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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
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pragma ada_2012 ;
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with core , ui , effect , lore , biome , attribute , skill , resource , faction , deity , material , magic , equipment , unit , construction , chad , world ;
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use type core . cursor_code ;
use type core . signal_code ;
use type core . point ;
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procedure main is
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type view is (
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map_preview_panel ,
status_preview_panel ,
text_box_panel ,
fullscreen
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) ;
------------------------------------------------------------------------------------------
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procedure swap_map_preview_panel ;
procedure swap_status_preview_panel ;
procedure swap_text_box_panel ;
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procedure swap_fullscreen ;
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signal_list : constant array ( core . signal_code ) of core . pointer := (
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core . signal_up => world . player_up ' access ,
core . signal_down => world . player_down ' access ,
core . signal_left => world . player_left ' access ,
core . signal_right => world . player_right ' access ,
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core . signal_v => ui . iterate_style ' access ,
core . signal_kp_add => core . zoom_in ' access ,
core . signal_kp_subtract => core . zoom_out ' access ,
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core . signal_f1 => world . reveal_map ' access ,
core . signal_f2 => world . restore_points ' access ,
core . signal_f3 => world . increase_attributes ' access ,
core . signal_f4 => world . increase_resources ' access ,
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others => core . idle_skip ' access
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) ;
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view_show : array ( view ) of access procedure := (
swap_map_preview_panel ' access ,
swap_status_preview_panel ' access ,
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swap_text_box_panel ' access ,
swap_fullscreen ' access
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) ;
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view_icon : array ( view , boolean ) of core . sprite := ( others => ( others => ( others => 0 ) ) ) ;
view_list : array ( view ) of boolean := ( fullscreen => false , others => true ) ;
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view_text : constant array ( view ) of access string := (
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new string ' ( "Toggle map preview panel." ) ,
new string ' ( "Toggle status preview panel." ) ,
new string ' ( "Toggle text box panel." ) ,
new string ' ( "Toggle fullscreen or windowed mode." )
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) ;
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game_title : core . sprite ;
game_preview : array ( biome . enumeration ) of core . sprite ;
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switch : natural := 0 ;
choose : biome . enumeration := biome . grass ;
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--~view_source_code : natural := 17;
--~source_code : constant array (0 .. 22) of access string := (
--~new string'(core.folder & "/source/ai.adb"),
--~new string'(core.folder & "/source/ai.ads"),
--~new string'(core.folder & "/source/attribute.ads"),
--~new string'(core.folder & "/source/chad.ads"),
--~new string'(core.folder & "/source/construction.ads"),
--~new string'(core.folder & "/source/core.adb"),
--~new string'(core.folder & "/source/core.ads"),
--~new string'(core.folder & "/source/deity.ads"),
--~new string'(core.folder & "/source/effect.ads"),
--~new string'(core.folder & "/source/equipment.ads"),
--~new string'(core.folder & "/source/faction.ads"),
--~new string'(core.folder & "/source/magic.ads"),
--~new string'(core.folder & "/source/main.adb"),
--~new string'(core.folder & "/source/material.ads"),
--~new string'(core.folder & "/source/might.ads"),
--~new string'(core.folder & "/source/ray.ads"),
--~new string'(core.folder & "/source/resource.ads"),
--~new string'(core.folder & "/source/skill.ads"),
--~new string'(core.folder & "/source/ui.adb"),
--~new string'(core.folder & "/source/ui.ads"),
--~new string'(core.folder & "/source/unit.ads"),
--~new string'(core.folder & "/source/world.adb"),
--~new string'(core.folder & "/source/world.ads")
--~);
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side_panel : integer := 0 ;
text_box_height : integer := 0 ;
map_frame_width : integer := 0 ;
map_frame_height : integer := 0 ;
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player : chad . information := (
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skills => ( ( skill . archery , 1 , 3 ) , ( skill . athletics , 3 , 3 ) , ( skill . tactics , 1 , 3 ) , ( skill . eremnokinesis , 2 , 3 ) , others => <> ) ,
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--
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equipments => ( equipment . chest => equipment . crystal_chestplate ,
equipment . head => equipment . crystal_helmet ,
equipment . hands => equipment . crystal_gauntlets ,
equipment . feet => equipment . crystal_greaves ,
equipment . main_hand => equipment . crystal_greatsword ,
equipment . full_body => equipment . cyan_robe ,
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others => equipment . none ) ,
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--
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materials => ( ( material . apple , 1 , 12 ) , ( material . skull , 1 , 6 ) , others => <> ) ,
--
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others => <>
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) ;
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opponent : chad . information := (
index => chad . ognjen ,
x => 6 ,
y => 6 ,
--
equipments => ( equipment . chest => equipment . steel_chestplate ,
