xhads/source/ui.adb

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core;
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with ada.strings.unbounded;
use type core.cursor_code;
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use type ada.strings.unbounded.unbounded_string;
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package body ui is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type element is (
none,
main_background,
--
corner_upper_left, border_upper, corner_upper_right,
border_left, border_right,
corner_lower_left, border_lower, corner_lower_right,
--
tiny_corner_upper_left, tiny_border_upper, tiny_corner_upper_right,
tiny_border_left, tiny_border_right,
tiny_corner_lower_left, tiny_border_lower, tiny_corner_lower_right,
--
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frame_upper_left, frame_upper, frame_upper_right,
frame_left, frame_middle, frame_right,
frame_lower_left, frame_lower, frame_lower_right,
--
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icon_upper_left, icon_upper, icon_upper_right,
icon_left, icon_right,
icon_lower_left, icon_lower, icon_lower_right,
--
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text_upper_left, text_upper, text_upper_right,
text_left, text_middle, text_right,
text_lower_left, text_lower, text_lower_right,
--
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cursor, icon, overicon, icon_selected,
--
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fill_bar_left, fill_bar_horizontal, fill_bar_right, fill_horizontal,
tiny_fill_bar_left, tiny_fill_bar_horizontal, tiny_fill_bar_right, tiny_fill_horizontal,
--
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scroll_bar_lower, scroll_bar_middle, scroll_bar_upper,
--
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title_bar_left, title_bar_middle, title_bar_right,
--
check_box_on, check_box_off
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);
------------------------------------------------------------------------------------------
type rectangle is record
x, y, width, height : integer;
end record;
------------------------------------------------------------------------------------------
structure_limit : constant natural := 12;
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font_tint : array (style) of core.colour := (
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main => (127, 127, 127, 255),
fairy => ( 0, 127, 255, 255),
dwarf => (127, 255, 255, 255),
gnoll => (255, 255, 0, 255),
kobold => (255, 127, 255, 255),
goblin => ( 0, 255, 127, 255),
imp => (255, 127, 0, 255)
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);
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sprite : array (style, element) of core.sprite;
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font : array (style) of core.font;
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structure_array : array (0 .. structure_limit) of structure;
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structure_count : natural := 0;
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monospace : core.font;
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------------------------------------------------------------------------------------------
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procedure draw (index : in element := none;
x : in integer := 0;
y : in integer := 0;
width : in integer := 0;
height : in integer := 0) is
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begin
core.draw (sprite (active, index), x, y, 0, 0, width, height, factor => 1);
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end draw;
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------------------------------------------------------------------------------------------
procedure draw_horizontally (index : in element; x, y, width : in integer; action : core.pointer := core.idle_skip'access; tint : in core.colour := (others => 255)) is
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begin
core.draw_horizontally (sprite (active, index), x, y, width, 1, tint);
--
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--~if core.cursor_mode = 1 and cursor_inside (x, y, width / core.zoom, sprite (active, index).height / core.zoom) then
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--~action.all;
--~core.cursor_mode := 0;
--~end if;
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end draw_horizontally;
------------------------------------------------------------------------------------------
procedure draw_vertically (index : in element; x, y, height : in integer; action : core.pointer := core.idle_skip'access; tint : in core.colour := (others => 255)) is
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begin
core.draw_vertically (sprite (active, index), x, y, height, 1, tint);
--
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--~if core.cursor_mode = 1 and cursor_inside (x, y, sprite (active, index).width / core.zoom, height / core.zoom) then
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--~action.all;
--~core.cursor_mode := 0;
--~end if;
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end draw_vertically;
------------------------------------------------------------------------------------------
procedure draw_background (index : in element; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is
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base_width : integer := sprite (active, index).width;
base_height : integer := sprite (active, index).height;
