Commit Graph

311 Commits

Author SHA1 Message Date
c59d915f66 Refactored lake generation and collision-restricted generation... 2024-05-26 14:56:32 -04:00
1699d73d55 Extracted earth to water transition procedure... 2024-05-26 14:15:26 -04:00
513e4655f3 Good night me... 2024-05-25 15:43:54 -04:00
cabd180dfb Last bug fixed, but code sucks... 2024-05-25 14:56:08 -04:00
ca93e3ad8e Added lake borders, one last thing to fix... 2024-05-25 14:45:01 -04:00
1d0e71f814 Added inner lake corners... 2024-05-25 14:20:43 -04:00
4be93b4380 Added lake corners... 2024-05-25 13:57:13 -04:00
2436aebe22 Happy with lake generation... 2024-05-25 13:10:34 -04:00
96a6b073c5 Experimenting with very simple generation... 2024-05-25 10:43:47 -04:00
03719ab744 Testing lake procedural generation... 2024-05-25 08:56:49 -04:00
cd96dc5ea1 Implemented water, tested, but not procedurally generated yet... 2024-05-25 08:40:28 -04:00
fc5b64532f Refactored biome-separated world rendering... 2024-05-25 06:33:05 -04:00
043dba7c07 Added separate biome terrain sprite sheets... 2024-05-25 05:46:18 -04:00
4b274bf2e5 Added window size limits and cursor rendering... 2024-05-25 04:39:07 -04:00
3c4816c6ee Completed map saving and loading, needs item data... 2024-05-25 03:53:53 -04:00
68cf53a11f Added all sorts of point saving... 2024-05-25 03:19:58 -04:00
f4453d06a3 Revised map saving a lot... 2024-05-25 03:00:30 -04:00
d675ce7467 Minor refactorings, moving procedures to world and quality revisions... 2024-05-25 01:48:03 -04:00
50e8bfdb98 Prototype sequaltial integer IO... 2024-05-23 08:29:21 -04:00
32d41d7669 Prototype map saving, PNG based, probably will be removed... 2024-05-23 08:03:38 -04:00
cfb053bb9c Removed usage of Core package namespace from Main... 2024-05-23 07:30:44 -04:00
75e3770bff Added and tested 2 more locations... 2024-05-23 06:36:59 -04:00
d92cc40c61 Refactoring code in general... 2024-05-23 04:52:45 -04:00
912fcaa047 Added skill points... 2024-05-23 04:44:43 -04:00
ea3496c1a5 Work in progress update, refactored Effect package... 2024-05-23 03:57:06 -04:00
50eced984c Adding points in most logical places... 2024-05-23 03:34:45 -04:00
f65c8c252f Using points, work in progress... 2024-05-23 02:58:30 -04:00
fc6d0c44f2 Added resource cheats... 2024-05-22 21:22:34 -04:00
724a037413 Refactoring and F keys... 2024-05-22 21:05:19 -04:00
45b2d4feb8 Minor update to Unit package... Sadly... 2024-05-21 12:15:51 -04:00
388b039671 Refactored Unit package a lot... 2024-05-21 11:14:17 -04:00
94073bdd59 Work in progress on minimap rendering... 2024-05-20 16:55:16 -04:00
a02a50d72c Minor source changes... 2024-05-20 15:30:40 -04:00
3d3424aa18 Removed sounds for now, added sword icons... 2024-05-19 18:59:02 -04:00
8e72e66469 Gameplay pretty much finished except for buildings... 2024-05-19 15:06:20 -04:00
d9fa3ef605 Finished map frame, ez... 2024-05-19 14:34:13 -04:00
7b65d4e0db Reimplementing zoom factor related map border rednering... 2024-05-19 13:57:13 -04:00
b947518a56 Revision of Chad data in World package... 2024-05-19 13:29:28 -04:00
3af6733ebe Added states to locations... 2024-05-19 12:29:15 -04:00
753b35b60d Finished naive effect implementation... 2024-05-19 11:32:19 -04:00
9b5bffa7d3 Finished world locations, working on effects and evokes... 2024-05-19 10:33:58 -04:00
c4ac4e759c Implementing HoM&M3-like water due to performance... 2024-05-19 07:23:55 -04:00
dc45310370 Initial braindead borderless random water implementation... 2024-05-19 07:02:34 -04:00
24203e0992 Adding water slowly but surely... 2024-05-19 06:43:46 -04:00
907f117f41 Revised few Core functions to use tint, and blanked tiny fill bars... 2024-05-19 05:42:45 -04:00
38ff1739ae Tested out tinted tiny fill bars, works, uploading other sprites soon... 2024-05-19 05:18:19 -04:00
b86c9235c5 Fixed borders in fill bars... 2024-05-19 04:52:43 -04:00
8e66036e2f Ended major refactoring for now... 2024-05-19 03:18:31 -04:00
20c6e78ec4 Work in progress on refactoring stupid names... 2024-05-19 02:59:45 -04:00
169866a93c Another major moving, source code fixed, all works! 2024-05-18 15:16:09 -04:00