
end if;
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end draw_background;
------------------------------------------------------------------------------------------
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procedure configure is
procedure load_ui (index : in style; folder_path : in string) is
begin
glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", (if index = default then 16 else 24), 0);
--
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for this in element loop
sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & core.lowercase (element'image (this)) & ".png", 1, 1);
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end loop;
end load_ui;
begin
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core.echo (core.comment, "Configuring UI components...");
--
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load_ui (default, "default/");
load_ui (steam, "steam/");
end configure;
------------------------------------------------------------------------------------------
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procedure draw_icon (data : in core.sprite; description : in string; x, y : in integer) is
save_zoom : natural := core.zoom;
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begin
select_text_box (description, x, y, core.icon, core.icon);
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--
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draw (icon, x, y);
--
core.zoom := 1;
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core.draw (data, x, y);
core.zoom := save_zoom;
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end draw_icon;
------------------------------------------------------------------------------------------
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procedure draw_overicon (data : in core.sprite; description : in string; x, y : in integer) is
save_zoom : natural := core.zoom;
begin
select_text_box (description, x, y, core.icon, core.icon);
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--
core.zoom := 1;
core.draw (data, x, y);
core.zoom := save_zoom;
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--
draw (overicon, x, y);
end draw_overicon;
------------------------------------------------------------------------------------------
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procedure draw_text_box (x, y, width, height : in integer) is
offset : constant integer := sprite (active, text_middle).width;
begin
draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
--
draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset);
draw_vertically (text_left, x, y + offset, height - 2 * offset);
draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset);
--
draw (text_upper_left, x, y);
draw (text_upper_right, x + width - offset, y);
draw (text_lower_left, x, y + height - offset);
draw (text_lower_right, x + width - offset, y + height - offset);
--
core.write (core.read_text_box, x, y, glyphs (active));
--
select_text_box ("", x, y, width, height);
end draw_text_box;
------------------------------------------------------------------------------------------
procedure draw_frame (description : in string; x, y, width, height : in integer) is
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offset_x : constant integer := sprite (active, frame_middle).width;
offset_y : constant integer := sprite (active, frame_middle).height;
begin
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if height < core.icon or width < core.icon then
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return;
end if;
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--
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draw_background (frame_middle, x + offset_x, y + offset_y, width - 2 * offset_x, height - 2 * offset_y);
--
draw_horizontally (frame_upper, x + offset_x, y, width - 2 * offset_x);
draw_horizontally (frame_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
draw_vertically (frame_left, x, y + offset_y, height - 2 * offset_y);
draw_vertically (frame_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
--
draw (frame_upper_left, x, y);
draw (frame_upper_right, x + width - sprite (active, frame_upper_right).width, y);
draw (frame_lower_left, x, y + height - sprite (active, frame_lower_left).height);
draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height);
--
select_text_box (description, x, y, width, height);
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end draw_frame;
------------------------------------------------------------------------------------------
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procedure draw_title_bar (x, y, width : in integer; title : in string) is
middle_width : constant integer := width - sprite (active, title_bar_left).width - sprite (active, title_bar_right).width;
begin
draw (title_bar_left, x, y - sprite (active, title_bar_left).height);
draw (title_bar_right, x + middle_width + sprite (active, title_bar_left).width, y - sprite (active, title_bar_right).height);
--
draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width);
--
core.write (title, x + sprite (active, title_bar_left).width / 2, y - sprite (active, title_bar_middle).height / 2 - 4, glyphs (active));
--
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select_text_box (title, x, y - sprite (active, title_bar_middle).height, width, sprite (active, title_bar_middle).height);
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end draw_title_bar;
------------------------------------------------------------------------------------------
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procedure draw_scroll_bar (x, y, height : in integer; offset : in integer) is
middle_height : constant integer := height - sprite (active, scroll_bar_upper).height - sprite (active, scroll_bar_lower).height;
begin
draw (scroll_bar_upper, x, y);
draw (scroll_bar_lower, x, y + middle_height + sprite (active, scroll_bar_upper).height);
--