crop_width : integer := width mod base_width;
crop_height : integer := height mod base_height;
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begin
for move_y in 0 .. height / base_height - 1 loop
for move_x in 0 .. width / base_width - 1 loop
draw (index, x + move_x * base_width, y + move_y * base_height);
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end loop;
--
if width mod base_width > 0 then
draw (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height);
end if;
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end loop;
--
for move_x in 0 .. width / base_width - 1 loop
if height mod base_height > 0 then
draw (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height);
end if;
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end loop;
--
if width mod base_width > 0 and height mod base_height > 0 then
draw (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height);
end if;
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end draw_background;
------------------------------------------------------------------------------------------
procedure draw_popup_box is
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width : constant integer := 320;
height : constant integer := core.icon;
middle : constant integer := sprite (active, text_middle).width;
offset : constant integer := 16;
begin
draw_background (text_middle, core.cursor.x + middle + offset, core.cursor.y + middle + offset, width - 2 * middle, height - 2 * middle);
--
draw_horizontally (text_upper, core.cursor.x + middle + offset, core.cursor.y + offset, width - 2 * middle);
draw_horizontally (text_lower, core.cursor.x + middle + offset, core.cursor.y + height - middle + offset, width - 2 * middle);
draw_vertically (text_left, core.cursor.x + offset, core.cursor.y + middle + offset, height - 2 * middle);
draw_vertically (text_right, core.cursor.x + width - middle + offset, core.cursor.y + middle + offset, height - 2 * middle);
--
draw (text_upper_left, core.cursor.x + offset, core.cursor.y + offset);
draw (text_upper_right, core.cursor.x + width - middle + offset, core.cursor.y + offset);
draw (text_lower_left, core.cursor.x + offset, core.cursor.y + height - middle + offset);
draw (text_lower_right, core.cursor.x + width - middle + offset, core.cursor.y + height - middle + offset);
--
write (core.read_text_box, core.cursor.x + 4 + offset, core.cursor.y + 6 + offset);
end draw_popup_box;
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------------------------------------------------------------------------------------------
procedure draw_structure (data : in structure) is
offset : constant integer := core.icon / 4;
orients : natural := 0;
--
frame_data : rectangle := (others => 0);
button_data : rectangle := (others => 0);
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begin
for index in 0 .. data.gui_n - 1 loop
if data.gui_list (index).kind = gui_orient then
orients := orients + 1;
end if;
end loop;
--
frame_data.width := (if data.resize then 320 else data.width) * (orients + 1) - offset * orients;
frame_data.height := (if data.resize then data.gui_n * (core.icon + 2 * offset) + 2 * core.icon else data.height) / (orients + 1) + offset * orients;
frame_data.x := (if data.center then (core.window_width - frame_data.width) / 2 else data.x);
frame_data.y := (if data.center then (core.window_height - frame_data.height) / 2 else data.y);
button_data.width := frame_data.width / (orients + 1) - 2 * core.icon;
button_data.height := core.icon + 2 * offset;
button_data.x := frame_data.x + core.icon;
button_data.y := frame_data.y + core.icon;
--
draw_tiny_menu (frame_data.x, frame_data.y, frame_data.width, frame_data.height);
draw_title_bar (frame_data.x, frame_data.y, frame_data.width, data.title);
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--
for x in 0 .. data.gui_n - 1 loop
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case data.gui_list (x).kind is
when gui_button =>
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draw_button (text => data.gui_list (x).text,
description => data.gui_list (x).info,
icon => data.gui_list (x).image,
x => button_data.x,
y => button_data.y,
width => button_data.width,
height => button_data.height);
--
button_data.y := button_data.y + button_data.height;
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when gui_orient =>
button_data.x := button_data.x + frame_data.width / (orients + 1) - 2 * core.icon + offset;
button_data.y := frame_data.y + core.icon;
when others => null;
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end case;
end loop;
--
if orients > 0 then
draw_scroll_bar (frame_data.x + frame_data.width - 2 * core.icon, frame_data.y + core.icon, frame_data.height - 2 * core.icon, 4);
end if;
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end draw_structure;
------------------------------------------------------------------------------------------
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procedure configure is
procedure load_ui (index : in style; folder_path : in string) is
begin
font (index) := core.import_font (core.folder & "/ui/" & folder_path & "/font.png", 24, 0);
--
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for this in element loop
sprite (index, this) := core.import_sprite (core.folder & "/ui/" & folder_path & "/" & core.lowercase (element'image (this)) & ".png", 1, 1);
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end loop;
end load_ui;
begin
monospace := core.import_font (core.folder & "/ui/monospace.png", 15, 0);
