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fc6c37bc2e
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Finished 4th AI prototype, works nicely, we will see for scalability...
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2024-03-24 08:07:42 -04:00 |
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c6ba77627d
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Reality check and bit hacking...
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2024-03-24 07:46:56 -04:00 |
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4dfb96e3ad
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Insane bit hackery...
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2024-03-22 14:38:17 -04:00 |
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9960dca477
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Changing core AI structure and adding AI agent data...
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2024-03-22 13:57:31 -04:00 |
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ed027eaccb
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Added global clan name list...
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2024-03-22 11:19:05 -04:00 |
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2989bbda90
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Added global female names...
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2024-03-22 11:16:35 -04:00 |
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28fd6163c8
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Prototype for indexing bot AI actions and male name definitions...
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2024-03-22 11:08:37 -04:00 |
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fdf995a1d8
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AI prototype...
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2024-03-22 09:15:33 -04:00 |
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76f09c0936
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I do not even know...
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2024-03-22 00:37:54 -04:00 |
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bfab2247ac
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Random seed...
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2024-03-21 19:03:15 -04:00 |
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fdaa79a556
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Expanded logging system before implementing gameplay...
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2024-03-21 18:28:26 -04:00 |
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f48bf3e842
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Grid renderer disabled by default.
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2024-03-20 07:47:59 -04:00 |
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67bed14643
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Menu system quick fix and screen overlay.
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2024-03-20 07:41:40 -04:00 |
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ab3006f2b5
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Removed keyboard key values...
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2024-03-20 05:12:26 -04:00 |
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1dcb8c3f9b
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Changed entire Raylib inclusion procedure...
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2024-03-20 05:11:34 -04:00 |
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9bc82e6648
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Removed my own Raylib-Ada bindings...
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2024-03-20 05:00:38 -04:00 |
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7ef15ce048
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Added my own Raylib Ada language bindings into Xhads...
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2024-03-18 16:37:14 -04:00 |
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077c3d3a1f
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Finished fixing font bug, now everything works.
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2024-03-17 18:24:52 -04:00 |
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5f07cd341f
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Removed around 1000 SLOC of C for fun...
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2024-03-17 18:07:09 -04:00 |
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f11c15dc02
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Finished and debugged Raylib-Ada inclusion...
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2024-03-17 17:52:59 -04:00 |
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86b6cdf8ed
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Removed functions that were overriding each-other, removed one inclusion abstraction layer.
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2024-03-17 16:45:46 -04:00 |
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2e303d8372
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Texture, sound and font data now uses heap instead of a stack.
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2024-03-17 16:08:50 -04:00 |
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b173b130d5
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Experimental removal of C graphics files, compiles but segfaults...
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2024-03-17 15:15:18 -04:00 |
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8beb8bdeda
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Added unit, might and magic menus too...
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2024-03-16 08:14:22 -04:00 |
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b33bbf962c
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Implemented stack-based menu system core...
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2024-03-16 08:08:50 -04:00 |
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25f5216e2b
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Added hardcoded action list...
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2024-03-16 06:52:32 -04:00 |
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19d2eec6c5
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Thinking of action system implementation...
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2024-03-16 06:35:03 -04:00 |
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e046565ee4
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New skill menu and braindead simple menu stack...
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2024-03-16 06:14:28 -04:00 |
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df21c0f24f
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New skill menu...
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2024-03-15 18:21:07 -04:00 |
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37f0cb4e17
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No need for font folder, bound to UI style...
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2024-03-14 14:40:05 -04:00 |
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b8020aef2f
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Forgot what I changed...
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2024-03-14 13:23:14 -04:00 |
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52ee55618f
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New font made in Blender based on CC0 font...
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2024-03-14 11:50:14 -04:00 |
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800aaf3359
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Cleaned up UI, menu rendering and aligned fonts...
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2024-03-14 09:44:31 -04:00 |
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da1cfbb1bb
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New font experiments...
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2024-03-14 09:21:20 -04:00 |
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1b5ff7cc8b
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Experimenting with PNG fonts...
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2024-03-14 07:58:52 -04:00 |
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3d824efb4e
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Even more font changes... /:
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2024-03-14 07:13:17 -04:00 |
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0f3501011e
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More font changes, fixing spacing issue very soon...
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2024-03-14 06:54:53 -04:00 |
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a23e283a36
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Added new font, spacing still sucks...
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2024-03-14 06:26:50 -04:00 |
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7c3617a518
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Adding CC0 fonts and revamping font management system...
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2024-03-14 06:06:22 -04:00 |
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2bbe9e58c0
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Minor XCB changes to test Valgrind... Works good.
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2024-03-13 20:42:58 -04:00 |
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866dda684f
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Added might descriptions...
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2024-03-13 19:55:53 -04:00 |
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7d04caad11
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Added magic descriptions...
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2024-03-13 19:34:55 -04:00 |
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6c3b91f5a7
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Revised bad descriptions and added resource descriptions...
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2024-03-13 18:32:59 -04:00 |
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4410fb45f1
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Revised chad data...
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2024-03-13 18:18:07 -04:00 |
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8c4a6d0954
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Added skill descriptions and die procedure...
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2024-03-13 17:06:13 -04:00 |
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e0a77d73c1
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Added unit descriptions...
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2024-03-13 16:56:59 -04:00 |
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81d3620679
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Removed Yd UI theme...
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2024-03-13 14:51:13 -04:00 |
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67a593d59b
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Added skill descriptions and drawing...
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2024-03-13 14:30:31 -04:00 |
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6501f22fb0
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Added text box data and drawing, long strings, descriptions, revised UI, and much more...
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2024-03-13 14:07:17 -04:00 |
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c74d2f6476
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Added animations to unit view menu.
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2024-03-13 11:28:18 -04:00 |
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