|
c7253308a3
|
Added arrow rendering...
|
2024-06-02 08:42:47 -04:00 |
|
|
9c23103d05
|
Added diagonal arrows and target...
|
2024-06-02 08:11:48 -04:00 |
|
|
b8e398b712
|
Various experiments...
|
2024-06-01 20:42:12 -04:00 |
|
|
4340ab7d2d
|
Added end turn button sprites...
|
2024-06-01 14:09:35 -04:00 |
|
|
cb34d6abf4
|
Added movement arrow sprites and points...
|
2024-06-01 12:39:44 -04:00 |
|
|
b355ad4db8
|
Finished renaming values and traits for now...
|
2024-06-01 11:56:18 -04:00 |
|
|
b495f870b3
|
Minor general refactoring of naming style...
|
2024-06-01 11:27:59 -04:00 |
|
|
4d52aea6ac
|
Major revision, work in progress...
|
2024-05-31 07:14:00 -04:00 |
|
|
39b7a9c0b9
|
Added iconflow procedure, work in progress...
|
2024-05-29 10:20:35 -04:00 |
|
|
2241ba8279
|
Added prototype notifications, they are bad...
|
2024-05-29 09:26:10 -04:00 |
|
|
1a7c8e44d0
|
Changed Core package clipping...
|
2024-05-27 13:48:12 -04:00 |
|
|
632916444f
|
More code refactoring...
|
2024-05-27 12:59:41 -04:00 |
|
|
4cd99a1003
|
Refactored world drawing procedures...
|
2024-05-27 12:45:31 -04:00 |
|
|
a5351bb4c5
|
Finished general world rendering profiling and added rendering caps...
|
2024-05-27 11:51:57 -04:00 |
|
|
7b57ad4bd1
|
Profiling and optimization of tiles rendering done...
|
2024-05-27 11:31:03 -04:00 |
|
|
9ef53ed704
|
Added copied greave icons and world profiling...
|
2024-05-27 10:40:07 -04:00 |
|
|
f1ebe09f82
|
Finished swamp biome spritesheet...
|
2024-05-26 16:20:08 -04:00 |
|
|
c59d915f66
|
Refactored lake generation and collision-restricted generation...
|
2024-05-26 14:56:32 -04:00 |
|
|
1699d73d55
|
Extracted earth to water transition procedure...
|
2024-05-26 14:15:26 -04:00 |
|
|
513e4655f3
|
Good night me...
|
2024-05-25 15:43:54 -04:00 |
|
|
cabd180dfb
|
Last bug fixed, but code sucks...
|
2024-05-25 14:56:08 -04:00 |
|
|
ca93e3ad8e
|
Added lake borders, one last thing to fix...
|
2024-05-25 14:45:01 -04:00 |
|
|
1d0e71f814
|
Added inner lake corners...
|
2024-05-25 14:20:43 -04:00 |
|
|
4be93b4380
|
Added lake corners...
|
2024-05-25 13:57:13 -04:00 |
|
|
2436aebe22
|
Happy with lake generation...
|
2024-05-25 13:10:34 -04:00 |
|
|
96a6b073c5
|
Experimenting with very simple generation...
|
2024-05-25 10:43:47 -04:00 |
|
|
03719ab744
|
Testing lake procedural generation...
|
2024-05-25 08:56:49 -04:00 |
|
|
cd96dc5ea1
|
Implemented water, tested, but not procedurally generated yet...
|
2024-05-25 08:40:28 -04:00 |
|
|
fc5b64532f
|
Refactored biome-separated world rendering...
|
2024-05-25 06:33:05 -04:00 |
|
|
043dba7c07
|
Added separate biome terrain sprite sheets...
|
2024-05-25 05:46:18 -04:00 |
|
|
3c4816c6ee
|
Completed map saving and loading, needs item data...
|
2024-05-25 03:53:53 -04:00 |
|
|
68cf53a11f
|
Added all sorts of point saving...
|
2024-05-25 03:19:58 -04:00 |
|
|
f4453d06a3
|
Revised map saving a lot...
|
2024-05-25 03:00:30 -04:00 |
|
|
d675ce7467
|
Minor refactorings, moving procedures to world and quality revisions...
|
2024-05-25 01:48:03 -04:00 |
|
|
32d41d7669
|
Prototype map saving, PNG based, probably will be removed...