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--
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core.echo (core.comment, "Configuring UI components...");
--
for index in style loop
load_ui (index, core.lowercase (style'image (index)));
end loop;
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end configure;
------------------------------------------------------------------------------------------
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procedure synchronize is
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use core;
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begin
prioritize := false;
--
for index in 0 .. structure_count - 1 loop
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if signal_mode = structure_array (index).toggle then
structure_array (index).show := not structure_array (index).show;
end if;
--
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if structure_array (index).show then
draw_structure (structure_array (index));
--
prioritize := true;
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end if;
end loop;
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--
draw (cursor, core.cursor.x, core.cursor.y);
--
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if read_text_box /= "--" then
draw_popup_box;
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end if;
--
core.write_text_box ("--");
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end synchronize;
------------------------------------------------------------------------------------------
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procedure write (text : in string; x, y : in integer; tint : in core.colour := (others => 255); size : in natural := 0; code : in boolean := false) is
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begin
core.write (text, x, y, tint, (if size = 0 then font (active).scale else size), (if code then monospace else font (active)));
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end write;
------------------------------------------------------------------------------------------
procedure draw_icon (data : in core.sprite; text : in string; x, y : in integer; action : core.pointer := core.idle_skip'access) is
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begin
draw (icon, x, y);
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--
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core.draw (data, x, y, factor => 1);
--
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if core.cursor_inside (x, y, core.icon / core.zoom, core.icon / core.zoom) then
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prioritize := true;
--
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draw (icon_selected, x, y);
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--
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core.write_help_box (text);
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--
if core.cursor_mode = core.cursor_left then
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action.all;
core.cursor_mode := core.cursor_none;
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end if;
end if;
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end draw_icon;
------------------------------------------------------------------------------------------
procedure draw_overicon (data : in core.sprite; text : in string; x, y : in integer; action : core.pointer := core.idle_skip'access) is
begin
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core.draw (data, x, y, factor => 1);
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--
draw (overicon, x, y);
end draw_overicon;
------------------------------------------------------------------------------------------
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procedure draw_sprite (data : in core.sprite; text : in string; x, y, offset : in integer; action : core.pointer := core.idle_skip'access) is
begin
core.draw (data, x + offset, y + offset, factor => 1);
--
draw_icon_menu (x, y, data.width + 2 * offset, data.height + 2 * offset);
--
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if core.cursor_inside (x, y, (data.width + 2 * offset) / core.zoom, (data.height + 2 * offset) / core.zoom) then
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prioritize := true;
--
core.write_help_box (text);
--
if core.cursor_mode = core.cursor_left then
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action.all;
core.cursor_mode := core.cursor_none;
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end if;
end if;
end draw_sprite;
------------------------------------------------------------------------------------------
procedure draw_text_box (x, y, width, height : in integer) is
middle : constant integer := sprite (active, text_middle).width;
begin
draw_background (text_middle, x + middle, y + middle, width - 2 * middle, height - 2 * middle);
--
draw_horizontally (text_upper, x + middle, y, width - 2 * middle);
draw_horizontally (text_lower, x + middle, y + height - middle, width - 2 * middle);
draw_vertically (text_left, x, y + middle, height - 2 * middle);
draw_vertically (text_right, x + width - middle, y + middle, height - 2 * middle);
--
draw (text_upper_left, x, y);
draw (text_upper_right, x + width - middle, y);
draw (text_lower_left, x, y + height - middle);
draw (text_lower_right, x + width - middle, y + height - middle);
end draw_text_box;
------------------------------------------------------------------------------------------
