Commit Graph

45 Commits

Author SHA1 Message Date
fc5b64532f Refactored biome-separated world rendering... 2024-05-25 06:33:05 -04:00
3c4816c6ee Completed map saving and loading, needs item data... 2024-05-25 03:53:53 -04:00
d675ce7467 Minor refactorings, moving procedures to world and quality revisions... 2024-05-25 01:48:03 -04:00
32d41d7669 Prototype map saving, PNG based, probably will be removed... 2024-05-23 08:03:38 -04:00
75e3770bff Added and tested 2 more locations... 2024-05-23 06:36:59 -04:00
ea3496c1a5 Work in progress update, refactored Effect package... 2024-05-23 03:57:06 -04:00
fc6d0c44f2 Added resource cheats... 2024-05-22 21:22:34 -04:00
724a037413 Refactoring and F keys... 2024-05-22 21:05:19 -04:00
94073bdd59 Work in progress on minimap rendering... 2024-05-20 16:55:16 -04:00
8e72e66469 Gameplay pretty much finished except for buildings... 2024-05-19 15:06:20 -04:00
b947518a56 Revision of Chad data in World package... 2024-05-19 13:29:28 -04:00
3af6733ebe Added states to locations... 2024-05-19 12:29:15 -04:00
753b35b60d Finished naive effect implementation... 2024-05-19 11:32:19 -04:00
9b5bffa7d3 Finished world locations, working on effects and evokes... 2024-05-19 10:33:58 -04:00
c4ac4e759c Implementing HoM&M3-like water due to performance... 2024-05-19 07:23:55 -04:00
dc45310370 Initial braindead borderless random water implementation... 2024-05-19 07:02:34 -04:00
24203e0992 Adding water slowly but surely... 2024-05-19 06:43:46 -04:00
929334dd9f Refactored points drawing code and revised Chad view... 2024-05-17 21:00:50 -04:00
6a0b93949a Implementing inventory, pick-ups, drop-downs, chad data viewer... 2024-05-17 18:35:31 -04:00
f2dede1a16 Added landmark descriptions and names, and 4 new ones... 2024-05-16 15:28:02 -04:00
23122cecd0 Added 10 world landmarks... 2024-05-15 05:06:15 -04:00
53a4179c40 Even worse code due to Adas limitations... 2024-05-13 09:20:16 -04:00
34c87628eb Added reveal map on M signal... 2024-05-12 10:07:37 -04:00
4e3d5cfa61 Renamed Item package, minor changes... 2024-05-11 03:38:33 -04:00
4f1dddd7d1 New world biome previews and changed introduction... 2024-05-10 23:44:09 -04:00
c8d61ad968 Finished alpha unit-less mapshot procedure... 2024-05-09 15:54:39 -04:00
8a27843637 Revised some pixel art and abstracted out map frame with new sprites for it... 2024-05-09 06:16:11 -04:00
dad2e46c34 Added unit+items to world drawing procedure... 2024-05-09 05:07:20 -04:00
58598f03c0 Extended landmarks collision to be any size, aka landmark sprite dependent. 2024-05-06 14:35:19 -04:00
d60e511ed9 Added map view shading, square now... 2024-05-06 13:59:08 -04:00
b494cf8ef7 Implemented landmark collision system... 2024-05-06 08:38:47 -04:00
5fef023964 Added constructions and items into world data painlessly... 2024-05-05 11:46:56 -04:00
6d997367d4 Preparing World package for construction and item inclusion... 2024-05-05 11:38:15 -04:00
cc7c27833d Fixed world UV rendering bug, added Alice into dumb rendering process. 2024-05-03 05:28:44 -04:00
7c1308978b World tile details, generation fix, minor bug fixes... 2024-04-27 09:04:47 -04:00
a02d7bdbcf Minor changes yet again, UI and World refactoring in progress... 2024-04-27 03:49:02 -04:00
2f62c204bf Minor changes before going to bed... 2024-04-26 19:46:09 -04:00
8afc4fb6ef Major code refactoring compiles and runs, next is data... 2024-04-26 18:25:29 -04:00
25ab404c92 Autistic naming changes, version 666... 2024-04-26 16:05:48 -04:00
3750a8727b Breaking compilation of ~3000 SLOC project... 2024-04-25 00:27:13 -04:00
a2e5ce337e Revised trait and sprite arrays... 2024-04-23 16:19:29 -04:00
c6b6c708db Added item rendering to world... 2024-02-26 18:00:15 -05:00
f7976b922d Added chads aka heroes and excluded menu information... 2024-02-22 03:29:04 -05:00
cdac9d02f7 Removed prototype menus, there is a better way to make them... 2024-02-22 02:48:25 -05:00
477299302e Initial 6 week long progress... 2024-02-15 21:03:09 -05:00