|
2024-05-23 08:03:38 -04:00 |
|
|
f65c8c252f
|
Using points, work in progress...
|
2024-05-23 02:58:30 -04:00 |
|
|
fc6d0c44f2
|
Added resource cheats...
|
2024-05-22 21:22:34 -04:00 |
|
|
724a037413
|
Refactoring and F keys...
|
2024-05-22 21:05:19 -04:00 |
|
|
45b2d4feb8
|
Minor update to Unit package... Sadly...
|
2024-05-21 12:15:51 -04:00 |
|
|
388b039671
|
Refactored Unit package a lot...
|
2024-05-21 11:14:17 -04:00 |
|
|
94073bdd59
|
Work in progress on minimap rendering...
|
2024-05-20 16:55:16 -04:00 |
|
|
3d3424aa18
|
Removed sounds for now, added sword icons...
|
2024-05-19 18:59:02 -04:00 |
|
|
8e72e66469
|
Gameplay pretty much finished except for buildings...
|
2024-05-19 15:06:20 -04:00 |
|
|
d9fa3ef605
|
Finished map frame, ez...
|
2024-05-19 14:34:13 -04:00 |
|
|
7b65d4e0db
|
Reimplementing zoom factor related map border rednering...
|
2024-05-19 13:57:13 -04:00 |
|
|
b947518a56
|
Revision of Chad data in World package...
|
2024-05-19 13:29:28 -04:00 |
|
|
3af6733ebe
|
Added states to locations...
|
2024-05-19 12:29:15 -04:00 |
|
|
753b35b60d
|
Finished naive effect implementation...
|
2024-05-19 11:32:19 -04:00 |
|
|
9b5bffa7d3
|
Finished world locations, working on effects and evokes...
|
2024-05-19 10:33:58 -04:00 |
|
|
c4ac4e759c
|
Implementing HoM&M3-like water due to performance...
|
2024-05-19 07:23:55 -04:00 |
|
|
dc45310370
|
Initial braindead borderless random water implementation...
|
2024-05-19 07:02:34 -04:00 |
|
|
24203e0992
|
Adding water slowly but surely...
|
2024-05-19 06:43:46 -04:00 |
|
|
169866a93c
|
Another major moving, source code fixed, all works!
|
2024-05-18 15:16:09 -04:00 |
|
|
929334dd9f
|
Refactored points drawing code and revised Chad view...
|
2024-05-17 21:00:50 -04:00 |
|
|
5e1aad287e
|
Finished item pick-ups and inventory...
|
2024-05-17 20:02:37 -04:00 |
|
|
6a0b93949a
|
Implementing inventory, pick-ups, drop-downs, chad data viewer...
|
2024-05-17 18:35:31 -04:00 |
|
|
e773e4b385
|
Minor mapshot fix...
|
2024-05-16 15:31:48 -04:00 |
|
|
f2dede1a16
|
Added landmark descriptions and names, and 4 new ones...
|
2024-05-16 15:28:02 -04:00 |
|
|
600ca67069
|
Various general refactoring...
|
2024-05-16 14:52:41 -04:00 |
|
|
6e85588237
|
Added chads and more chad information, also refactored UI...
|
2024-05-16 12:35:36 -04:00 |
|
|
f06b32f8ae
|
Refactored some UI code...
|
2024-05-16 10:43:39 -04:00 |
|
|
23122cecd0
|
Added 10 world landmarks...
|
2024-05-15 05:06:15 -04:00 |
|
|
53a4179c40
|
Even worse code due to Adas limitations...
|
2024-05-13 09:20:16 -04:00 |
|
|
34c87628eb
|
Added reveal map on M signal...
|
2024-05-12 10:07:37 -04:00 |
|
|
e19220d15a
|
A lot of minor UI fixes...
|
2024-05-11 06:01:07 -04:00 |
|
|
67c8197ba7
|
Minor changes and benchmarking...
|
2024-05-11 05:13:45 -04:00 |
|
|
4e3d5cfa61
|
Renamed Item package, minor changes...
|
2024-05-11 03:38:33 -04:00 |
|
|
4f46b202df
|
Major unit refactoring...
|
2024-05-11 02:13:20 -04:00 |
|
|
b71493497a
|
Revised Unit package to use indexed arrays...