procedure draw_help_box (x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is
offset : constant integer := sprite (active, text_middle).width;
begin
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if core.cursor_inside (x, y, width, height) then
prioritize := true;
end if;
--
draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
--
draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset);
draw_vertically (text_left, x, y + offset, height - 2 * offset);
draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset);
--
draw (text_upper_left, x, y);
draw (text_upper_right, x + width - offset, y);
draw (text_lower_left, x, y + height - offset);
draw (text_lower_right, x + width - offset, y + height - offset);
--
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write (core.read_help_box, (core.icon - font (active).scale) / 2 + x + 4, (core.icon - font (active).scale) / 2 + y);
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--
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core.write_help_box ("--");
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end draw_help_box;
------------------------------------------------------------------------------------------
procedure draw_frame (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is
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offset_x : constant integer := sprite (active, frame_middle).width;
offset_y : constant integer := sprite (active, frame_middle).height;
begin
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if height < core.icon or width < core.icon then
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return;
end if;
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--
draw_background (frame_middle, x + offset_x, y + offset_y, width - 2 * offset_x, height - 2 * offset_y);
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--
draw_horizontally (frame_upper, x + offset_x, y, width - 2 * offset_x);
draw_horizontally (frame_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
draw_vertically (frame_left, x, y + offset_y, height - 2 * offset_y);
draw_vertically (frame_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
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--
draw (frame_upper_left, x, y);
draw (frame_upper_right, x + width - sprite (active, frame_upper_right).width, y);
draw (frame_lower_left, x, y + height - sprite (active, frame_lower_left).height);
draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height);
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--
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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prioritize := true;
--
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core.write_help_box (description);
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--
if core.cursor_mode = core.cursor_left then
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action.all;
core.cursor_mode := core.cursor_none;
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end if;
end if;
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end draw_frame;
------------------------------------------------------------------------------------------
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procedure draw_button (text, description : in string; icon : in core.sprite; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is
offset : constant integer := core.icon / 4;
begin
draw_frame (description, x, y, width, height);
draw_icon (icon, description, x + offset, y + offset);
--
write (text,
x + offset + (core.icon - font (active).scale) / 2 + core.icon,
y + offset + (core.icon - font (active).scale) / 2,
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(if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then font_tint (active) else (others => 255)));
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--
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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prioritize := true;
--
if core.cursor_mode = core.cursor_left then
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action.all;
core.cursor_mode := core.cursor_none;
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end if;
end if;
end draw_button;
------------------------------------------------------------------------------------------
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procedure draw_check_box (x, y : in integer; on : in out boolean; text : in string) is
begin
draw ((if on then check_box_on else check_box_off), x, y);
--
write (text, x + sprite (active, check_box_on).width, y);
--
if core.cursor_mode = core.cursor_left
and core.cursor_inside (x, y, sprite (active, check_box_on).width / core.zoom, sprite (active, check_box_on).height / core.zoom) then
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on := not on;
core.cursor_mode := core.cursor_none;
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end if;
end draw_check_box;
------------------------------------------------------------------------------------------
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procedure draw_title_bar (x, y, width : in integer; title : in string) is
middle_width : constant integer := width - sprite (active, title_bar_left).width - sprite (active, title_bar_right).width;
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offset : constant integer := (sprite (active, title_bar_middle).height - font (active).scale) / 2;
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begin
