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336041173c
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Refactored new experimental string allocaitons in World and Attribute packages...
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2024-06-04 07:34:20 -04:00 |
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5d6e67face
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Experimenting with static string allocations...
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2024-06-04 07:28:05 -04:00 |
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712acf8d8c
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Refactored Effect package...
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2024-06-04 01:24:42 -04:00 |
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7c353ee9ea
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Finished Chad package, watched anime for quite some time...
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2024-06-03 17:41:01 -04:00 |
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31f07b9ebe
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More refactoring of Chad package...
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2024-06-03 16:06:31 -04:00 |
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aee1412d57
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Chad package refactoring...
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2024-06-03 15:49:56 -04:00 |
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eab5faa357
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Refactored Unit package...
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2024-06-03 13:49:22 -04:00 |
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c526abb99e
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Added one tree and more design decision documentation...
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2024-06-02 14:51:44 -04:00 |
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4ce98c15bf
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Removed package body for Faction, Deity, Might and Magic...
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2024-06-02 13:00:54 -04:00 |
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92c283f1ca
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Changed Construction and Equipment packages...
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2024-06-02 11:12:17 -04:00 |
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5d3a5c3041
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Removed needless files...
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2024-06-02 10:43:17 -04:00 |
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7dad2af90b
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Removing certain Ada body files...
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2024-06-02 10:31:34 -04:00 |
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cb06f12d35
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Removing clutter...
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2024-06-02 10:15:47 -04:00 |
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300c1b78e3
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Added unlimited movement by target...
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2024-06-02 09:48:57 -04:00 |
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c7253308a3
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Added arrow rendering...
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2024-06-02 08:42:47 -04:00 |
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9c23103d05
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Added diagonal arrows and target...
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2024-06-02 08:11:48 -04:00 |
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c682f03f9b
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Refactored Core package usage...
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2024-06-02 07:14:06 -04:00 |
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6d97eb4d39
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Major refactoring...
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2024-06-02 07:02:36 -04:00 |
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6e80842b1a
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Reverting stupid fucking changes I have made, chasing simplicity...
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2024-06-02 04:34:59 -04:00 |
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b8e398b712
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Various experiments...
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2024-06-01 20:42:12 -04:00 |
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6bfc1b9372
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Refactored view icons...
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2024-06-01 18:59:37 -04:00 |
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35a568f6ab
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Resource and skill refactoring...
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2024-06-01 18:25:10 -04:00 |
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1e88d09de1
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Experimenting with new heap-based memory management system...
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2024-06-01 18:01:14 -04:00 |
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103ce2e4c1
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Construction unstringing...
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2024-06-01 17:27:18 -04:00 |
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48ff5347a8
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Equipment unstringing...
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2024-06-01 15:36:15 -04:00 |
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8018d22794
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Added month, week and day names...
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2024-06-01 15:10:31 -04:00 |
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4340ab7d2d
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Added end turn button sprites...
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2024-06-01 14:09:35 -04:00 |
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cb34d6abf4
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Added movement arrow sprites and points...
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2024-06-01 12:39:44 -04:00 |
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b355ad4db8
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Finished renaming values and traits for now...
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2024-06-01 11:56:18 -04:00 |
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23abbeb5e4
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More renaming of variables, constants and types...
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2024-06-01 11:46:17 -04:00 |
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b495f870b3
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Minor general refactoring of naming style...
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2024-06-01 11:27:59 -04:00 |
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4d52aea6ac
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Major revision, work in progress...
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2024-05-31 07:14:00 -04:00 |
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39b7a9c0b9
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Added iconflow procedure, work in progress...
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2024-05-29 10:20:35 -04:00 |
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2241ba8279
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Added prototype notifications, they are bad...
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2024-05-29 09:26:10 -04:00 |
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a71e4f9a36
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Added fruit tree loctions...
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2024-05-28 08:05:56 -04:00 |
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b6cef84f28
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Finished saving equipment and inventory...
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2024-05-28 06:53:48 -04:00 |
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34edd2ef72
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Added picking-up bananas...
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2024-05-28 06:08:45 -04:00 |
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f5fc9654b5
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Added animal item-drops...
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2024-05-28 05:44:54 -04:00 |
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e6ca830e34
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Added fruits...
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2024-05-28 04:25:34 -04:00 |
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36621cbfba
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Moved materials...
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2024-05-27 17:51:21 -04:00 |
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ce4f1d435a
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Removed 45 degree walls, added dwarven high tower and walls...
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2024-05-27 17:37:53 -04:00 |
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7382d0d9d5
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Some more Raylib functions...
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2024-05-27 16:38:18 -04:00 |
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6cedff3ff8
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Refactored UI package...
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2024-05-27 14:38:56 -04:00 |
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1a7c8e44d0
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Changed Core package clipping...
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2024-05-27 13:48:12 -04:00 |
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632916444f
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More code refactoring...
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2024-05-27 12:59:41 -04:00 |
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4cd99a1003
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Refactored world drawing procedures...
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2024-05-27 12:45:31 -04:00 |
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a5351bb4c5
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Finished general world rendering profiling and added rendering caps...
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2024-05-27 11:51:57 -04:00 |
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7b57ad4bd1
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Profiling and optimization of tiles rendering done...
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2024-05-27 11:31:03 -04:00 |
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9ef53ed704
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Added copied greave icons and world profiling...
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2024-05-27 10:40:07 -04:00 |
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992facd9f4
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Added helmet icons...
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2024-05-27 07:46:19 -04:00 |
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63c1844890
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Added ash, grass, rough and sand biome spritesheets...