|
2024-05-11 01:45:06 -04:00 |
|
|
c8d61ad968
|
Finished alpha unit-less mapshot procedure...
|
2024-05-09 15:54:39 -04:00 |
|
|
8a27843637
|
Revised some pixel art and abstracted out map frame with new sprites for it...
|
2024-05-09 06:16:11 -04:00 |
|
|
dad2e46c34
|
Added unit+items to world drawing procedure...
|
2024-05-09 05:07:20 -04:00 |
|
|
7e660f394a
|
Added in-world-preview map frame rendering...
|
2024-05-09 04:07:25 -04:00 |
|
|
ff9cf274d0
|
Added cursor movement with range 6 and more tiny fixes...
|
2024-05-09 03:53:38 -04:00 |
|
|
c16f5dd4e3
|
Circled map revealing thing and had dinner...
|
2024-05-08 18:06:37 -04:00 |
|
|
e73d65ec9a
|
Added map revealing thing...
|
2024-05-08 17:14:49 -04:00 |
|
|
42806f33c5
|
Removed a lot of dead code, stupid stuff, and bot-unique AI...
|
2024-05-08 15:43:44 -04:00 |
|
|
5bc6a1c81d
|
New attribute icons and minor source changes...
|
2024-05-07 02:58:56 -04:00 |
|
|
58598f03c0
|
Extended landmarks collision to be any size, aka landmark sprite dependent.
|
2024-05-06 14:35:19 -04:00 |
|
|
7c8b9432a4
|
Extended collision system to buildings...
|
2024-05-06 14:18:30 -04:00 |
|
|
d60e511ed9
|
Added map view shading, square now...
|
2024-05-06 13:59:08 -04:00 |
|
|
b494cf8ef7
|
Implemented landmark collision system...
|
2024-05-06 08:38:47 -04:00 |
|
|
5fef023964
|
Added constructions and items into world data painlessly...
|
2024-05-05 11:46:56 -04:00 |
|
|
6d997367d4
|
Preparing World package for construction and item inclusion...
|
2024-05-05 11:38:15 -04:00 |
|
|
16fbf216da
|
Revised UI structure to use dynamic arrays, and revised menus.
|
2024-05-04 07:12:00 -04:00 |
|
|
0ae392dbd3
|
Gameplay UI toggle icons...
|
2024-05-03 06:10:13 -04:00 |
|
|
cc7c27833d
|
Fixed world UV rendering bug, added Alice into dumb rendering process.
|
2024-05-03 05:28:44 -04:00 |
|
|
d875d13ee6
|
Last change for today...
|
2024-05-01 15:28:30 -04:00 |
|
|
1ab1daff56
|
More sprite modificaitons and resizable window...
|
2024-05-01 15:19:12 -04:00 |
|
|
a21e9429cd
|
Added Pepe chad, mouse movement, limited world rendering, other work in progress...
|
2024-05-01 14:41:55 -04:00 |
|
|
40c13d4476
|
Work in progress on world rendering...
|
2024-05-01 13:27:41 -04:00 |
|
|
2c21fb6b55
|
Fixed camera movement and zooming tiny bug, added zoom in/out on keypad.
|
2024-04-27 14:38:16 -04:00 |
|
|
7c1308978b
|
World tile details, generation fix, minor bug fixes...
|
2024-04-27 09:04:47 -04:00 |
|
|
ac2516439d
|
Major changes done, now grinding code style...
|
2024-04-27 07:03:40 -04:00 |
|
|
a02d7bdbcf
|
Minor changes yet again, UI and World refactoring in progress...
|
2024-04-27 03:49:02 -04:00 |
|
|
2f62c204bf
|
Minor changes before going to bed...
|
2024-04-26 19:46:09 -04:00 |
|
|
8afc4fb6ef
|
Major code refactoring compiles and runs, next is data...
|
2024-04-26 18:25:29 -04:00 |
|
|
25ab404c92
|
Autistic naming changes, version 666...
|
2024-04-26 16:05:48 -04:00 |
|
|
e5b06431bd
|
Cleaned up Ray specification...
|
2024-04-26 11:05:19 -04:00 |
|
|
0653ca2f57
|
Minor changes that ease the work...
|
2024-04-25 04:14:45 -04:00 |
|