Commit Graph

123 Commits

Author SHA1 Message Date
25ab404c92 Autistic naming changes, version 666... 2024-04-26 16:05:48 -04:00
93a8898b56 Experimental work on code structure in Items... 2024-04-26 15:49:49 -04:00
e5b06431bd Cleaned up Ray specification... 2024-04-26 11:05:19 -04:00
c31d319a93 Removed Ray namespace from Core... 2024-04-26 10:33:17 -04:00
9ba2c4a31e More updates, refactoring very soon... 2024-04-25 09:26:08 -04:00
310a6d035d UI and world scaling code... 2024-04-25 05:27:44 -04:00
0653ca2f57 Minor changes that ease the work... 2024-04-25 04:14:45 -04:00
206bd28fa8 Everything works now, less content, placeholders... 2024-04-25 03:46:07 -04:00
3750a8727b Breaking compilation of ~3000 SLOC project... 2024-04-25 00:27:13 -04:00
4b832177b0 Revised skills, attributes and resources... 2024-04-23 19:26:55 -04:00
950384aede Menu updates and image stringification... 2024-04-23 16:33:07 -04:00
a2e5ce337e Revised trait and sprite arrays... 2024-04-23 16:19:29 -04:00
d5e9a91c27 Minor skill changes... 2024-04-23 15:38:51 -04:00
a62dd1a3f3 Small main update... 2024-03-28 19:58:47 -04:00
3c7cd66cb7 Changed AI prototype structure to use global variables for implementation simplicity. 2024-03-25 14:28:49 -04:00
b8088023ec Forgot the change... 2024-03-24 11:49:29 -04:00
77f5adba08 Few comments for tomorrow... 2024-03-24 11:24:00 -04:00
71b6186474 Prototype is ready, review debug in progress... 2024-03-24 09:14:54 -04:00
fc6c37bc2e Finished 4th AI prototype, works nicely, we will see for scalability... 2024-03-24 08:07:42 -04:00
c6ba77627d Reality check and bit hacking... 2024-03-24 07:46:56 -04:00
4dfb96e3ad Insane bit hackery... 2024-03-22 14:38:17 -04:00
9960dca477 Changing core AI structure and adding AI agent data... 2024-03-22 13:57:31 -04:00
ed027eaccb Added global clan name list... 2024-03-22 11:19:05 -04:00
2989bbda90 Added global female names... 2024-03-22 11:16:35 -04:00
28fd6163c8 Prototype for indexing bot AI actions and male name definitions... 2024-03-22 11:08:37 -04:00
fdf995a1d8 AI prototype... 2024-03-22 09:15:33 -04:00
76f09c0936 I do not even know... 2024-03-22 00:37:54 -04:00
bfab2247ac Random seed... 2024-03-21 19:03:15 -04:00
fdaa79a556 Expanded logging system before implementing gameplay... 2024-03-21 18:28:26 -04:00
f48bf3e842 Grid renderer disabled by default. 2024-03-20 07:47:59 -04:00
67bed14643 Menu system quick fix and screen overlay. 2024-03-20 07:41:40 -04:00
ab3006f2b5 Removed keyboard key values... 2024-03-20 05:12:26 -04:00
1dcb8c3f9b Changed entire Raylib inclusion procedure... 2024-03-20 05:11:34 -04:00
9bc82e6648 Removed my own Raylib-Ada bindings... 2024-03-20 05:00:38 -04:00
7ef15ce048 Added my own Raylib Ada language bindings into Xhads... 2024-03-18 16:37:14 -04:00
077c3d3a1f Finished fixing font bug, now everything works. 2024-03-17 18:24:52 -04:00
5f07cd341f Removed around 1000 SLOC of C for fun... 2024-03-17 18:07:09 -04:00
f11c15dc02 Finished and debugged Raylib-Ada inclusion... 2024-03-17 17:52:59 -04:00
86b6cdf8ed Removed functions that were overriding each-other, removed one inclusion abstraction layer. 2024-03-17 16:45:46 -04:00
2e303d8372 Texture, sound and font data now uses heap instead of a stack. 2024-03-17 16:08:50 -04:00
b173b130d5 Experimental removal of C graphics files, compiles but segfaults... 2024-03-17 15:15:18 -04:00
8beb8bdeda Added unit, might and magic menus too... 2024-03-16 08:14:22 -04:00
b33bbf962c Implemented stack-based menu system core... 2024-03-16 08:08:50 -04:00
25f5216e2b Added hardcoded action list... 2024-03-16 06:52:32 -04:00
19d2eec6c5 Thinking of action system implementation... 2024-03-16 06:35:03 -04:00
e046565ee4 New skill menu and braindead simple menu stack... 2024-03-16 06:14:28 -04:00
df21c0f24f New skill menu... 2024-03-15 18:21:07 -04:00
37f0cb4e17 No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
b8020aef2f Forgot what I changed... 2024-03-14 13:23:14 -04:00
52ee55618f New font made in Blender based on CC0 font... 2024-03-14 11:50:14 -04:00