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8afc4fb6ef
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Major code refactoring compiles and runs, next is data...
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2024-04-26 18:25:29 -04:00 |
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882e7f0c57
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Deleting hexagonal sprites...
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2024-04-26 18:24:38 -04:00 |
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6fd6157bfb
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Extended landmark animations to 4 frames...
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2024-04-26 17:08:13 -04:00 |
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3c751d26e1
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Adding sprites finally, this will change a lot...
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2024-04-26 16:31:45 -04:00 |
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db42302736
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Autistic naming changes, version 667...
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2024-04-26 16:28:01 -04:00 |
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25ab404c92
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Autistic naming changes, version 666...
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2024-04-26 16:05:48 -04:00 |
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93a8898b56
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Experimental work on code structure in Items...
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2024-04-26 15:49:49 -04:00 |
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e5b06431bd
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Cleaned up Ray specification...
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2024-04-26 11:05:19 -04:00 |
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c31d319a93
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Removed Ray namespace from Core...
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2024-04-26 10:33:17 -04:00 |
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9ba2c4a31e
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More updates, refactoring very soon...
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2024-04-25 09:26:08 -04:00 |
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310a6d035d
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UI and world scaling code...
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2024-04-25 05:27:44 -04:00 |
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0653ca2f57
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Minor changes that ease the work...
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2024-04-25 04:14:45 -04:00 |
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206bd28fa8
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Everything works now, less content, placeholders...
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2024-04-25 03:46:07 -04:00 |
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3750a8727b
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Breaking compilation of ~3000 SLOC project...
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2024-04-25 00:27:13 -04:00 |
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4b832177b0
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Revised skills, attributes and resources...
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2024-04-23 19:26:55 -04:00 |
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950384aede
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Menu updates and image stringification...
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2024-04-23 16:33:07 -04:00 |
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a2e5ce337e
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Revised trait and sprite arrays...
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2024-04-23 16:19:29 -04:00 |
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d5e9a91c27
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Minor skill changes...
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2024-04-23 15:38:51 -04:00 |
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a62dd1a3f3
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Small main update...
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2024-03-28 19:58:47 -04:00 |
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3c7cd66cb7
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Changed AI prototype structure to use global variables for implementation simplicity.
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2024-03-25 14:28:49 -04:00 |
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b8088023ec
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Forgot the change...
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2024-03-24 11:49:29 -04:00 |
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77f5adba08
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Few comments for tomorrow...
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2024-03-24 11:24:00 -04:00 |
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71b6186474
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Prototype is ready, review debug in progress...
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2024-03-24 09:14:54 -04:00 |
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fc6c37bc2e
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Finished 4th AI prototype, works nicely, we will see for scalability...
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2024-03-24 08:07:42 -04:00 |
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c6ba77627d
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Reality check and bit hacking...
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2024-03-24 07:46:56 -04:00 |
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4dfb96e3ad
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Insane bit hackery...
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2024-03-22 14:38:17 -04:00 |
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9960dca477
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Changing core AI structure and adding AI agent data...
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2024-03-22 13:57:31 -04:00 |
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ed027eaccb
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Added global clan name list...
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2024-03-22 11:19:05 -04:00 |
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2989bbda90
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Added global female names...
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2024-03-22 11:16:35 -04:00 |
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28fd6163c8
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Prototype for indexing bot AI actions and male name definitions...
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2024-03-22 11:08:37 -04:00 |
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fdf995a1d8
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AI prototype...
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2024-03-22 09:15:33 -04:00 |
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76f09c0936
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I do not even know...
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2024-03-22 00:37:54 -04:00 |
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bfab2247ac
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Random seed...
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2024-03-21 19:03:15 -04:00 |
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fdaa79a556
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Expanded logging system before implementing gameplay...
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2024-03-21 18:28:26 -04:00 |
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f48bf3e842
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Grid renderer disabled by default.
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2024-03-20 07:47:59 -04:00 |
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67bed14643
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Menu system quick fix and screen overlay.
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2024-03-20 07:41:40 -04:00 |
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ab3006f2b5
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Removed keyboard key values...
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2024-03-20 05:12:26 -04:00 |
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1dcb8c3f9b
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Changed entire Raylib inclusion procedure...
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2024-03-20 05:11:34 -04:00 |
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9bc82e6648
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Removed my own Raylib-Ada bindings...
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2024-03-20 05:00:38 -04:00 |
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7ef15ce048
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Added my own Raylib Ada language bindings into Xhads...
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2024-03-18 16:37:14 -04:00 |
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077c3d3a1f
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Finished fixing font bug, now everything works.
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2024-03-17 18:24:52 -04:00 |
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138f9066f2
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Back to shell script, GNUmake is bad...
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2024-03-17 18:08:01 -04:00 |
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5f07cd341f
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Removed around 1000 SLOC of C for fun...
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2024-03-17 18:07:09 -04:00 |
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f11c15dc02
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Finished and debugged Raylib-Ada inclusion...
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2024-03-17 17:52:59 -04:00 |
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86b6cdf8ed
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Removed functions that were overriding each-other, removed one inclusion abstraction layer.
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2024-03-17 16:45:46 -04:00 |
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2e303d8372
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Texture, sound and font data now uses heap instead of a stack.
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2024-03-17 16:08:50 -04:00 |
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b173b130d5
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Experimental removal of C graphics files, compiles but segfaults...
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2024-03-17 15:15:18 -04:00 |
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8beb8bdeda
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Added unit, might and magic menus too...
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2024-03-16 08:14:22 -04:00 |
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b33bbf962c
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Implemented stack-based menu system core...
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2024-03-16 08:08:50 -04:00 |
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25f5216e2b
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Added hardcoded action list...
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2024-03-16 06:52:32 -04:00 |
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