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9ef53ed704
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Added copied greave icons and world profiling...
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2024-05-27 10:40:07 -04:00 |
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992facd9f4
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Added helmet icons...
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2024-05-27 07:46:19 -04:00 |
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63c1844890
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Added ash, grass, rough and sand biome spritesheets...
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2024-05-27 06:03:07 -04:00 |
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71984fb0fd
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Finished snow biome spritesheet...
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2024-05-27 05:02:02 -04:00 |
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f1ebe09f82
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Finished swamp biome spritesheet...
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2024-05-26 16:20:08 -04:00 |
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c59d915f66
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Refactored lake generation and collision-restricted generation...
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2024-05-26 14:56:32 -04:00 |
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1699d73d55
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Extracted earth to water transition procedure...
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2024-05-26 14:15:26 -04:00 |
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513e4655f3
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Good night me...
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2024-05-25 15:43:54 -04:00 |
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cabd180dfb
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Last bug fixed, but code sucks...
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2024-05-25 14:56:08 -04:00 |
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ca93e3ad8e
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Added lake borders, one last thing to fix...
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2024-05-25 14:45:01 -04:00 |
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1d0e71f814
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Added inner lake corners...
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2024-05-25 14:20:43 -04:00 |
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4be93b4380
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Added lake corners...
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2024-05-25 13:57:13 -04:00 |
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2436aebe22
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Happy with lake generation...
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2024-05-25 13:10:34 -04:00 |
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96a6b073c5
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Experimenting with very simple generation...
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2024-05-25 10:43:47 -04:00 |
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03719ab744
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Testing lake procedural generation...
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2024-05-25 08:56:49 -04:00 |
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cd96dc5ea1
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Implemented water, tested, but not procedurally generated yet...
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2024-05-25 08:40:28 -04:00 |
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fc5b64532f
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Refactored biome-separated world rendering...
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2024-05-25 06:33:05 -04:00 |
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043dba7c07
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Added separate biome terrain sprite sheets...
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2024-05-25 05:46:18 -04:00 |
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4b274bf2e5
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Added window size limits and cursor rendering...
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2024-05-25 04:39:07 -04:00 |
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3c4816c6ee
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Completed map saving and loading, needs item data...
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2024-05-25 03:53:53 -04:00 |
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68cf53a11f
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Added all sorts of point saving...
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2024-05-25 03:19:58 -04:00 |
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f4453d06a3
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Revised map saving a lot...
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2024-05-25 03:00:30 -04:00 |
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d675ce7467
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Minor refactorings, moving procedures to world and quality revisions...
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2024-05-25 01:48:03 -04:00 |
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50e8bfdb98
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Prototype sequaltial integer IO...
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2024-05-23 08:29:21 -04:00 |
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32d41d7669
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Prototype map saving, PNG based, probably will be removed...
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2024-05-23 08:03:38 -04:00 |
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cfb053bb9c
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Removed usage of Core package namespace from Main...
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2024-05-23 07:30:44 -04:00 |
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75e3770bff
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Added and tested 2 more locations...
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2024-05-23 06:36:59 -04:00 |
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d92cc40c61
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Refactoring code in general...
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2024-05-23 04:52:45 -04:00 |
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912fcaa047
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Added skill points...
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2024-05-23 04:44:43 -04:00 |
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ea3496c1a5
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Work in progress update, refactored Effect package...
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2024-05-23 03:57:06 -04:00 |
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50eced984c
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Adding points in most logical places...
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2024-05-23 03:34:45 -04:00 |
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f65c8c252f
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Using points, work in progress...
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2024-05-23 02:58:30 -04:00 |
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fc6d0c44f2
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Added resource cheats...
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2024-05-22 21:22:34 -04:00 |
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724a037413
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Refactoring and F keys...
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2024-05-22 21:05:19 -04:00 |
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45b2d4feb8
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Minor update to Unit package... Sadly...
|
2024-05-21 12:15:51 -04:00 |
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388b039671
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Refactored Unit package a lot...
|
2024-05-21 11:14:17 -04:00 |
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94073bdd59
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Work in progress on minimap rendering...
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2024-05-20 16:55:16 -04:00 |
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a02a50d72c
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Minor source changes...
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2024-05-20 15:30:40 -04:00 |
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3d3424aa18
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Removed sounds for now, added sword icons...
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2024-05-19 18:59:02 -04:00 |
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8e72e66469
|
Gameplay pretty much finished except for buildings...
|
2024-05-19 15:06:20 -04:00 |
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d9fa3ef605
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Finished map frame, ez...
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2024-05-19 14:34:13 -04:00 |
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7b65d4e0db
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Reimplementing zoom factor related map border rednering...
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2024-05-19 13:57:13 -04:00 |
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b947518a56
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Revision of Chad data in World package...
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2024-05-19 13:29:28 -04:00 |
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3af6733ebe
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Added states to locations...
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2024-05-19 12:29:15 -04:00 |
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753b35b60d
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Finished naive effect implementation...
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2024-05-19 11:32:19 -04:00 |
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9b5bffa7d3
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Finished world locations, working on effects and evokes...
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2024-05-19 10:33:58 -04:00 |
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c4ac4e759c
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Implementing HoM&M3-like water due to performance...
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2024-05-19 07:23:55 -04:00 |
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dc45310370
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Initial braindead borderless random water implementation...
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2024-05-19 07:02:34 -04:00 |
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24203e0992
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Adding water slowly but surely...
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2024-05-19 06:43:46 -04:00 |
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907f117f41
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Revised few Core functions to use tint, and blanked tiny fill bars...
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2024-05-19 05:42:45 -04:00 |
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