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if core.cursor_inside (x, y, width / core.zoom, sprite (active, title_bar_left).height / core.zoom) then
prioritize := true;
end if;
--
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draw (title_bar_left, x, y - sprite (active, title_bar_left).height);
draw (title_bar_right, x + middle_width + sprite (active, title_bar_left).width, y - sprite (active, title_bar_right).height);
--
draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width);
--
write (title, x + sprite (active, title_bar_left).width, y - font (active).scale - 4, tint => font_tint (active));
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end draw_title_bar;
------------------------------------------------------------------------------------------
procedure draw_fill_bar (x, y, width : in integer; fill : in float) is
middle_width : constant integer := width - sprite (active, fill_bar_left).width - sprite (active, fill_bar_right).width;
fill_width : constant integer := integer (float (middle_width) * fill);
begin
draw (fill_bar_left, x, y - sprite (active, fill_bar_left).height);
draw (fill_bar_right, x + middle_width + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_right).height);
--
draw_horizontally (fill_bar_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, middle_width);
draw_horizontally (fill_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, fill_width);
end draw_fill_bar;
------------------------------------------------------------------------------------------
procedure draw_tiny_fill_bar (x, y, width : in integer; fill : in float; tint : in core.colour) is
middle_width : constant integer := width - sprite (active, tiny_fill_bar_left).width - sprite (active, tiny_fill_bar_right).width;
fill_width : constant integer := integer (float (middle_width) * fill);
begin
draw (tiny_fill_bar_left, x, y - sprite (active, tiny_fill_bar_left).height);
draw (tiny_fill_bar_right, x + middle_width + sprite (active, tiny_fill_bar_left).width, y - sprite (active, tiny_fill_bar_left).height);
--
draw_horizontally (tiny_fill_bar_horizontal, x + sprite (active, tiny_fill_bar_left).width, y - sprite (active, tiny_fill_bar_horizontal).height, middle_width);
--
draw_horizontally (index => tiny_fill_horizontal,
x => x + sprite (active, tiny_fill_bar_left).width,
y => y - sprite (active, tiny_fill_bar_horizontal).height,
width => fill_width,
tint => tint);
end draw_tiny_fill_bar;
------------------------------------------------------------------------------------------
procedure draw_scroll_bar (x, y, height, offset : in integer) is
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middle_height : constant integer := height - sprite (active, scroll_bar_upper).height - sprite (active, scroll_bar_lower).height;
begin
draw (scroll_bar_upper, x, y);
draw (scroll_bar_lower, x, y + middle_height + sprite (active, scroll_bar_upper).height);
--
draw_vertically (scroll_bar_middle, x, y + sprite (active, scroll_bar_upper).height, middle_height);
end draw_scroll_bar;
------------------------------------------------------------------------------------------
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procedure draw_menu (x, y, width, height : in integer) is
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offset : constant integer := sprite (active, none).width;
begin
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
prioritize := true;
end if;
--
declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width;
lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width;
left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height;
right : constant integer := height - sprite (active, corner_upper_right).height - sprite (active, corner_lower_right).height;
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begin
draw_horizontally (border_upper, x + sprite (active, corner_upper_left).width, y, upper);
draw_horizontally (border_lower, x + sprite (active, corner_lower_left).width, y + height - sprite (active, border_lower).height, lower);
draw_vertically (border_left, x, y + sprite (active, corner_upper_left).height, left);
draw_vertically (border_right, x + width - sprite (active, border_right).width, y + sprite (active, corner_upper_right).height, right);
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end;
--
draw (corner_upper_left, x, y);
draw (corner_upper_right, x + width - sprite (active, corner_upper_right).width, y);
draw (corner_lower_left, x, y + height - sprite (active, corner_lower_left).height);
draw (corner_lower_right, x + width - sprite (active, corner_lower_right).width, y + height - sprite (active, corner_lower_right).height);
end draw_menu;
------------------------------------------------------------------------------------------
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procedure draw_tiny_menu (x, y, width, height : in integer) is
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offset : constant integer := sprite (active, none).width;
begin
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
prioritize := true;
end if;
--
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draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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--
declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;
lower : constant integer := width - sprite (active, tiny_corner_lower_left).width - sprite (active, tiny_corner_lower_right).width;
left : constant integer := height - sprite (active, tiny_corner_upper_left).height - sprite (active, tiny_corner_lower_left).height;
