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f1ebe09f82
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Finished swamp biome spritesheet...
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2024-05-26 16:20:08 -04:00 |
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c59d915f66
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Refactored lake generation and collision-restricted generation...
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2024-05-26 14:56:32 -04:00 |
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1699d73d55
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Extracted earth to water transition procedure...
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2024-05-26 14:15:26 -04:00 |
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513e4655f3
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Good night me...
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2024-05-25 15:43:54 -04:00 |
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cabd180dfb
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Last bug fixed, but code sucks...
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2024-05-25 14:56:08 -04:00 |
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ca93e3ad8e
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Added lake borders, one last thing to fix...
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2024-05-25 14:45:01 -04:00 |
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1d0e71f814
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Added inner lake corners...
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2024-05-25 14:20:43 -04:00 |
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4be93b4380
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Added lake corners...
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2024-05-25 13:57:13 -04:00 |
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2436aebe22
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Happy with lake generation...
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2024-05-25 13:10:34 -04:00 |
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96a6b073c5
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Experimenting with very simple generation...
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2024-05-25 10:43:47 -04:00 |
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03719ab744
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Testing lake procedural generation...
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2024-05-25 08:56:49 -04:00 |
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cd96dc5ea1
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Implemented water, tested, but not procedurally generated yet...
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2024-05-25 08:40:28 -04:00 |
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fc5b64532f
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Refactored biome-separated world rendering...
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2024-05-25 06:33:05 -04:00 |
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043dba7c07
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Added separate biome terrain sprite sheets...
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2024-05-25 05:46:18 -04:00 |
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3c4816c6ee
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Completed map saving and loading, needs item data...
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2024-05-25 03:53:53 -04:00 |
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68cf53a11f
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Added all sorts of point saving...
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2024-05-25 03:19:58 -04:00 |
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f4453d06a3
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Revised map saving a lot...
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2024-05-25 03:00:30 -04:00 |
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d675ce7467
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Minor refactorings, moving procedures to world and quality revisions...
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2024-05-25 01:48:03 -04:00 |
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32d41d7669
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Prototype map saving, PNG based, probably will be removed...
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2024-05-23 08:03:38 -04:00 |
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f65c8c252f
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Using points, work in progress...
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2024-05-23 02:58:30 -04:00 |
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fc6d0c44f2
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Added resource cheats...
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2024-05-22 21:22:34 -04:00 |
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724a037413
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Refactoring and F keys...
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2024-05-22 21:05:19 -04:00 |
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45b2d4feb8
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Minor update to Unit package... Sadly...
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2024-05-21 12:15:51 -04:00 |
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388b039671
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Refactored Unit package a lot...
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2024-05-21 11:14:17 -04:00 |
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94073bdd59
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Work in progress on minimap rendering...
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2024-05-20 16:55:16 -04:00 |
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3d3424aa18
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Removed sounds for now, added sword icons...
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2024-05-19 18:59:02 -04:00 |
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8e72e66469
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Gameplay pretty much finished except for buildings...
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2024-05-19 15:06:20 -04:00 |
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d9fa3ef605
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Finished map frame, ez...
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2024-05-19 14:34:13 -04:00 |
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7b65d4e0db
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Reimplementing zoom factor related map border rednering...
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2024-05-19 13:57:13 -04:00 |
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b947518a56
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Revision of Chad data in World package...
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2024-05-19 13:29:28 -04:00 |
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3af6733ebe
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Added states to locations...
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2024-05-19 12:29:15 -04:00 |
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753b35b60d
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Finished naive effect implementation...
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2024-05-19 11:32:19 -04:00 |
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9b5bffa7d3
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Finished world locations, working on effects and evokes...
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2024-05-19 10:33:58 -04:00 |
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c4ac4e759c
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Implementing HoM&M3-like water due to performance...
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2024-05-19 07:23:55 -04:00 |
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dc45310370
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Initial braindead borderless random water implementation...
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2024-05-19 07:02:34 -04:00 |
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24203e0992
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Adding water slowly but surely...
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2024-05-19 06:43:46 -04:00 |
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169866a93c
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Another major moving, source code fixed, all works!
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2024-05-18 15:16:09 -04:00 |
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929334dd9f
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Refactored points drawing code and revised Chad view...
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2024-05-17 21:00:50 -04:00 |
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5e1aad287e
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Finished item pick-ups and inventory...
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2024-05-17 20:02:37 -04:00 |
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6a0b93949a
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Implementing inventory, pick-ups, drop-downs, chad data viewer...
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2024-05-17 18:35:31 -04:00 |
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e773e4b385
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Minor mapshot fix...
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2024-05-16 15:31:48 -04:00 |
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f2dede1a16
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Added landmark descriptions and names, and 4 new ones...
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2024-05-16 15:28:02 -04:00 |
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600ca67069
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Various general refactoring...
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2024-05-16 14:52:41 -04:00 |
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6e85588237
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Added chads and more chad information, also refactored UI...
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2024-05-16 12:35:36 -04:00 |
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f06b32f8ae
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Refactored some UI code...
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2024-05-16 10:43:39 -04:00 |
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23122cecd0
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Added 10 world landmarks...
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2024-05-15 05:06:15 -04:00 |
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53a4179c40
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Even worse code due to Adas limitations...
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2024-05-13 09:20:16 -04:00 |
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34c87628eb
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Added reveal map on M signal...
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2024-05-12 10:07:37 -04:00 |
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e19220d15a
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A lot of minor UI fixes...
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2024-05-11 06:01:07 -04:00 |
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67c8197ba7
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Minor changes and benchmarking...
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2024-05-11 05:13:45 -04:00 |
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