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2024-05-27 06:03:07 -04:00 |
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71984fb0fd
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Finished snow biome spritesheet...
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2024-05-27 05:02:02 -04:00 |
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f1ebe09f82
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Finished swamp biome spritesheet...
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2024-05-26 16:20:08 -04:00 |
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c59d915f66
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Refactored lake generation and collision-restricted generation...
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2024-05-26 14:56:32 -04:00 |
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1699d73d55
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Extracted earth to water transition procedure...
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2024-05-26 14:15:26 -04:00 |
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513e4655f3
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Good night me...
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2024-05-25 15:43:54 -04:00 |
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cabd180dfb
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Last bug fixed, but code sucks...
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2024-05-25 14:56:08 -04:00 |
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ca93e3ad8e
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Added lake borders, one last thing to fix...
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2024-05-25 14:45:01 -04:00 |
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1d0e71f814
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Added inner lake corners...
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2024-05-25 14:20:43 -04:00 |
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4be93b4380
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Added lake corners...
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2024-05-25 13:57:13 -04:00 |
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2436aebe22
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Happy with lake generation...
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2024-05-25 13:10:34 -04:00 |
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96a6b073c5
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Experimenting with very simple generation...
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2024-05-25 10:43:47 -04:00 |
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03719ab744
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Testing lake procedural generation...
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2024-05-25 08:56:49 -04:00 |
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cd96dc5ea1
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Implemented water, tested, but not procedurally generated yet...
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2024-05-25 08:40:28 -04:00 |
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fc5b64532f
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Refactored biome-separated world rendering...
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2024-05-25 06:33:05 -04:00 |
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043dba7c07
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Added separate biome terrain sprite sheets...
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2024-05-25 05:46:18 -04:00 |
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4b274bf2e5
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Added window size limits and cursor rendering...
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2024-05-25 04:39:07 -04:00 |
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3c4816c6ee
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Completed map saving and loading, needs item data...
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2024-05-25 03:53:53 -04:00 |
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68cf53a11f
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Added all sorts of point saving...
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2024-05-25 03:19:58 -04:00 |
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f4453d06a3
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Revised map saving a lot...
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2024-05-25 03:00:30 -04:00 |
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d675ce7467
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Minor refactorings, moving procedures to world and quality revisions...
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2024-05-25 01:48:03 -04:00 |
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50e8bfdb98
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Prototype sequaltial integer IO...
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2024-05-23 08:29:21 -04:00 |
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32d41d7669
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Prototype map saving, PNG based, probably will be removed...
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2024-05-23 08:03:38 -04:00 |
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cfb053bb9c
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Removed usage of Core package namespace from Main...
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2024-05-23 07:30:44 -04:00 |
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75e3770bff
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Added and tested 2 more locations...
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2024-05-23 06:36:59 -04:00 |
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d92cc40c61
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Refactoring code in general...
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2024-05-23 04:52:45 -04:00 |
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912fcaa047
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Added skill points...
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2024-05-23 04:44:43 -04:00 |
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ea3496c1a5
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Work in progress update, refactored Effect package...
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2024-05-23 03:57:06 -04:00 |
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50eced984c
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Adding points in most logical places...
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2024-05-23 03:34:45 -04:00 |
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f65c8c252f
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Using points, work in progress...
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2024-05-23 02:58:30 -04:00 |
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fc6d0c44f2
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Added resource cheats...
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2024-05-22 21:22:34 -04:00 |
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724a037413
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Refactoring and F keys...
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2024-05-22 21:05:19 -04:00 |
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45b2d4feb8
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Minor update to Unit package... Sadly...
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2024-05-21 12:15:51 -04:00 |
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388b039671
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Refactored Unit package a lot...
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2024-05-21 11:14:17 -04:00 |
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94073bdd59
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Work in progress on minimap rendering...
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2024-05-20 16:55:16 -04:00 |
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a02a50d72c
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Minor source changes...
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2024-05-20 15:30:40 -04:00 |
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3d3424aa18
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Removed sounds for now, added sword icons...
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2024-05-19 18:59:02 -04:00 |
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8e72e66469
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Gameplay pretty much finished except for buildings...
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2024-05-19 15:06:20 -04:00 |
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d9fa3ef605
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Finished map frame, ez...
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2024-05-19 14:34:13 -04:00 |
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7b65d4e0db
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Reimplementing zoom factor related map border rednering...
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2024-05-19 13:57:13 -04:00 |
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b947518a56
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Revision of Chad data in World package...
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2024-05-19 13:29:28 -04:00 |
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3af6733ebe
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Added states to locations...
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2024-05-19 12:29:15 -04:00 |
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753b35b60d
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Finished naive effect implementation...
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2024-05-19 11:32:19 -04:00 |
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9b5bffa7d3
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Finished world locations, working on effects and evokes...
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2024-05-19 10:33:58 -04:00 |
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c4ac4e759c
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Implementing HoM&M3-like water due to performance...
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2024-05-19 07:23:55 -04:00 |
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dc45310370
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Initial braindead borderless random water implementation...
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2024-05-19 07:02:34 -04:00 |
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24203e0992
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Adding water slowly but surely...
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2024-05-19 06:43:46 -04:00 |
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907f117f41
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Revised few Core functions to use tint, and blanked tiny fill bars...
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2024-05-19 05:42:45 -04:00 |
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38ff1739ae
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Tested out tinted tiny fill bars, works, uploading other sprites soon...
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2024-05-19 05:18:19 -04:00 |
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b86c9235c5
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Fixed borders in fill bars...
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2024-05-19 04:52:43 -04:00 |
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