Commit Graph

46 Commits

Author SHA1 Message Date
cb06f12d35 Removing clutter... 2024-06-02 10:15:47 -04:00
c682f03f9b Refactored Core package usage... 2024-06-02 07:14:06 -04:00
6e80842b1a Reverting stupid fucking changes I have made, chasing simplicity... 2024-06-02 04:34:59 -04:00
1e88d09de1 Experimenting with new heap-based memory management system... 2024-06-01 18:01:14 -04:00
48ff5347a8 Equipment unstringing... 2024-06-01 15:36:15 -04:00
23abbeb5e4 More renaming of variables, constants and types... 2024-06-01 11:46:17 -04:00
b495f870b3 Minor general refactoring of naming style... 2024-06-01 11:27:59 -04:00
4d52aea6ac Major revision, work in progress... 2024-05-31 07:14:00 -04:00
39b7a9c0b9 Added iconflow procedure, work in progress... 2024-05-29 10:20:35 -04:00
3c4816c6ee Completed map saving and loading, needs item data... 2024-05-25 03:53:53 -04:00
68cf53a11f Added all sorts of point saving... 2024-05-25 03:19:58 -04:00
50eced984c Adding points in most logical places... 2024-05-23 03:34:45 -04:00
a02a50d72c Minor source changes... 2024-05-20 15:30:40 -04:00
169866a93c Another major moving, source code fixed, all works! 2024-05-18 15:16:09 -04:00
929334dd9f Refactored points drawing code and revised Chad view... 2024-05-17 21:00:50 -04:00
adaf96d743 Refactoring will wait... 2024-05-13 09:55:14 -04:00
572372a3bf Added skill and resource point lists in... 2024-05-11 00:49:15 -04:00
bd9b3f0056 Prototyping out Chad state view panel... 2024-05-11 00:42:24 -04:00
39335fe890 A lot of major refactoring, adding world data soon... 2024-05-11 00:28:50 -04:00
42806f33c5 Removed a lot of dead code, stupid stuff, and bot-unique AI... 2024-05-08 15:43:44 -04:00
9ad650eab0 Removed old menu procedures from attribute, skill and resource packages... 2024-05-08 15:33:13 -04:00
5be8b6af53 Refactored UI code a lot, more to come with new record... 2024-05-07 09:59:26 -04:00
40516240a4 Experimental UI button selection... 2024-05-04 09:29:48 -04:00
24f3a047d0 New prototype mouse input system... 2024-05-04 08:26:51 -04:00
16fbf216da Revised UI structure to use dynamic arrays, and revised menus. 2024-05-04 07:12:00 -04:00
5d0a29f15a Finished core menu system probably... 2024-05-03 10:39:28 -04:00
4ed6af967d Added skill, attribute and resource menus... 2024-05-03 10:13:49 -04:00
72605d02de Work in progress, quick push... 2024-04-27 12:34:16 -04:00
4bfc09dc08 Refactored loop, record and declare keyword alignment... 2024-04-27 10:01:54 -04:00
25ab404c92 Autistic naming changes, version 666... 2024-04-26 16:05:48 -04:00
9ba2c4a31e More updates, refactoring very soon... 2024-04-25 09:26:08 -04:00
0653ca2f57 Minor changes that ease the work... 2024-04-25 04:14:45 -04:00
3750a8727b Breaking compilation of ~3000 SLOC project... 2024-04-25 00:27:13 -04:00
a2e5ce337e Revised trait and sprite arrays... 2024-04-23 16:19:29 -04:00
7ef15ce048 Added my own Raylib Ada language bindings into Xhads... 2024-03-18 16:37:14 -04:00
86b6cdf8ed Removed functions that were overriding each-other, removed one inclusion abstraction layer. 2024-03-17 16:45:46 -04:00
37f0cb4e17 No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
6501f22fb0 Added text box data and drawing, long strings, descriptions, revised UI, and much more... 2024-03-13 14:07:17 -04:00
8cc3f0d228 Added basic printf debugging... 2024-03-11 08:42:25 -04:00
dad6c7e86d Removed attribute-like functions and added new menu prototypes. 2024-03-11 07:43:10 -04:00
7511055f56 Remade menus to be entity-specific... 2024-03-10 16:41:31 -04:00
4dc8fb61ad Revised general information structures... 2024-02-19 20:46:07 -05:00
dd01601a81 Sample menus, testing things out... 2024-02-16 09:59:19 -05:00
f570df92d5 Removed style based attributes, resources and skills... 2024-02-16 06:34:45 -05:00
4b45defab9 State box rendering and local file paths... 2024-02-16 06:24:49 -05:00
477299302e Initial 6 week long progress... 2024-02-15 21:03:09 -05:00