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91c0073ce2
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Added skill explanation implementation...
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2024-06-15 08:36:42 -04:00 |
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c7ae66839f
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Added 3 types of troll...
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2024-06-15 07:27:21 -04:00 |
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bee22e4352
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Added monsters, separately from units for logical reasons...
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2024-06-15 04:54:30 -04:00 |
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8329dffae2
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Consistency related factoring, default record values and more...
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2024-06-14 17:00:08 -04:00 |
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b58a2f0529
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Added Red-Haired Goddess from Starcevo Culture for Genesis month...
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2024-06-14 16:40:48 -04:00 |
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48faba3fe0
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More rafactoring, done for today probably...
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2024-06-14 15:08:44 -04:00 |
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b2b79513b3
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Refactoring yet again...
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2024-06-14 14:28:37 -04:00 |
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4d36dcb5da
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Tested out new material code...
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2024-06-14 11:18:16 -04:00 |
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0fc1c90019
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Changed materials and inventory...
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2024-06-14 11:02:53 -04:00 |
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614c0fdd0b
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Added new skill view for chads...
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2024-06-14 09:58:33 -04:00 |
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24319df2b8
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Work in progress on GUI...
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2024-06-14 09:18:16 -04:00 |
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a4bd20b015
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Refactoring main procedure...
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2024-06-14 05:00:54 -04:00 |
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a1a7bf6024
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Made some roguelike decisions regarding the gameplay...
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2024-06-13 20:54:54 -04:00 |
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611b2df57e
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Making several changes inspired by Wizardry game...
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2024-06-13 08:00:19 -04:00 |
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85c1095699
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Minor changes, removing global variables soon...
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2024-06-10 14:02:14 -04:00 |
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8e78318f39
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Initial battle implementation...
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2024-06-10 12:32:57 -04:00 |
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59d7652af3
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Very minor bug fix...
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2024-06-10 11:59:10 -04:00 |
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1becd3bd79
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Removed popup box, added attribute cheat, refactored help menu...
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2024-06-10 10:19:24 -04:00 |
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461186f783
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Added pillars of observation and tested out reach attribute...
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2024-06-10 09:54:22 -04:00 |
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3c20239a7d
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Finishing World refactoring soon, and changed UI cursor collision...
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2024-06-10 09:07:27 -04:00 |
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ef79bb3e11
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Work in progress on major World refactoring...
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2024-06-10 08:41:20 -04:00 |
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05e2e5dfd6
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Moved some folders related to world data...
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2024-06-10 07:31:21 -04:00 |
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bbd68657c5
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Refactored world generation and randomization...
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2024-06-10 07:06:25 -04:00 |
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d89fb6f944
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Refactoring world generation procedures...
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2024-06-10 05:26:07 -04:00 |
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90cdc6e472
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Refactored units...
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2024-06-10 04:38:05 -04:00 |
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d5e8dd3dc8
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Refactored equpiments...
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2024-06-10 04:25:10 -04:00 |
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363dd45d78
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Refactored constructions...
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2024-06-10 04:15:35 -04:00 |
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b29a1c9887
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Refactored locations and removed transitional state...
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2024-06-09 20:32:04 -04:00 |
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1e75a583e4
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Refactored landmarks...
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2024-06-09 19:58:49 -04:00 |
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a8fe5c2333
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Major refactoring in progress, biome, landmark, location, lore...
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2024-06-09 19:24:58 -04:00 |
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d67826a8f4
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Character changes...
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2024-06-09 18:39:01 -04:00 |
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d48390bf22
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Refactored unit stat menu...
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2024-06-09 17:45:44 -04:00 |
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83373bbda1
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Saving changes before major refactoring...
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2024-06-09 16:53:27 -04:00 |
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52313927d1
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Minor Kobold UI theme change, and some unit menu refactoring...
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2024-06-09 15:42:24 -04:00 |
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349e9d2589
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Finishing soon, small update...
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2024-06-09 14:55:53 -04:00 |
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935bd03170
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Work in progress on unit sub-menu...
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2024-06-09 14:39:09 -04:00 |
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3f5351fce6
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Source changes now, loading of new assets and usage...
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2024-06-09 13:30:05 -04:00 |
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d3931aeae4
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Adding unit icon and preview portraits...
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2024-06-09 13:29:37 -04:00 |
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08a0c28269
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Minor renaming...
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2024-06-09 13:28:57 -04:00 |
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d3043bce73
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Finishing very soon...
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2024-06-09 12:57:11 -04:00 |
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6fe24956a5
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More experimental unit stuff...
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2024-06-09 12:38:38 -04:00 |
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8a5bfd412d
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Experimental code...
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2024-06-09 11:07:49 -04:00 |
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e12120a3c2
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More code refactoring, end turn things, time...
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2024-06-08 07:11:40 -04:00 |
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8a5f80bdd4
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Separated engine icons for a good reason...
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2024-06-08 06:59:20 -04:00 |
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0366569b64
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Made proper theme-based separators...
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2024-06-08 05:57:00 -04:00 |
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430a3328bf
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Refactored player information...
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2024-06-08 05:29:14 -04:00 |
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19d3e1efa2
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Fixed small stupid bug...
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2024-06-08 04:49:33 -04:00 |
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788c821605
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Adding draw_text procedure and text size...
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2024-06-08 04:38:28 -04:00 |
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6d775711a5
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Documenting some changes...
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2024-06-08 02:23:21 -04:00 |
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8d7a0b1799
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Moved End Turn button...
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2024-06-06 16:13:48 -04:00 |
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