Commit Graph

99 Commits

Author SHA1 Message Date
28fd6163c8 Prototype for indexing bot AI actions and male name definitions... 2024-03-22 11:08:37 -04:00
fdf995a1d8 AI prototype... 2024-03-22 09:15:33 -04:00
76f09c0936 I do not even know... 2024-03-22 00:37:54 -04:00
bfab2247ac Random seed... 2024-03-21 19:03:15 -04:00
fdaa79a556 Expanded logging system before implementing gameplay... 2024-03-21 18:28:26 -04:00
f48bf3e842 Grid renderer disabled by default. 2024-03-20 07:47:59 -04:00
67bed14643 Menu system quick fix and screen overlay. 2024-03-20 07:41:40 -04:00
ab3006f2b5 Removed keyboard key values... 2024-03-20 05:12:26 -04:00
1dcb8c3f9b Changed entire Raylib inclusion procedure... 2024-03-20 05:11:34 -04:00
9bc82e6648 Removed my own Raylib-Ada bindings... 2024-03-20 05:00:38 -04:00
7ef15ce048 Added my own Raylib Ada language bindings into Xhads... 2024-03-18 16:37:14 -04:00
077c3d3a1f Finished fixing font bug, now everything works. 2024-03-17 18:24:52 -04:00
5f07cd341f Removed around 1000 SLOC of C for fun... 2024-03-17 18:07:09 -04:00
f11c15dc02 Finished and debugged Raylib-Ada inclusion... 2024-03-17 17:52:59 -04:00
86b6cdf8ed Removed functions that were overriding each-other, removed one inclusion abstraction layer. 2024-03-17 16:45:46 -04:00
2e303d8372 Texture, sound and font data now uses heap instead of a stack. 2024-03-17 16:08:50 -04:00
b173b130d5 Experimental removal of C graphics files, compiles but segfaults... 2024-03-17 15:15:18 -04:00
8beb8bdeda Added unit, might and magic menus too... 2024-03-16 08:14:22 -04:00
b33bbf962c Implemented stack-based menu system core... 2024-03-16 08:08:50 -04:00
25f5216e2b Added hardcoded action list... 2024-03-16 06:52:32 -04:00
19d2eec6c5 Thinking of action system implementation... 2024-03-16 06:35:03 -04:00
e046565ee4 New skill menu and braindead simple menu stack... 2024-03-16 06:14:28 -04:00
df21c0f24f New skill menu... 2024-03-15 18:21:07 -04:00
37f0cb4e17 No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
b8020aef2f Forgot what I changed... 2024-03-14 13:23:14 -04:00
52ee55618f New font made in Blender based on CC0 font... 2024-03-14 11:50:14 -04:00
800aaf3359 Cleaned up UI, menu rendering and aligned fonts... 2024-03-14 09:44:31 -04:00
da1cfbb1bb New font experiments... 2024-03-14 09:21:20 -04:00
1b5ff7cc8b Experimenting with PNG fonts... 2024-03-14 07:58:52 -04:00
3d824efb4e Even more font changes... /: 2024-03-14 07:13:17 -04:00
0f3501011e More font changes, fixing spacing issue very soon... 2024-03-14 06:54:53 -04:00
a23e283a36 Added new font, spacing still sucks... 2024-03-14 06:26:50 -04:00
7c3617a518 Adding CC0 fonts and revamping font management system... 2024-03-14 06:06:22 -04:00
2bbe9e58c0 Minor XCB changes to test Valgrind... Works good. 2024-03-13 20:42:58 -04:00
866dda684f Added might descriptions... 2024-03-13 19:55:53 -04:00
7d04caad11 Added magic descriptions... 2024-03-13 19:34:55 -04:00
6c3b91f5a7 Revised bad descriptions and added resource descriptions... 2024-03-13 18:32:59 -04:00
4410fb45f1 Revised chad data... 2024-03-13 18:18:07 -04:00
8c4a6d0954 Added skill descriptions and die procedure... 2024-03-13 17:06:13 -04:00
e0a77d73c1 Added unit descriptions... 2024-03-13 16:56:59 -04:00
81d3620679 Removed Yd UI theme... 2024-03-13 14:51:13 -04:00
67a593d59b Added skill descriptions and drawing... 2024-03-13 14:30:31 -04:00
6501f22fb0 Added text box data and drawing, long strings, descriptions, revised UI, and much more... 2024-03-13 14:07:17 -04:00
c74d2f6476 Added animations to unit view menu. 2024-03-13 11:28:18 -04:00
6bb8e275fb Continuing... 2024-03-13 10:44:49 -04:00
e50f17ce56 Added magic view, icon and menu... 2024-03-11 16:47:28 -04:00
c3b8831f7a Added might menus, icons and views... 2024-03-11 16:36:42 -04:00
ec7d3c9c74 Implemented unit stat menu... 2024-03-11 15:35:56 -04:00
47e4946d45 Added sounds and music... 2024-03-11 14:37:26 -04:00
16df4f0a2d Removed Diamond Golem and added icons and views... 2024-03-11 12:50:29 -04:00