equipment . head => equipment . steel_helmet ,
equipment . hands => equipment . steel_gauntlets ,
equipment . feet => equipment . steel_greaves ,
equipment . main_hand => equipment . steel_sword ,
others => equipment . none ) ,
--
others => <>
) ;
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------------------------------------------------------------------------------------------
procedure swap_map_preview_panel is begin view_list ( map_preview_panel ) := not view_list ( map_preview_panel ) ; end swap_map_preview_panel ;
procedure swap_status_preview_panel is begin view_list ( status_preview_panel ) := not view_list ( status_preview_panel ) ; end swap_status_preview_panel ;
procedure swap_text_box_panel is begin view_list ( text_box_panel ) := not view_list ( text_box_panel ) ; end swap_text_box_panel ;
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procedure swap_fullscreen is begin view_list ( fullscreen ) := not view_list ( fullscreen ) ; end swap_fullscreen ;
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------------------------------------------------------------------------------------------
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procedure time_information ( x , y : in integer ) is
offset : constant integer := 8 ;
width : constant integer := side_panel - 2 * core . icon ;
height : constant integer := 3 * core . icon + 2 * offset ;
more : constant natural := 10 ;
begin
ui . draw_frame ( x , y , width , height ) ;
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--
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ui . draw_text ( lore . day_name ( 7 ) . all , x + offset , y + 0 * core . icon + offset , width - 2 * offset - 64 , core . icon , more , 0 ) ;
ui . draw_text ( lore . week_name ( 6 ) . all , x + offset , y + 1 * core . icon + offset , width - 2 * offset - 64 , core . icon , more , 0 ) ;
ui . draw_text ( lore . month_name ( 2 ) . all , x + offset , y + 2 * core . icon + offset , width - 2 * offset - 64 , core . icon , more , 0 ) ;
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--
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ui . draw_end_turn_button ( x + width - offset - 64 , y + offset + core . icon / 2 ) ;
end time_information ;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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begin
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core . dash ;
core . echo ( core . comment , "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic" ) ;
core . echo ( core . comment , "Version -- 1.0.0" ) ;
core . echo ( core . comment , "License -- GNU/GPLv3+" ) ;
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core . echo ( core . comment , "Xorana is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation." ) ;
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core . dash ;
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core . initialize ;
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ui . active := ui . main ;
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ui . configure ;
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--~core.play (core.import_song (core.c_string (core.folder & "/song/main_menu.ogg")).index);
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world . configure ;
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--~ai.configure;
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core . dash ;
core . echo ( core . success , "Successfully initialized game data, entering main gameplay loop." ) ;
core . dash ;
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for index in view loop
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view_icon ( index , false ) := core . import_sprite ( core . folder & "/icon/engine/" & core . lowercase ( view ' image ( index ) ) & "_off.png" , 1 , 1 ) ;
view_icon ( index , true ) := core . import_sprite ( core . folder & "/icon/engine/" & core . lowercase ( view ' image ( index ) ) & "_on.png" , 1 , 1 ) ;
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end loop ;
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game_title := core . import_sprite ( core . folder & "/ui/game_title.png" , 1 , 1 ) ;
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for index in biome . enumeration loop
game_preview ( index ) := core . import_sprite ( core . folder & "/ui/preview/" & core . lowercase ( index ' image ) & "land.png" , 1 , 1 ) ;
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end loop ;
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------------------------------------------------------------------------------------------
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introduction_loop : loop
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core . synchronize ;
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--
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exit when core . signal_mode = core . signal_space or core . cursor_mode = core . cursor_right ;
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--
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case core . signal_mode is
when core . signal_none => null ;
when core . signal_space => null ;
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when others => switch := ( switch + 1 ) mod biome . count ;
choose := biome . enumeration ' val ( switch ) ;
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end case ;
--
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core . draw ( game_preview ( choose ) , core . center_x ( game_preview ( choose ) . width * 2 ) , core . center_y ( game_preview ( choose ) . height * 2 ) , factor => 2 ) ;
core . draw ( game_title , core . center_x ( game_title . width * 2 ) , core . center_y ( game_title . height * 2 ) , factor => 2 ) ;
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--
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ui . write ( "[-- Press Spacebar or RMB to continue]" , 0 , core . center_y ( 24 ) , ( 102 , 102 , 102 , 255 ) ) ;
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end loop introduction_loop ;
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core . cursor_mode := core . cursor_none ;
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--~main_menu_loop: loop
--~core.synchronize;
--~--
--~exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right;
--~--