right : constant integer := height - sprite (active, tiny_corner_upper_right).height - sprite (active, tiny_corner_lower_right).height;
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begin
draw_horizontally (tiny_border_upper, x + sprite (active, tiny_corner_upper_left).width, y, upper);
draw_horizontally (tiny_border_lower, x + sprite (active, tiny_corner_lower_left).width, y + height - sprite (active, tiny_border_lower).height, lower);
draw_vertically (tiny_border_left, x, y + sprite (active, tiny_corner_upper_left).height, left);
draw_vertically (tiny_border_right, x + width - sprite (active, tiny_border_right).width, y + sprite (active, tiny_corner_upper_right).height, right);
end;
--
draw (tiny_corner_upper_left, x, y);
draw (tiny_corner_upper_right, x + width - sprite (active, tiny_corner_upper_right).width, y);
draw (tiny_corner_lower_left, x, y + height - sprite (active, tiny_corner_lower_left).height);
draw (tiny_corner_lower_right, x + width - sprite (active, tiny_corner_lower_right).width, y + height - sprite (active, tiny_corner_lower_right).height);
end draw_tiny_menu;
------------------------------------------------------------------------------------------
procedure draw_icon_menu (x, y, width, height : in integer) is
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offset_x : constant integer := sprite (active, icon_upper_left).width;
offset_y : constant integer := sprite (active, icon_upper_left).height;
begin
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
prioritize := true;
end if;
--
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if height < 2 * sprite (active, icon_upper_left).height
or width < 2 * sprite (active, icon_upper_left).width then
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return;
end if;
--
draw_horizontally (icon_upper, x + offset_x, y, width - 2 * offset_x);
draw_horizontally (icon_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
draw_vertically (icon_left, x, y + offset_y, height - 2 * offset_y);
draw_vertically (icon_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
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--
draw (icon_upper_left, x, y);
draw (icon_upper_right, x + width - sprite (active, icon_upper_right).width, y);
draw (icon_lower_left, x, y + height - sprite (active, icon_lower_left).height);
draw (icon_lower_right, x + width - sprite (active, icon_lower_right).width, y + height - sprite (active, icon_lower_right).height);
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end draw_icon_menu;
------------------------------------------------------------------------------------------
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procedure draw_state_box (x, y : in integer) is
begin
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ui.write ("Cursor X:" & core.cursor.x'image, x, y + 0);
ui.write ("Cursor Y:" & core.cursor.y'image, x, y + 32);
ui.write ("Cursor Mode:" & core.cursor_mode'image, x, y + 64);
ui.write ("Camera X:" & core.camera.x'image, x, y + 96);
ui.write ("Camera Y:" & core.camera.y'image, x, y + 128);
ui.write ("Global Time:" & core.global_time'image, x, y + 160);
ui.write ("Gameplay Time:" & core.gameplay_time'image, x, y + 192);
ui.write ("Animation Time:" & core.animation_time'image, x, y + 224);
ui.write ("Framerate:" & core.framerate'image, x, y + 256);
end draw_state_box;
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------------------------------------------------------------------------------------------
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procedure add_structure (data : in structure) is
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begin
structure_array (structure_count) := data;
structure_array (structure_count).gui_list := new gui_array (0 .. structure_array (structure_count).gui_n - 1);
structure_array (structure_count).gui_n := 0;
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--
core.increment (structure_count);
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end add_structure;
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------------------------------------------------------------------------------------------
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procedure add_structure_button (icon : in core.sprite; name : in core.short_string; text : in core.long_string := "") is
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index : natural renames structure_array (structure_count - 1).gui_n;
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begin
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structure_array (structure_count - 1).gui_list (index).kind := gui_button;
structure_array (structure_count - 1).gui_list (index).text := name;
structure_array (structure_count - 1).gui_list (index).info := text;
structure_array (structure_count - 1).gui_list (index).number := 0;
structure_array (structure_count - 1).gui_list (index).image := icon;
--~structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).kind := gui_button;
--~structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).text := name;
--~structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).info := text;
--~structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).number := 0;
--~structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).image := icon;
--
core.increment (index);
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end add_structure_button;