draw_vertically (scroll_bar_middle, x, y + sprite (active, scroll_bar_upper).height, middle_height);
end draw_scroll_bar;
------------------------------------------------------------------------------------------
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procedure draw_menu (x, y, width, height : in integer) is
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offset : constant integer := sprite (active, none).width;
begin
declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width;
lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width;
left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height;
right : constant integer := height - sprite (active, corner_upper_right).height - sprite (active, corner_lower_right).height;
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begin
draw_horizontally (border_upper, x + sprite (active, corner_upper_left).width, y, upper);
draw_horizontally (border_lower, x + sprite (active, corner_lower_left).width, y + height - sprite (active, border_lower).height, lower);
draw_vertically (border_left, x, y + sprite (active, corner_upper_left).height, left);
draw_vertically (border_right, x + width - sprite (active, border_right).width, y + sprite (active, corner_upper_right).height, right);
end;
--
draw (corner_upper_left, x, y);
draw (corner_upper_right, x + width - sprite (active, corner_upper_right).width, y);
draw (corner_lower_left, x, y + height - sprite (active, corner_lower_left).height);
draw (corner_lower_right, x + width - sprite (active, corner_lower_right).width, y + height - sprite (active, corner_lower_right).height);
--
select_text_box ("", x, y, width, height);
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end draw_menu;
------------------------------------------------------------------------------------------
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procedure draw_tiny_menu (x, y, width, height : in integer) is
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offset : constant integer := sprite (active, none).width;
begin
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draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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--
declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;
lower : constant integer := width - sprite (active, tiny_corner_lower_left).width - sprite (active, tiny_corner_lower_right).width;
left : constant integer := height - sprite (active, tiny_corner_upper_left).height - sprite (active, tiny_corner_lower_left).height;
right : constant integer := height - sprite (active, tiny_corner_upper_right).height - sprite (active, tiny_corner_lower_right).height;
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begin
draw_horizontally (tiny_border_upper, x + sprite (active, tiny_corner_upper_left).width, y, upper);
draw_horizontally (tiny_border_lower, x + sprite (active, tiny_corner_lower_left).width, y + height - sprite (active, tiny_border_lower).height, lower);
draw_vertically (tiny_border_left, x, y + sprite (active, tiny_corner_upper_left).height, left);
draw_vertically (tiny_border_right, x + width - sprite (active, tiny_border_right).width, y + sprite (active, tiny_corner_upper_right).height, right);
end;
--
draw (tiny_corner_upper_left, x, y);
draw (tiny_corner_upper_right, x + width - sprite (active, tiny_corner_upper_right).width, y);
draw (tiny_corner_lower_left, x, y + height - sprite (active, tiny_corner_lower_left).height);
draw (tiny_corner_lower_right, x + width - sprite (active, tiny_corner_lower_right).width, y + height - sprite (active, tiny_corner_lower_right).height);
--
select_text_box ("", x, y, width, height);
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end draw_tiny_menu;
------------------------------------------------------------------------------------------
procedure draw_icon_menu (description : in string; x, y, width, height : in integer) is
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offset_x : constant integer := sprite (active, icon_upper_left).width;
offset_y : constant integer := sprite (active, icon_upper_left).height;
begin
if height < 2 * sprite (active, icon_upper_left).height or width < 2 * sprite (active, icon_upper_left).width then
return;
end if;
--
draw_horizontally (icon_upper, x + offset_x, y, width - 2 * offset_x);
draw_horizontally (icon_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
draw_vertically (icon_left, x, y + offset_y, height - 2 * offset_y);
draw_vertically (icon_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
--
draw (icon_upper_left, x, y);
draw (icon_upper_right, x + width - sprite (active, icon_upper_right).width, y);
draw (icon_lower_left, x, y + height - sprite (active, icon_lower_left).height);
draw (icon_lower_right, x + width - sprite (active, icon_lower_right).width, y + height - sprite (active, icon_lower_right).height);
--
select_text_box (description, x, y, width, height);
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end draw_icon_menu;
------------------------------------------------------------------------------------------
procedure draw_state_box (x, y : in integer) is
begin
ui.write ("Cursor X :" & core.cursor.x'image, x, y + 0);
ui.write ("Cursor Y :" & core.cursor.y'image, x, y + 32);
ui.write ("Cursor Mode :" & core.cursor_mode'image, x, y + 64);
ui.write ("Camera X :" & core.camera.x'image, x, y + 96);
ui.write ("Camera Y :" & core.camera.y'image, x, y + 128);
ui.write ("Global Time :" & core.global_time'image, x, y + 160);
ui.write ("Gameplay Time :" & core.gameplay_time'image, x, y + 192);
ui.write ("Animation Time :" & core.animation_time'image, x, y + 224);
ui.write ("Framerate :" & core.framerate'image, x, y + 256);
end draw_state_box;
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------------------------------------------------------------------------------------------
procedure write (text : in string; x, y : in integer) is
begin
core.write (text, x, y, glyphs (active));
end write;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end ui;