--~declare source_code_data : core.string_box_data;
--~begin
--~core.import_text (source_code_data, source_code (view_source_code).all);
--~--
--~if core.cursor_mode = core.cursor_left then
--~view_source_code := (view_source_code + 1) mod 23;
--~core.cursor_mode := core.cursor_none;
--~core.wheel := 0.0;
--~end if;
--~--
--~ui.write_ada_code (source_code_data, 0, integer (core.wheel) * 30);
--~end;
--~end loop main_menu_loop;
--~core.cursor_mode := core.cursor_none;
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world . make ( biome . rough , 640 , 480 , 480 , 240 , 60 , 600 , 600 , 8 ) ;
world . insert_chad ( player ) ;
world . insert_chad ( opponent ) ;
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--~world.load ("heyo");
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ui . active := ui . style ' val ( faction . enumeration ' pos ( chad . description ( player . index ) . kind ) + 1 ) ;
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gameplay_loop : loop
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core . synchronize ;
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--
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exit when core . engine_active = false ;
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--
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side_panel := ( if view_list ( status_preview_panel ) then 480 else 0 ) ;
text_box_height := core . icon ;
map_frame_width := core . window_width - side_panel ;
map_frame_height := core . window_height - text_box_height ;
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--
world . draw ;
--
if view_list ( map_preview_panel ) then
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ui . draw_menu ( 0 , 0 , map_frame_width , map_frame_height ) ;
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end if ;
--
if view_list ( status_preview_panel ) then
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ui . draw_tiny_menu ( map_frame_width , 0 , side_panel , map_frame_height ) ;
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--
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world . view_chad_information ( world . map . chads ( 1 ) , map_frame_width + core . icon , core . icon , side_panel - 2 * core . icon ) ;
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--
ui . draw_console_box ( x => core . window_width - core . icon - ( side_panel - 2 * core . icon ) ,
y => core . window_height - core . icon - text_box_height - 106 ,
width => side_panel - 2 * core . icon ,
height => 106 ) ;
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end if ;
--
if view_list ( text_box_panel ) then
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ui . draw_help_box ( 0 , core . window_height - text_box_height , core . window_width - core . icon * ( view ' pos ( view ' last ) + 1 ) , text_box_height ) ;
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--
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ui . write ( core . framerate ' image , core . window_width - core . icon * ( view ' pos ( view ' last ) + 1 ) - 64 , core . window_height - 27 ) ;
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end if ;
--
for index in view loop
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ui . draw_icon ( data => view_icon ( index , view_list ( index ) ) ,
text => view_text ( index ) . all ,
x => core . window_width - core . icon * ( view ' pos ( view ' last ) + 1 ) + core . icon * view ' pos ( index ) ,
y => core . window_height - core . icon ,
action => view_show ( index ) ) ;
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end loop ;
--
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for index in resource . enumeration loop
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ui . draw_icon ( resource . icon ( index ) , resource . description ( index ) . text . all ,
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( map_frame_width - 5 * core . icon * resource . count ) / 2 + ( 5 * core . icon ) * resource . enumeration ' pos ( index ) , core . base ) ;
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ui . draw_text ( world . map . chads ( 1 ) . resources ( index ) . value ' image & " /" & world . map . chads ( 1 ) . resources ( index ) . limit ' image ,
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( map_frame_width - 5 * core . icon * resource . count ) / 2 + ( 5 * core . icon ) * resource . enumeration ' pos ( index ) + core . icon , core . base , 4 * core . icon , core . icon , 10 ) ;
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end loop ;
--
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--~declare move_x : integer := (map_frame_width - core.icon * material.count) / 2;
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--~begin
--~for index in material.enumeration loop
--~if world.map.chads (1).materials (index).value > 0 then
--~ui.draw_icon (material.icon (index), material.description (index).name.all, move_x, core.base + core.icon);
--~ui.draw_text (world.map.chads (1).materials (index).value'image, move_x, core.base + 2 * core.icon, core.icon, core.icon, 10);
--~--
--~move_x := move_x + core.icon;
--~end if;
--~end loop;
--~end;
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--
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signal_list ( core . signal_mode ) . all ;
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--
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core . camera . x := world . map . chads ( 1 ) . x ;
core . camera . y := world . map . chads ( 1 ) . y ;
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--
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world . restore_points ;
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ui . synchronize ;
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end loop gameplay_loop ;
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world . save ( "heyo" ) ;
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--~world.mapshot (core.folder & "/mapshot.png");
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------------------------------------------------------------------------------------------
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core . deinitialize ;
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core . dash ;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end main ;