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------------------------------------------------------------------------------------------
procedure add_structure_orient is
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index : natural renames structure_array (structure_count - 1).gui_n;
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begin
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structure_array (structure_count - 1).gui_list (index).kind := gui_orient;
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--
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core.increment (index);
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end add_structure_orient;
------------------------------------------------------------------------------------------
procedure write_ada_code (text : in core.string_box_data; x, y : in integer) is
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word : ada.strings.unbounded.unbounded_string := ada.strings.unbounded.to_unbounded_string ("");
--
buffer : character := ' ';
width : constant integer := 9;
height : constant integer := 15;
length : natural := 1;
offset : core.vector := (x, y);
subset : natural := 0;
begin
loop
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buffer := ada.strings.unbounded.element (text.text, length);
offset.x := offset.x + width;
--
exit when buffer = character'val (0);
--
case buffer is
when character'val (9) => offset.x := offset.x + 2 * width;
when character'val (10) => offset.y := offset.y + 1 * height; offset.x := x;
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when ':' | ';' | '.' | ',' | '=' | '<' | '>' =>
ui.write (buffer & "", offset.x, offset.y, (63, 127, 255, 255), height, code => true);
when '+' | '*' | '/' | '|' | '&' =>
ui.write (buffer & "", offset.x, offset.y, (63, 63, 255, 255), height, code => true);
when '(' | ')' | ''' =>
ui.write (buffer & "", offset.x, offset.y, (63, 255, 255, 255), height, code => true);
when '"' =>
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ui.write (buffer & "", offset.x, offset.y, (127, 63, 127, 255), height, code => true);
offset.x := offset.x + width;
loop
core.increment (length);
buffer := ada.strings.unbounded.element (text.text, length);
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ui.write (buffer & "", offset.x, offset.y, (127, 63, 127, 255), height, code => true);
offset.x := offset.x + width;
exit when buffer = '"';
end loop;
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offset.x := offset.x - width;
when '-' =>
if ada.strings.unbounded.element (text.text, length + 1) = '-' then
ui.write (buffer & "", offset.x, offset.y, (127, 127, 127, 255), height, code => true);
offset.x := offset.x + width;
loop
core.increment (length);
buffer := ada.strings.unbounded.element (text.text, length);
ui.write (buffer & "", offset.x, offset.y, (127, 127, 127, 255), height, code => true);
offset.x := offset.x + width;
exit when buffer = character'val (10);
end loop;
core.decrement (length);
else
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ui.write (buffer & "", offset.x, offset.y, (63, 63, 255, 255), height, code => true);
end if;
when '0' .. '9' =>
loop
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ui.write (buffer & "", offset.x, offset.y, (127, 63, 255, 255), height, code => true);
core.increment (length);
buffer := ada.strings.unbounded.element (text.text, length);
exit when buffer = ' ' or buffer = ';' or buffer = ')' or buffer = ',';
offset.x := offset.x + width;
end loop;
core.decrement (length);
when 'a' .. 'z' | 'A' .. 'Z' =>
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word := ada.strings.unbounded.to_unbounded_string (buffer & "");
subset := 1;
loop
buffer := ada.strings.unbounded.element (text.text, length + subset);
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exit when buffer = ' ' or buffer = '.' or buffer = '(' or buffer = ')' or buffer = ',' or buffer = ';' or buffer = '''
or buffer = character'val (9) or buffer = character'val (10);
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word := word & ada.strings.unbounded.to_unbounded_string (buffer & "");
core.increment (subset);
end loop;
if word = "type" or word = "begin" or word = "end" or word = "when" or word = "others" or word = "procedure" or word = "function"
or word = "package" or word = "body" or word = "if" or word = "then" or word = "else" or word = "elsif" or word = "case" or word = "is"
or word = "and" or word = "or" or word = "xor" or word = "exit" or word = "constant" or word = "access" or word = "range"
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or word = "subtype" or word = "array" or word = "in" or word = "out" or word = "return" or word = "for" or word = "with"
or word = "loop" or word = "while" or word = "of" or word = "null" or word = "record" or word = "use" or word = "mod" or word = "new"
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or word = "aliased" or word = "all" then
ui.write (ada.strings.unbounded.to_string (word), offset.x, offset.y, (255, 255, 0, 255), height, code => true);
else
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ui.write (ada.strings.unbounded.to_string (word), offset.x, offset.y, (others => 255), height, code => true);
end if;
offset.x := offset.x + (subset - 1) * width;
length := length + subset - 1;
when others =>
ui.write (buffer & "", offset.x, offset.y, (others => 255), height, code => true);
end case;
--
core.increment (length);
end loop;
end write_ada_code;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end ui;